Winter Guard Field Gun Crew

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Winter Guard Field Gun Crew

Khador Winter Guard Weapon Crew Unit

When facing hard targets their brethren cannot handle, the Winter Guard use these Field Guns to level the field.

Basic Info[edit]

WG Field Gun.jpg
DEF 12
ARM 13
HP 1
Unit Size 1 Gunner
2 Grunts
Cost 4 1.3 each
See also How to Read the statblock

Weapons and Attacks[edit]

  • Gunner
    • Field Gun - 14" range, POW 15 gun
    • Axe - 0.5" reach, P+S 8 melee weapon.
  • Grunts
    • Blunderbuss - 8" range, POW 12 gun
    • Axe - As above

Special Abilities[edit]

  • Gunner
    • Officer - This model is the unit commander even if the unit has a Leader model.
    • Man-Sized - This model is on a large base, but is treated as being on a small one.
    • Mobile Artillery - When this model moves, it gains 1" additional movement for each Grunt nearby.
    • Take Up - If this model is killed you may instead remove a Grunt within 1". Remove any effects on this model, and apply any effects that were on the old grunt.
  • Grunts
    • They have SPD 4.

Thoughts on Winter Guard Field Gun Crew[edit]

Comparison to Mk2[edit]

The Field Gun got a lot better at what it was already doing. Crit Knockdown turned into just Knockdown; RNG 16 POW 14 turned into 14/15 respectively; and the changes to light artillery now allows for better mobility and moving before attacking or sacrificing movement for the aiming bonus.

Winter Guard Field Gun Crew in a nutshell[edit]

The Field Gun is the more versatile weapon crew in Khador's arsenal but lacks the damage output of its twin the Mortar Crew. With one attack each round the Field Gun looks for heavy targets to knock down and its POW 15 will still put damage on heavies.

The Field Gun is the Winter Guard's support artillery that prioritizes accuracy and utility over raw damage. Knockdown on a stick is very handy in a faction of RAT 4/5 shooting.

Combos & Synergies[edit]

Knocked down models become trivial to hit at range even with Khador's low RAT models, making the Field Gun a good starting point for a ranged assassination. If Kovnik Joe is around and you get the chance to aim (and with 14" RNG that does happen) you can get to RAT 9, and as soon as the enemy model is knocked down the RAT of the rest of your army becomes irrelevant.

The Winter Guard Field Gun Crew counts as a Winter Guard unit, so when in the Winter Guard Kommand theme force they count towards free models; can be taken as a free model at 20p; are eligible Sacrificial Pawn targets for the caster; and grant one heavy jack in the army Advanced Move. At 4p they are also the cheapest unit that can be fielded, costing the same as a normal solo.

Drawbacks & Downsides[edit]

The Field Gun has the same stats as a normal Winter Guard grunt, so removing it from play is rather trivial. One good deviation on a blast roll or even low POW shooting will kill them instantly. Make sure that you are making the most use of the gun's RNG 14 every turn and keep it away from enemies

Tricks & Tips[edit]

  • One of the only ranged units that can inflict knockdown just by hitting. Use this to make it easier to hit a target, or to open up a charge for firing lane.
  • Due to the fact the the Gun has SPD 2 and gets 2 extra inches from its grunts, the fastest way to move your gun around is to have it charge things. Charge for 7" if you have no viable targets or move 4" and shoot.



Originally released in Warmachine: Superiority (2006)

Theme Forces[edit]

Other faction models[edit]

Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Sorscha3 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood - MOW Atanas & Standard
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - MOW Strike Tanker - MOW Suppresion Tanker - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage - Man-o-War Siege Chariot - Man-o-War Assault Chariot
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg


Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Knockdown      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.
RC symbol.png

Rules Clarification : Officer      (Edit)

  • Even if they're not on the Officer's card, an Officer can give (and benefit from) any non-standard orders that are on the unit's card (such as Shield Wall). Refer main rulebook.
  • When the Officer dies, the Leader model becomes the new Unit Commander (you don't get to choose).
  • But if your unit doesn't include a Leader model, then you do get to choose any of the remaining models to be the new Unit Commander. You don't swap the model, but it may be worth putting a token down so you can tell that grunt apart.
RC symbol.png

Rules Clarification : Man-Sized      (Edit)

  • Despite being mounted on a large base, the model counts as a small-base for any and every rule. (Infernal Ruling)
    • This includes Ranking Officers being able to join them. (Infernal Ruling)
    • This includes abilities that only work vs small-based models (such as Consume, Trampling over them, etc). Those work just fine vs Man-Sized models.
  • When drawing LOS it blocks LOS across the full width of its base (some players think you should swap it for a small proxy base when trying to draw LOS past the edge of its base ... don't do that).
  • Since it only counts as a small-based model, it only blocks LOS to other small-based models. You can see medium and larger bases through it just fine.

Rules Clarification : Mobile Artillery - None yet. (Edit)

RC symbol.png

Rules Clarification : Take Up      (Edit)

  • The model taken off the table is effectively killed by Take Up, not the original attack, so it will stop abilities like Berserk and Killing Spree. (Locked thread)