Winter Guard Infantry

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Khador Winter Guard Unit

The Winter Guard make up the majority of the Khadoran military and are found at the core of every garrison and combat force. Their weaponry is practical and places little strain on the Khadoran treasury when produced in bulk. Their short‑ranged blunderbusses fire a heavy slug that packs a powerful punch, particularly when these infantry concentrate their fire.

Rocketeer - Weapon Attachment

Any soldier brave enough to place the colors of the Motherland before his own life is a true patriot.

Officer & Standard - Command Attachment

Druzhina cadets drill day and night, undergoing intense exercises designed to prepare young officers to push their units beyond their known limits.

Basic Info[edit]

Winter Guard Infantry
WG Infantry.jpg
SPD 6
MAT 5
RAT 5
DEF 12
ARM 13
CMD 7
Unit Size 6/10
+3 WA
+2 CA
Cost 6/10 for base unit
2 per WA
4 for the CA
1.33 per model
See also How to Read the statblock

Weapons and Attacks[edit]

  • Leader, Grunts, Officer, & Standard
    • Blunderbuss - 8" range, POW 12 gun.
    • Axe - 0.5" reach, P+S 8 melee weapon.
  • Rocketeer
  • Rocket - 14" range, AOE 3, POW 12 gun.
    • Brutal Damage - On a direct hit, gain an additional die on this weapon's damage rolls against the target directly hit.
  • Axe - As above

Special Abilities[edit]

  • Leader & Grunts
  • Rocketeer
    • None
  • Officer
    • The Officer has +1 MAT, RAT, and 5 hitboxes.
    • Combined Ranged Attack - As above
    • Officer - This model is the unit commander even if the unit has a Leader model.
    • Granted: Reposition [3"] - While this model is still alive and in formation all of the unit gains Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
    • Grapeshot (Minifeat) - This model can use Grapeshot once per game at any time during its activation. This activation, models in the unit with a Blunderbuss lose CRA and gain Gunfighter. The Blunderbuss becomes Spray 6" instead of Range 8".
  • Standard
    • Combined Ranged Attack - As above
    • Standard Bearer - While the standard bearer is within 5" of the unit commander, the commander gains +2 CMD.
    • Take Up - If this model is killed you may instead remove a Grunt within 1". Remove any effects on this model, and apply any effects that were on the old grunt.

Recent Changes[edit]

2016.06: Mk2 to Mk3 revision

Winter Guard Infantry were hit with a nerf cannon since Mk II. They can still spray with grape shot, but it now comes in the package of a "shorter ranged gunfighter spray mini-feat that hits like the blunderbuss but makes you lose combined range attack"... yeah it's quite the change.

2017.01: Errata

As of January 2017, Winter Guard Infantry became slightly cheaper, allowing you to take a full unit with CA and WA for slightly less than a fully fielded unit of Riflemen. This also drew some salt from Cryx players, as a basic unit of WGI are the same cost per model but vastly superior in combat.


Thoughts on Winter Guard Infantry[edit]

Command Attachment
Weapon Attachment

Winter Guard Infantry in a nutshell[edit]

Their axe can handle other light-medium infantry in a fight, but they'll bounce off anything heavier. CRA is always a good trick to have to pose a threat to heavy armor and models who rely on a high DEF.

Thoughts on adding the CA[edit]

The Grapeshot is very useful in certain situations, but nothing too spectacular. Reposition is good for moving out of cover, shooting your Blunderbusses, then moving back out of LOS. Alternatively great for just marching your Winter Guard up the battlefield. Combines nicely with Sorscha2's Desperate Pace to get some incredibly mobile guard.

Thoughts on adding the WA[edit]

Rocketeers add some more damage potential to the unit, especially when run with a warcaster that can improve their ability to directly hit. They are definitely required if building a Winter Guard Death Star.

Combos & Synergies[edit]

Drawbacks and Downsides[edit]

  • Big things will ignore pretty much anything except their rockets.
  • Second thought: 3 infantry combined for a range attack basically equals one direct hitting rocket for damage, and is more accurate.
  • They die like flies, as given for being the cheapest unit in khador (yes even cheaper than Kossite Woodsmen!)

Tricks and Tips[edit]

  • Since they're dirt cheap, they can be good for a filler unit.
  • Keep in sight that Rocketeers lacks combined attack

Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Khador models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

K
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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Brutal Damage      (Edit)

  • Brutal Damage only applies to the model directly hit, so it never affects blast damage.

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee, except for huge-based models.
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.

Rules Clarification : Tactics vs Granted     (Edit)

  • Granted = The unit loses the ability as soon as the model that grants it is taken off the table.
  • Tactics = The unit keeps the ability for the entire game, regardless of who dies.

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)

Rules Clarification : Grapeshot - None yet. (Edit)

Rules Clarification : Standard Bearer      (Edit)

  • If the Officer dies, the Standard Bearer can give the CMD bonus to the Leader model.

Rules Clarification : Take Up - None yet. (Edit)


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Note to Editors