Widowmaker Marksman

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Khador Widowmaker Solo

Operating independently, Khador’s senior Widowmaker marksmen move unobserved across the battlefield. The expert sharpshooters are equipped with the prized Vanar Liberator rifle. The Liberator weighs a full twenty pounds, nearly twice the weight of the standard hunting rifles issued to Widowmaker units. Capable of tearing through plate armor, Liberator rounds are as accurate as they are lethal in the hands of a Widowmaker marksman.

Basic Info[edit]

Widowmaker Marksman
Widowmaker Marksman
SPD 6
MAT 4
RAT 8
DEF 14
ARM 11
CMD 8
HP 5
Cost 4
See also How to Read the statblock

Weapons and Attacks[edit]

  • Vanar Liberator - 14" Range, POW 12 gun.
    • Deadly Shot - Instead of making a damage roll to resolve an attack with this weapon, you can choose to have a model hit by this weapon suffer 3 damage points instead. A model disabled by this attack cannot make a Tough roll.
  • Sword - 0.5" reach, P+S 8 melee weapon.

Special Abilities[edit]

  • Advance Deployment - Models with advance deployment are placed after normal deployment and may be placed up to 6" further forward.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Stealth - Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.
  • Marksman - When damaging a warjack/warbeast with a ranged attack, the attacker chooses which column/branch takes the damage.
  • Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack it can advance up to 2".
  • Leadership [Widowmakers] - Friendly Widowmakers models in this model's CMD range gain Swift Hunter.


Thoughts on Widowmaker Marksmen[edit]

Widowmaker Marksman in a nutshell[edit]

The solo version of the Widowmaker Scouts, the Marksman is better defended, thanks to his native Stealth, and packs more punch due to Deadly Shot. His main job is to pick off isolated solos, support Widowmaker Scouts, and knock off critical aspects / weapons / systems from tougher targets. He does that from a solid distance, while remaining mobile with Swift Hunter.

Combos & Synergies[edit]

The Marksman works well on his own, but with his leadership you get the most bang for your bucks, if you include him beside a unit of Widowmaker Scouts.

  • Other models, who are capable of inflicting targeted and/or multi-wound shots tag along nicely with the Marksman. Kell Bailoch, Eiryss1 or Alten Ashley are all ideal candidates. The Marksman, Bailoch and a unit of Widowmakers can peel off 13 points of targeted damage from any warjack or warbeast. Ashley's Grievous Wound still complete nicely to the above mentioned models.
  • Contrary to Kell Bailoch and other mercenary snipers, the Widowmaker Marksman is a Khador faction model. Which makes it possible for Warcasters to enhance his performance (Like Strakhov1's Sentry spell)
  • The Widowmaker Marksman is available in both the Jaws of the Wolf and the Winter Guard Kommand theme forces, making the sniper a popular pick due to him bringing an effective gun for cheap (or sometimes even free).

Drawbacks and Downsides[edit]

  • Low ARM, which might enable him to survive a stray AOE, but anything with a POW 9 or more will kill him on average rolls.
  • Struggles against targets with Stealth.
  • If you don't bring Widowmakers, Kell Bailoch does twice as much damage for a single point more (though lacks the mobility and stealth of the Marksman)

Tips and Tricks[edit]

  • Even though his rifle's POW is 2 points higher, than the Scouts', it is almost always better, if you go for the 3 fixed damage from Deadly Shot, instead of the normal damage roll.

Changes from Mk II[edit]

He lost camouflage. His command range has been reduced as well. Gained Deadly shot on his Rifle, which now ignores Tough.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Other faction models[edit]

KhadorLogo.jpg
(Edit)
Battlegroups
Warcasters Butcher1 - Butcher2 - Butcher3 - Harkevich - Irusk1 - Irusk2 - Karchev - Kozlov - Malakov2 - Old Witch1 - Old Witch2 - Sorscha1 - Sorscha2 - Strakhov1 - Strakhov2 - Vlad1 - Vlad2 - Vlad3 - Zerkova1 - Zerkova2
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Warcaster attachments War Dog (Khador) - Madelyn Corbeau (Mercenary) - Reinholdt (Mercenary) - Wyshnalyrr (Mercenary)
Other Controllers Malakov1 (BGC) - Man-o-War Kovnik (Marshal) - Greylord Forge Seer (Marshal)
Heavy warjacks Berserker - Decimator - Demolisher - Destroyer - Devastator - Grolar - Juggernaut - Kodiak - Mad Dog - Marauder - Rager - Spriggan
Beast-09 - Behemoth - Black Ivan - Drago - Ruin - Torch
Colossal Conquest - Victor
 
Units, Solos, & Battle Engines
Units Assault Kommandos - Battle Mechaniks - Black Dragons - Doom Reaver Swordsmen - Greylord Outriders - Greylord Ternion - Iron Fang Pikemen - Iron Fang Uhlans - Kayazy Assassins - Kayazy Eliminators - Kossite Woodsmen - MOW Bombardiers - MOW Demolition Corps - MOW Shocktroopers - Widowmaker Scouts - WG Field Gun - WG Infantry - WG Mortar Crew - WG Rifle Corps
Great Bears of the Gallowswood
Ranking Officer CA : Koldun Kapitan Valachev
Solos Greylord Forge Seer - Iron Fang Kovnik - Koldun Lord - MOW Drakhun - MOW Kovnik - Manhunter - War Dog - Widowmaker Marksman - WG Artillery Kapitan
Fenris - Jozef - Malakov1 - Markov - Sofya - Yuri
Battle Engines Gun Carriage
 
Theme Forces
Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter
Merc khador.jpg

(Edit)

Mercenary Battlegroups
Warcasters Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten - Magnus1 - Magnus2

Requires a 2+ caster game

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Other Controllers Mini-casters Brun Cragback & Lug - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Khador army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units High Shields - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps
Alexia1 - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gorman - Gudran - Harlan - Hutchuk - Bailoch - Rockbottom - Dougal - Orin - Ragman - Raluk - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Thor
Battle Engines Hammerfall Siege Crawler
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr


Rules Clarifications[edit]

    • Deadly Shot - Instead of making a damage roll to resolve an attack with this weapon, you can choose to have a model hit by this weapon suffer 3 damage points instead. A model disabled by this attack cannot make a Tough roll.
  • Sword - 0.5" reach, P+S 8 melee weapon.

Special Abilities[edit]

Rules Clarification : Advance Deployment - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Stealth      (Edit)

  • "Automatically missing" is not the same as "cannot be hit by".
  • For instance, a stealth model can still be the target of an AOE attack and although it auto-misses, if the AOE deviates onto them they will get damaged.

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
  • See specific models for case-by-case clarifications.

Rules Clarification : Marksman and/or Precision Strike     (Edit)

  • These abilities do not get around Retribution Force Fields. The attacker's ability assigns it to a column, and Force Field reassigns it.
  • Versus a Colossal or Gargantuan, you don't get to choose which grid is damaged. That is still governed by which Firing Arc the attacker is standing in.
  • Attacker chooses column vs Defender chooses column (Edit)
    • When both the attacker and defender have an ability that lets them choose the column that gets damaged, the attacker gets to choose. (Infernal Ruling)

Rules Clarification : Swift Hunter      (Edit)

  • Swift Hunter must be resolved before other abilities that involve attacks (such as Quick Work). Refer Step 12 vs 14 in the Attack Sequence appendix.
  • Swift Hunter does not trigger off special ranged attacks, only basic ones.