Xerxis, Fury of Halaak

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Xerxis, Fury of Halaak[edit]

Skorne Battle Engine Warlock

Gifted with unparalleled skill, discipline, and ferocity as a warrior and a general, Xerxis, Fury of Halaak becomes truly awe-inspiring when he crashes through battle lines atop his cerops mount, Surus. As Xerxis punches through enemy lines, the entire might of his cohort surges to follow, inspired by their tyrant’s example. Before him and his matchlessly disciplined troops, fortifications topple and ranks of defenders scatter like sand in the wind.

Name Xerxis2
Faction(s) Skorne
Type Warlock
Base Size Huge
Warbeast Points 28
DEF 13
ARM 19
Fury 5

Weapons and Attacks[edit]

Lamentor - RNG 2 P+S 15

War Standard - RNG 2 P+S 12 - It's Xerxis. Of course he hits things with the battle standard. Not as effectively as Lamentor.


  • Knockdown - When a model is hit by an attack with this weapon, it becomes knocked down.
  • Pitch (★ Attack) - Equal and smaller-based models hit by this special attack can be thrown.

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Battle Engine - All Battle Engines share the same special rules. Most notably being huge, having two fields of fire, and being immune to knock down, stationary, etc.
  • Cavalry - All Cavalry come with a stack of standard special rules, most notably Impact Attacks and auto-boosted charge attacks.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Sprint - If this model kills something in melee during its turn it gets a free move at the end of its turn.
  • Trample Power Attack - This model can make trample power attacks.
  • Field Marshal [+2 SPD] - Warbeasts/warjacks in this model's battlegroup +2 SPD.

Feat: Hand of the Ancients[edit]

Unlimited control range. All Skorne roll an extra dice on attack and damage rolls and drop a die of your choice.


  • Ignite - COST 2, Range 6 upkeep. Affected model/unit gains +2 to its melee damage rolls and Critical Continuous Fire on its melee attacks.
  • Rapport - COST 2, Range 6 upkeep. Target warbeast/warjack gains the spellcaster's MAT and RAT stats and has Extended Control Range. (Extended Control Range - Double this model's controlling caster's normal control range when determining if this model is within it.)
  • Stranglehold - Average range, low POW spell. If the target is damaged then during their next activation they must forfeit either movement or action.

Analysis of Xerxis, Fury of Halaak[edit]

Xerxis, Fury of Halaak in a nutshell[edit]

Xerxis is a very big and powerful warlock that has a battlegroup buff, and a feat that is all round excellent. His beasts move fast and hit hard - and what more could you want? His huge base possibly makes him not the most competitive warlock but it's a great fun pedal to the metal playstyle.

Common army selection[edit]

Xerxis brings great things to warbeasts. Like a speed bonus to all of them. Unfortunately his downsides include a low FURY (and hence a low control area). He tends to bring a big battlegroup supported by Paingiver Beast Handlers but Ignite and his feat both support infantry. Some of his favourites are:

  • Archidon - Long Leash is really really useful for Xerxis. And the Archidon has an absurd threat range with Xerxis2
  • Tiberion - Overtake is an awesome bond and Xerxis really likes Shield Guards.
  • Aradus Soldier - Anything that increases their speed is just gravy!
  • Basilisk Krea - Extra DEF and ARM against shooting is really useful on his huge base.
  • Orin Midwinter - if you can't hide Xerxis you can at least cancel incoming spells.
  • Praetorian Ferox - They are fast enough to keep up, and Ignite is great on them.

Xerxis tends to like either infantry like Paingiver Bloodrunners that you won't overrun or infantry like Venator Reivers who have enough threat range that the battlegroup can run past them.

Drawbacks and Downsides[edit]

  • He's a big target. His defensive stats are made much worse by having a big base, which leaves a lot of places to get attacks on him.
  • Trample is a trap : not only will you be in the middle of the enemy afterward, but the low strength of Xerxis make him a loosy trampler.
  • Trampling requires a clear "landing zone", thus, very difficult to do with a huge based model.

Tricks and Tactics[edit]

  • Spell Cycle Ignite
  • Pitch and Sprint. The auto-KD nature of his mount mean you can often disable free strike before sprinting away.
  • Rapport let you use Xerxis RAT, which is usually worse. That mean you can spray in the middle of your models and use the less good RAT against your model.
  • Possibly more importantly Rapport gives you double the control range on the warbeast it's on. Which means that you can send your rapport'd beast (plus any Archidons you chose to bring) 20" away from Xerxis, keeping him further back and thus safer.
  • If you have two many beasts set your paingivers up base to base with some of your beasts in the deployment zone to prod them on turn 1 so they charge for free (rather than run), thus not overloading your Fury.

Changes from Mk2 and Errata[edit]

Mounts got better. Xerxis himself lost his free animus, replaced ride by attack by Sprint, and mobility went up in price. Overall it's much harder to make him survive.

In the Great Skorne Errata he replaced Mobility with a simple Field Marshal: +2 Speed and gained Rapport while changing his zap out.


Rules Clarifications[edit]


Theme Forces this is a member of[edit]

Winds of Death - (Article) (Category)

Skorne - Faction models (Edit)
Skorne Logo.jpg

Warlocks Hexeris1 - Hexeris2 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Packs & Lesser Warbeasts Scarab Pack - Agonizer - Reptile Hounds
Light Warbeasts Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy Warbeasts Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry
Character Warbeasts Despoiler - Chiron - Molik Karn - Tiberion
Gargantuans Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers
Legends of Halaak
Solos Ancestral Guardian - Paingiver Bloodrunner Master Tormentor - Extoller Soulward - Mortitheurge Willbreaker - Paingiver Task Master - Venator Dakar - Void Spirit
Aptimus Marketh - Hakaar the Destroyer - Tyrant Rhadeim - Tyrant Zaadesh
Battle Engines Siege Animantarax
Skorne - Minion models (Edit)
Minion Skorne.jpg
Warlocks Arkadius1 - Barnabas1 - Calaban1 - Carver1 - Helga1 - Jaga-Jaga1 - Maelok1 - Midas1 - Rask1 - Sturm & Drang1
Requires a 2+ warlock game
Lesser Warlocks Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion warbeasts you can include in a Skorne army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raiders - Thrullg - Totem Hunter
Character Solos Gudrun the Wanderer - Hutchuck, Ogrun Bounty Hunter - Maximus - Orin Midwinter, Rogue Inquisitor - Rorsh & Brine - Saxon Orrik - Targ - Wrong Eye & Snapjaw
Battle Engines Meat Thresher
Skorne - Theme Forces (Edit)
Winds of Death