Vulcan

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Vulcan
Crucible Guard Colossal Warjack

Fluff blurb


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given at the start of the CID cycle

Basic Info[edit]

Vulcan
Missing Info
Vulcan.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Huge
SPD 6
STR 16
MAT 6
RAT 6
M.A. N/A
DEF 8
ARM 19
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP 58
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 37
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Aqua Mortuum Rocket - 14" range, 4" AOE, POW 14 gun
    • Unlike most Colossals, it's main gun is located in only one Field of Fire, the Right one (confirmed by developers, the rocket being on the Left is an error).
    • Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.
    • Chem Trail - The AOE remains in play for one round. While in the AOE, models are affected by the chosen Alchemical Vents effect. While the Vulcan's S system is crippled, Chem Trails don't apply.
    • Minimum Range [5] - Attacks made with this weapon cannot target models within 5" of this model.
    • Primary Weapon - This model can only make attacks with this weapon during its Combat Action.
    • Reload [1] - This model can focus to make up to 1 additional ranged attack(s) with this weapon during its Combat Action. It can make one additional attack for each focus spent.
  • Vitriolic Defragulator (x2) - 10" spray, POW 14 ranged attacks
    • Damage Type: Corrosion - This weapon does corrosion damage.
    • Continuous Corrosion - A model hit by this attack suffers continuous corrosion, which has a chance of doing a single point of damage each turn.
  • Fist (x2) - 2" reach, P+S 19 melee weapons

Abilities[edit]

  • Colossal - Colossals are giant warjacks, even bigger and stompier. They all share a stack of standard special rules.
  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Immunity: Corrosion - This model does not suffer corrosion damage, nor the continuous corrosion effect.
  • Immunity: Fire - This model does not suffer fire damage, nor the continuous fire effect.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Alchemical Vents - At the beginning of the Vulcan's activation, choose one of the following effects. While within 5" of the Vulcan, models are affected by it. While its S system is crippled, the Vulcan loses Alchemical Vents. Alchemical Vents last for one round.
    • Iron Bane - Affected enemy constructs without Immunity: Corrosion suffer Rust. A construct suffering Rust suffers -2 ARM.
    • Miasma of Death - Affected living enemy models lose Tough and cannot have damage removed from them unless they can ignore gas effects.
    • Unnatural Affliction - affected enemy models lose Immunity: Cold, Immunity: Corrosion, Immunity: Electricity and Immunity: Fire.
  • Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.

Thoughts on Vulcan[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Vulcan in a nutshell[edit]

The Vulcan is a rolling alchemical dispersion factory. Its main weapon is made to work in concert with the whole army. It removes Tough and messes up most warbeasts. Cripple one aspect, lob a Miasma of Death at them. They either waste their activation to move away THEN get healed or get little work done. Lowering 'jacks' ARM is ever useful, and with the plethora of elemental weaponry the faction has, making sure the enemy DOES NOT benefit from them is priceless. It is also quite speedy and accurate for a Colossal.

Combos & Synergies[edit]

  • EVERY in-faction model that has an elemental weapon. It cannot be stressed enough how stripping elemental immunities from enemy models can make the opponent vulnerable to your entire army.
  • Marshal General Baldwin Gearhart & Mr. Clogg grants it Hot-Shot to melt infantry caught in its Blast/Sprays. He also grants Prey on feat turn. Do I need to say more?
  • Prospero has the ever-useful Veteran Leader and Guided Fire for extra accurate spray attacks.
  • Aurum Lucanum Athanor Locke can make it into a speedy (13" of threat range!), free charging, ARM 22, P+S 21 (23 if it uses Rust on a 'jack) with Jackhammer. She also can repair it herself.

Drawbacks and Downsides[edit]

  • It doesn't use Prospero's Instability Equation for nothing but the free focus, as it cannot be knocked down, disrupted or turn around outside of its activation. You also DO NOT want it to roll a bad Unstable roll on a 37 points investment.
  • Aurum Lucanum Athanor Locke runs it worse than you'd think. While her feat can make it effectively ARM 22 and she can provide Jackhammer and Redline, it sadly cannot use Road to War and Sentry.
  • 90% OF ITS RANGE GAME is one field of fire. If it's close enough to be using it's own aura, it can't use the thing either.

Tricks and Tips[edit]

Placeholder.

Other[edit]

Trivia[edit]

Released 2018.03

Theme Forces[edit]

Placeholder.

Other Crucible Guard models[edit]

CGLogo.jpg

(Edit)

Battlegroups
Warcasters Aurum Legate Lukas di Morray - Aurum Adeptus Syvestro - Marshal General Baldwin Gearhart & Mr. Clogg - Aurum Lucanum Athanor Locke - Captain Eira Mackay
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Warcaster attachments Aurum Legate Alyce Marc - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
"Junior" Prospero
Warjacks Light Heavy Colossal
Liberator - Retaliator - Vanguard Suppresor - Toro - Vindicator Vulcan
 
Units, Solos, & Battle Engines
Units Infantry - Assault Troopers - Combat Alchemists - Dragon's Breath Rocket - Rocketmen - Shock Troopers -
Ranking Officer : Doctor Adolpheus Morely
Solos Rocketman Ace - Mechanik - Trancer
Prospero - Gorman - Hutchuck
Battle Engines Railless Interceptor
 
Theme Forces
Primae Materia - Magnum Opus
Merc CG.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn d’Elyse - Captain Bartolo Montador - Captain Damiano - Crosse2 - Durgen Madhammer - Drake MacBain - General Ossrum - Gorten Grundback

Requires a 2+ caster game.

C
R
U
C
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L
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M
E
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C
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N
A
R
I
E
S
'Jack Marshals
"Juniors"
Captain Sam - Colbie Sterling - Rutger Shaw - Thor Steinhammer
Crosse1
Warjacks The mercenary battlegroup members you can include in a CG army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Hammerfall High Shield Gun Corps - Horgenhold Artillery Corps - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Boomhowler & Co - Captain Sam - Blythe & Bull - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Ogrun Bokur
Alten Ashley - Anastasia di Bray - Bloody Bradigan - Bosun Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Hawk - Crosse1 - Lord Rockbottom - Madelyn Corbeau - Major Harrison Gibbs - Dougal MacNaile - Eilish Garrity - Ragman - Rhupert Carvolo - Rutger Shaw - Sergeant Nicolas Verendyre - Stannis Brocker - Sylys Wyshnalyrr - Taryn - Thor - Viktor Pendrake
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Note to self: I need to update this rules section after the CID rules are finalised - juckto.