Grundback Gunner

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Revision as of 07:02, 16 March 2017 by (Talk) (Tricks and Tips)

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Once a security warjack, the Grundback Gunner has become an example of the finest Rhulic technologies. Many in western Immoren seek out the gunners only to have their non-Rhulic coin turned down. The Dwarves can be very particular when they are selling their wares and services.

Basic Info

Grundback Gunner

Mercenary Rhulic Light Warjack

Grundback Gunner.jpeg
DEF 12
ARM 18
HP 18
Cost 6

Weapons and Attacks

Cannon - 12" range, POW 12 ranged weapon.

  • Powerful Attack - When attacking with this weapon, this model can spend 1 focus point to boost all attack and damage rolls for the attack.

Bash - 0,5" range, P+S 6 melee weapon.

Special Abilities

  • Rhulic
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Sturdy - This model cannot be pushed.

Thoughts on Grundback Gunner

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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Grundback Gunner .

Grundback Gunner in a nutshell

It's a gun with legs in the same way that a Cryx bonejack is an arc node with legs. Often colloquially known as the gun bunny.

Utility. They have a pretty decent gun, and can be used whenever you want something picked off. Pop infantry easily, put some damage on a warjack or warbeast, even threaten a warcaster. Cheap, efficiant and effective. There is little to not love about this little jack.

Combos & Synergies

Models that the Gunner likes:

  • Warcasters rather than marshals. Seriously. A single point of Focus gives both boosted attack and damage rolls. Hitting DEF 15 troops with 22 damage on average rolls? Yes please.
  • General Ossrum brings a number of useful things to the Gunner. Energizer for speed. Unstoppable Force for bulldozing shenanigans.
  • Durgen Madhammer gives their gun continuous fire with his field marshal ability

Drawbacks and Downsides

The Gunner has a few major weaknesses:

  • Few damage boxes. It's ARM is high enough that it's tough to hurt. But once you do, it falls pretty quick.
  • Slow speed. Compared to other light warjacks, it's plodding. That said, there are a number of ways to speed them up a bit. If you give one to Thor Steinhammer, he can use his drive on it. And General Ossrum has access to Energizer and his feat.
  • Really horrible in close combat. If your Gunner gets stuck in melee, it's worth risking the free attack to try and get away.

Tricks and Tips

  • Fire! Honestly, this is probably the most simple 'jack out there. It has a pretty good gun. Hop around. Use it. That single focus from Power Up is all it will ever need.
  • Because they are so cheap, buying them in quantity isn't a bad idea. They make decent screens with their medium bases.

Changes from Mk2

  • It gained the Power Up rule so the Gunner is now self-powering.
  • Gained Sturdy


Rules Clarifications

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Rules Clarification : Powerful Attack      (Edit)

  • You must declare whether you're using Powerful Attack before making any attack rolls. You can't try and mix-and-match it to avoid friendly models. (Infernal Ruling)
  • It has to be declared at the attack stage. If you choose not to use it on attack rolls, you can't trigger it on damage rolls. (Infernal Ruling)
    • Exception: If your attack auto-misses, such as an AOE vs Stealth, then you can declare it after deviation but before making damage rolls. (Infernal Ruling)
  • The Powerful Attack bonus doesn't apply to "secondary" damage such as Magic Bullet or Electro Leap.

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Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)
Rules Clarification : Sturdy - None yet. (Edit)

Theme Forces this is a member of

Hammer Strike - (Article) (Category)



Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance