Fluff text (copy from PP gallery)
- 1 Basic Info
- 2 Thoughts on War Wolf
Weapons and Attacks
- Bite - 0.5" range,P+S 11 melee attack.
- Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
- Gang Fighter - When making a melee attack targeting an enemy model in the melee range of another friendly Faction warrior model, this model gains +2 to melee attack and melee damage rolls.
- Sic'em (Wolf Sworn) - Once per turn when a friendly Wolf Sworn hits an enemy model, this model may charge the enemy after the attack is resolved.
- Tracker - Forests don't block LoS on charges.
Thoughts on War Wolf
War Wolf in a nutshell
The War Wolf is a cheap skirmisher who provides a little extra bite (pun intended) for Wolf Sworn and has the ability to charge up to 20" in a turn to mangle enemy support models.
Combos & Synergies
- Reeves of Orboros - the absolute best way of getting the War Wolf forward is to have it pounce a skirmisher hit by the Reeves.
- Wolves of Orboros - with the Unit Attachment they can reposition to get deeper into the enemy lines, meaning that the War Wolf can get its gang fighter bonus when charging something that thought it was safe.
- Grayle the Farstrider Storm Ragered War Wolf out of nowhere on an early turn.
Drawbacks & Downsides
- You only get the free charge on something that a Wolf Sworn has already hit (but before the damage roll); the Sic 'em is best used for repositioning.
- Without the Gang Fighter bonus, he doesn't do much damage.
Tricks & Tips
- Great for finishing off a model you failed to kill
Comparison to MKII
Sic em used to just be with Reeves; it's now with all wolf sworn.