Some Khador warcasters are accompanied by vicious war dogs that act as bodyguards in combat. These hounds are fierce in their dedication to their masters and will throw themselves at enemy models when they dare approach.
|See also How to Read the statblock|
Weapons and Attacks
- Bite - 0.5" range, P+S 11 melee weapon.
- Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can only have one model/unit attached to it.
- Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
- Countercharge - When an enemy model advances and ends its movement within 6" of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.
- Guard Dog - While this model is within 3" of its warlock/warcaster and isn't knocked down or stationary, its warlock/warcaster gains Parry and +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
- Return - Immediately after resolving a charge attack, this model can make a full advance towards its warcaster/warlock. This model cannot be targeted by free strikes during this movement.
The War Dog is essentially unchanged from its Mk2 incarnation. It's relative cost increased slightly.
Thoughts on War Dog
War Dog in a nutshell
The War Dog is a great way to make your warcaster that much trickier to line up for a melee assassination, potentially killing charging solos with Countercharge, and bringing Casters like Sorscha1 up to ludicrously high DEF, or pushing Karchev to the point enemy jacks/beasts will likely need to boost to hit, mitigating the volume or severity of incoming attacks.
Giving Parry to any melee-centric warcaster (such as Butcher1, Butcher2, or Butcher3) is nothing to frown about either, as they can now easily un-jam themselves from free strikes. Meaning they can waltz across the board targeting anything important in your opponents army.
Combos & Synergies
The War Dog is such a great model at a bargain price that it's actually easier to think of when you don't want it!
- When Sylys Wyshnalyrr is the better choice for an attachment. Typically this will be for support warcasters that use a lot of spells, such as Zerkova1.
- When you absolutely, positively, won't be getting your warcaster anywhere near melee, and you really need those extra points.
Drawbacks & Downsides
The War Dog itself becomes your warcaster's weakness, if it dies that can leave your warcaster in a vulnerable position, so watch out. Protect your lovable mutt.
Tricks & Tips
- If you need your warcaster to charge past someone but don't want to eat a free strike, activate the War Dog first and run it into a position. The position you want the dog is one where, when your warcaster charges, you'll be within the Guard Dog aura at the same time you'll be leaving the enemy's melee range.
- You can put the War Dog out front of your warcaster, to block charges and/or Counter Charge enemies.
- But putting yourself too far forward runs the risk of getting shot off the board or being charged yourself (remember you can't trigger Counter Charge versus someone that charged you).
- Sometimes it is more useful to keep it behind your warcaster. Either to keep it alive this turn for the DEF bonus, keep it alive next turn for the free strike bonus, or simply to be in position to Counter Charge models that charge your warcaster (and hopefully kill them before they even attack).
- Alternatively you may want it to guard your warjacks. You can use Counter Charge to chomp an enemy Weapon Master infantry (one less Weapon Master attack can make all the difference!) and/or block any more infantry getting into melee with the jack.
- Sometimes you don't need to Return, most models cannot shoot if they are engaged by the dog.
- Originally released in Warmachine: Legends (2008)
- Winter Guard Kommand - (Article) (Category)
- Jaws of the Wolf - (Article) (Category)
- Legion of Steel - (Article) (Category)
Other faction models
| Triggering Countercharge
What can your opponent do?
Attacks & Boosting
After the Countercharge
Enemy "Skipping" their movement
Unit with countercharge