Widowmaker Scouts

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Khador Widowmaker Unit

Only the best marksmen and markswomen from the Winter Guard Rifle Corps. are sent to train to become windowmaker scouts. They travel in packs of four with their trusty hunting rifle.

Basic Info[edit]

Widowmaker Scouts
Widowmakers.jpg
SPD 6
MAT 4
RAT 7
DEF 14
ARM 11
CMD 6
Unit size 4
Cost 8 2 per model
See also How to Read the statblock

Weapons and Attacks[edit]

  • Hunting Rifle - 14" range, POW 10 gun.
  • Sword - 0.5" reach, P+S 8 melee weapon.

Special Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Marksman - When damaging a warjack/warbeast with a ranged attack, the attacker chooses which column/branch takes the damage.
  • Sniper - You can choose whether to roll damage normally or auto-inflict 1 point of damage instead. Also, models killed cannot make a Tough check.


Thoughts on Widowmaker Scouts[edit]

Widowmaker Scouts in a nutshell[edit]

Widowmakers are long range snipers, great for thinning out the enemy ranks and support solos. They operate fairly independently, usually in front of your main battle line, thanks for Advance Deployment. With their highly accurate fire and long range, they offer excellent ranged support for your army versus infantry heavy armies, and especially high ARM-single wound infantry (preferably with the Tough, Shield Wall or Wall of Steel rules).

Combos & Synergies[edit]

Widowmakers work well on their own, making them a pretty self-sufficient unit. They can find their way to nearly every casters' list. Warcasters with overall force multiplier spells (like Sorscha1's Fog of War) profit even more from their presence. If you have the spare points, you might consider the following models:

  • Group them with the Widowmaker Marksman to inflict some pain while keeping them mobile. In terms of increasing their mobility, special mention for Irusk1's Special Order Battle Plan. It stacks nicely with Swift Hunter, giving an overall of 5" extra movement, if you managed to kill someone.
  • Other models, who are capable of inflicting targeted and/or multi-wound shots, like Kell Bailoch, Eiryss1 or Alten Ashley. The combination of Bailoch and the Widowmakers allows the "Sniper Boat" to scalpel out cortexs, arc nodes, spirit aspects, specific weapons and columns from a safe range. Then, Ashley's Grievous Wound will counter repairs.

Drawbacks and Downsides[edit]

  • Low ARM makes them susceptible vs. sprays and blasts, and are usually done, if the enemy reaches them in melee.
  • Struggle against targets with Stealth.

Tips and Tricks[edit]

  • Remember to give them an aiming bonus on those high DEF infantry.
  • Unlike Anatomical Precision, Sniper damage is instead of the normal damage roll, so if you chose to roll for damage, and didn't beat the ARM of the target, you won't get the 1 damage from Sniper.

Changes from Mk II[edit]

They lost camouflage. Their command range has been reduced as well.


Other[edit]

Trivia[edit]

Originally released in Warmachine: Prime (2003)

Theme Forces[edit]

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
K
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Winter Guard Kommand - Legion of Steel - Jaws of the Wolf - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

K
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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

Rules Clarification : Advance Deployment - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Marksman and/or Precision Strike     (Edit)

  • These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
  • Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
  • Marksman vs Death Ward (and similar) (Edit)
    • When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose.
    • The reason is, the attacker is the Active Player so his ability resolves first. And part of resolving Marskman is actually marking the damage. So by the time the Inactive Player gets to resolve Death Ward, it's moot.

Rules Clarification : Sniper - None yet. (Edit)