Winter Guard Rifle Corps

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Khador Winter Guard Unit

A number of Winter Guard conscripts have trained to use rifles as part of the ongoing modernization of the Khadoran army. Those selected to join the Rifle Corps receive advanced training with their Blaustavya military firearms. When ordered by their sergeant, a Rifle Corps squad can produce a tremendous volume of fire, making an area virtually impassable to enemy troops.

Rocketeer - Weapon Attachment

Any soldier brave enough to place the colors of the Motherland before his own life is a true patriot.

Basic Info[edit]

Winter Guard Rifle Corps
WG Rifle Corps.png
SPD 6
MAT 5
RAT 5
DEF 12
ARM 13
CMD 7
HP 1
Unit Size 6/10
+3 WA
Cost 8/13 for base unit
2 per WA
1.5 per model
See also How to Read the statblock

Weapons and Attacks[edit]

  • Leader & Grunts
    • Rifle - 14" range, POW 10 gun
    • Axe - 0.5" reach, P+S 8 melee weapon.
  • Rocketeer
    • Rocket - 14" range, AOE 3, POW 12 gun.
      • Brutal Damage - On a direct hit, gain an additional die on this weapon's damage rolls against the target directly hit.
    • Axe - As above

Special Abilities[edit]

  • Leader & Grunts
    • Combined Ranged Attack - This unit can combine their ranged attacks to get a bonus on accuracy and damage.
    • Practiced Maneuvers - Each model in this unit can ignore other models in this unit when determining LOS and can advance through them if it has enough movement to move completely past them.
  • Rocketeer
    • None


Thoughts on Winter Guard Rifle Corps[edit]

Comparison to Mk2[edit]

The Rifle Corps lost Suppressing fire, but gained the ability to add rocket attachments. In my opinion, this makes the rifle corps much more dangerous, especially with Kovnik Joe and Butcher1's feat.

Winter Guard Rifle Corps in a nutshell[edit]

WGRC, along with the Long Gunners and the Houseguard Riflemen have the longest range in the game among the ranged infantry units. Beside having access to Practiced Maneuvers, Cygnar's troops can dual-shot and sport some extra mobility with Flawless Maneuvers, while the Retribution has ways to engage targets in melee. What do we have? Rockets! Long-range, brutal damage, small AOE rockets! With the standard long range CRA, and the potential of three rocket salvo, they can hit hard for ranged infantry. As every Winter Guard Infantry, they are pretty grateful recipients of Kovnik Joe's battle plans. They also die in droves from incoming fire, so try not to get hit by AoEs.

Thoughts on adding the WA[edit]

While the unit itself is more expensive than the Winter Guard Infantry the Rifle Corps natural RNG 14 guns have more synergy with the Rockets than a RNG 8 Blunderbuss. The Rifle Corps can still stand back at the range they want to without putting the Rockets closer than they need to be.

Combos & Synergies[edit]

Seriously, bring Kovnik Joe. Their effectiveness just skyrockets with him. Having +2 to hit and a 20 inch threat range will allow you to practically murder light infantry and give you a decent chance on damaging armored infantry. The bigger they are, the more people you should use for a combined range attack... or you could just use rockets...

Seriously... a turn with Kovnik Joe's buff, followed by a direct rocket hit on Butcher1's feat turn is enough to make something cry.

Drawbacks & Downsides[edit]

  • Die horribly even from stray AoE-s.
  • Stealth going to give you a really bad time.

Tricks & Tips[edit]

  • You can counter the above mentioned weaknesses by having Iron Flesh on them against blast, and bringing a Spriggan to flare the stealthy targets.

Other[edit]

Trivia[edit]

Theme Forces[edit]

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Brutal Damage      (Edit)

  • Brutal Damage only applies to the model directly hit, so it never affects blast damage.

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee, except for huge-based models.
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Rules Clarification : Practiced Maneuvers - None yet. (Edit)