Only the best marksmen and markswomen from the Winter Guard Rifle Corps. are sent to train to become windowmaker scouts. They travel in packs of four with their trusty hunting rifle.
- 1 Basic Info
- 2 Thoughts on Widowmaker Scouts
- 3 Other
|Cost||8||2 per model|
|See also How to Read the statblock|
Weapons and Attacks
- Hunting Rifle - 14" range, POW 10 gun.
- Sword - 0.5" reach, P+S 8 melee weapon.
- Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Marksman - When damaging a warjack/warbeast with a ranged attack, the attacker chooses which column/branch takes the damage.
- Sniper - You can choose whether to roll damage normally or auto-inflict 1 point of damage instead. Also, models killed cannot make a Tough check.
Thoughts on Widowmaker Scouts
Widowmaker Scouts in a nutshell
Widowmakers are long range snipers, great for thinning out the enemy ranks and support solos. They operate fairly independently, usually in front of your main battle line, thanks for Advance Deployment. With their highly accurate fire and long range, they offer excellent ranged support for your army versus infantry heavy armies, and especially high ARM-single wound infantry (preferably with the Tough, Shield Wall or Wall of Steel rules).
Combos & Synergies
Widowmakers work well on their own, making them a pretty self-sufficient unit. They can find their way to nearly every casters' list. Warcasters with overall force multiplier spells (like Sorscha1's Fog of War) profit even more from their presence. If you have the spare points, you might consider the following models:
- Group them with the Widowmaker Marksman to inflict some pain while keeping them mobile. In terms of increasing their mobility, special mention for Irusk1's Special Order Battle Plan. It stacks nicely with Swift Hunter, giving an overall of 5" extra movement, if you managed to kill someone.
- Other models, who are capable of inflicting targeted and/or multi-wound shots, like Kell Bailoch, Eiryss1 or Alten Ashley. The combination of Bailoch and the Widowmakers allows the "Sniper Boat" to scalpel out cortexs, arc nodes, spirit aspects, specific weapons and columns from a safe range. Then, Ashley's Grievous Wound will counter repairs.
Drawbacks and Downsides
- Low ARM makes them susceptible vs. sprays and blasts, and are usually done, if the enemy reaches them in melee.
- Struggle against targets with Stealth.
Tips and Tricks
- Remember to give them an aiming bonus on those high DEF infantry.
- Unlike Anatomical Precision, Sniper damage is instead of the normal damage roll, so if you chose to roll for damage, and didn't beat the ARM of the target, you won't get the 1 damage from Sniper.
Changes from Mk II
They lost camouflage. Their command range has been reduced as well.
Originally released in Warmachine: Prime (2003)
Other faction models