Winter Guard Mortar Crew

From Battle College
Jump to: navigation, search

Khador Winter Guard Weapon Crew Unit

Bombs away!

Basic Info[edit]

Gunner
WG Mortar.jpg
SPD 2
MAT 5
RAT 5 (1)
(★)
DEF 12
ARM 13
CMD 5
HP 1
Unit Size 1 Gunner
1 Grunt
Cost 5 2.5 each
(★)RAT 1 when you include the Inaccurate penalty
See also How to Read the statblock

Weapons and Attacks[edit]

  • Gunner
    • Mortar - 18" range, AOE 4", POW 16 gun
      • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
      • High-Explosive - Blast damage caused by this is POW 10.
      • Inaccurate - This model suffers -4 to attack rolls with this weapon.
      • Minimum Range [8] - Attacks made with this weapon cannot target models within 8" of this model.
    • Axe - 0.5" reach, P+S 8 melee weapon.
  • Grunt
    • Blunderbuss - 8" range, POW 12 gun
    • Axe - As above

Special Abilities[edit]

  • Gunner
    • Officer - This model is the unit commander even if the unit has a Leader model.
    • Man-Sized - This model is on a large base, but is treated as being on a small one.
    • Mobile Artillery - When this model moves, it gains additional movement for each Grunt nearby.
    • Take Up - If this model is killed you may instead remove a Grunt within 1". Remove any effects on this model, and apply any effects that were on the old grunt.
  • Grunt
    • He has SPD 4.


Thoughts on Winter Guard Mortar Crew[edit]

Comparison to Mk2[edit]

Few models have profited as much from the MKII - MKIII transition as much as weapon crews. The Mortar can now shoot on the move, has enchanted blast damage, and simplified rules all for a 1pt discount over it's MKII incarnation.

Winter Guard Mortar Crew in a nutshell[edit]

The Mortar crew is an ideal artillery unit - cheap, extremely long ranged, and able to take chunks of light infantry out in a single blow. It also has the weaknesses associated with artillery - slow, unable to take close combat, and as likely to drift on your own lines as the enemies.

Combos & Synergies[edit]

  • As a winter guard unit, Mortar Crews can benefit from Kovnik Jozef Grigorovich's battle speeches. That can give a much needed boost to Attack rolls
  • The Winter Guard Artillery Kapitan provides a huge benefit to Mortars, allowing a boost to it's terrible RAT and allowing the player to re-roll a dangerous deviation towards their own lines back towards the enemy
  • The one thing a Mortar can reliably hit are knocked-down models. Consider including a Grolar or Marauder to knock down a large model that the Mortar can then drop shells down on

Drawbacks & Downsides[edit]

  • Man-sized can be a big problem. Arcing fire means that only the closest models can block Line of Sight, but a single hill can prevent the Mortar from seeing it's target
  • The minimum range means that a delicate balancing act needs to be maintained between being close enough for protection and support, but not so close you can't shoot at incoming models
  • Inaccurate is probably the most-lamented drawback to using the Mortar crew. Even the usually easy to hit Heavy Warjacks can often dodge a Mortar round.

Tricks & Tips[edit]

  • With an effective Rat of 1 on the Mortar, the dice fixing offered by Vlad's Signs & Portents can be of a huge benefit
  • Man-sized means that enemy units can have their lines of sight blocked by cheap defensive units like the Winter Guard Infantry
  • The attached grunt needs only to be Base to Base with the mortar when it needs to move. Once in position you can place him a couple inches in front of the mortar to do emergency blocking against potential attackers.
  • Weapon Crews love Reposition. It lets the crew move a few inches after their activation ends, granting both a much needed speed boost on the first couple turns and them letting them continue to move while still gaining the aiming bonus by forfeiting their normal movement.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Escalation (2004)

Theme Forces[edit]

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
K
H
A
D
O
R
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Winter Guard Kommand - Legion of Steel - Jaws of the Wolf - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

K
H
A
D
O
R
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.

Rules Clarification : High-Explosive - None yet. (Edit)
Rules Clarification : Inaccurate - None yet. (Edit)
Rules Clarification : Minimum Range - None yet. (Edit)


Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.

Rules Clarification : Man-Sized      (Edit)

  • Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
    • This includes Ranking Officers being able to join them. (Infernal Ruling)
    • This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
  • When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
  • Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.

Rules Clarification : Mobile Artillery - None yet. (Edit)
Rules Clarification : Take Up - None yet. (Edit)