Vice Scrutator Vindictus

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Protectorate Warcaster

No Menite alive is as concerned for the fate of heathen souls as Vice Scrutator Vindictus. Where others among the Protectorate see only a faceless sea of heretics, Vindictus sees potential devotees of the True Faith. Where others preach with words, Vindictus communicates with agony. The holy zealots who follow this unforgiving priest fight with the strength of fanatics and martyrs, adding to their own numbers with each strike. Vindictus travels far from the Protectorate’s borders, raising armies loyal to the Lawbringer and turning them against any of their countrymen foolish enough to resist the will of Menoth.

Basic Info[edit]

Vindictus1
Vindictus
SPD 6
STR 6
MAT 6
RAT 4
DEF 15
ARM 16
FOCUS 6
HP 16
WJ Points +29

Weapons and Attacks[edit]

  • Lawgiver - Average reach & P+S melee weapon.
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Blessed - Attacks with this weapon ignore spells & animi that add to the target's DEF or ARM.
    • Death Toll [Holy Zealot] - When you kill a living warrior with this attack, you RFP it and add a new Holy Zealot to a nearby unit.
  • Solace - Average reach & P+S melee weapon.

Special Abilities[edit]

  • Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Call to Sacrifice (Holy Zealot) - If this model would be killed, a nearby Holy Zealot can be killed instead, and this model regains a hitpoint.

Spells[edit]

  • Admonition - Cost 2, range 6 upkeep spell. When an enemy model advances and ends its movement within 6" of target model in the spellcasters's battlegroup, the affected model can immediately advance up to 3", then Admonition expires. The affected model cannot be targeted by free strikes during this movement.
  • Defender's Ward - A medium cost upkeep spell that grants a friendly faction model/unit a DEF & ARM buff.
  • Immolation - A low cost, medium pow attack spell that deals Fire Damage.
  • Penitence - When target friendly faction model/unit is damaged by an enemy the attacker suffers a point of Fire Damage.
  • True Path - High cost. Friendly faction warrior models/units in CTRL gain bonus movement when advancing and Pathfinder.

Feat - Divine Protection[edit]

For one round friendly faction warrior models in CTRL can't be targeted by charges, slams, enemy spells, or non-magical ranged attacks.

Thoughts on Vice Scrutator Vindictus[edit]

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Note to Editors
If you're looking for inspiration for content to add to this page, you can always copy-paste (& update as necessary) info from the old mk2 entry:
Mk2 Battle College: Vice Scrutator Vindictus .

Comparison to Mk2[edit]

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Vice Scrutator Vindictus in a nutshell[edit]

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Thoughts on when & how to best use his feat and spells[edit]

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Typical Army & Strategy[edit]

Strategy[edit]

Vindictus's main win condition is ... Placeholder.

Army[edit]

Stuff you take to help achieve this victory is ... Placeholder.

Drawbacks, Downsides, & Bad Match-Ups[edit]

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Tricks & Tips[edit]

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Other[edit]

Trivia[edit]

Theme Forces this is a member of[edit]

Protectorate Theme Forces will be available from Jan 2017 in the 'Forces of Warmachine: Protectorate of Menoth Command' book.

Other faction models[edit]

Protectorate of Menoth - Faction models (Edit)
MenothLogo.jpg

Protectorate Warcasters etc.
Warcasters Durst - Feora1 - Feora2 - Feora3 - Severius1 - Severius2 - Amon - Reznik1 - Reznik2 - Kreoss1 - Kreoss2 - Kreoss3 - Malekus - Harbinger - Reclaimer1 - Reclaimer2 - Durant2 - Thyra - Vindictus
Warcaster attachments Hierophant (Protectorate) - Madelyn Corbeau (Mercenary)
Other Controllers Bastion Seneschal (Marshal) - Durant1 (BGC) - Reclaimer Gatekeeper (Marshal)
Light warjacks Dervish - Devout - Purifier - Redeemer - Repenter - Revenger - Vigilant


Blessing of Vengeance

Heavy warjacks Castigator - Crusader - Guardian - Indictor - Reckoner - Sanctifier - Templar - Vanquisher

Avatar of Menoth - Blood of Martyrs - Eye of Truth - Fire of Salvation - Hand of Judgment - Scourge of Heresy

Colossal Judicator - Revelator
 
Protectorate Units, Solos, & Battle Engines
Units Choir of Menoth - Daughters of the Flame - Deliverer Sunburst Crew - Deliverer Skyhammers - Exemplar Bastions - Exemplar Cinerators - Exemplar Errants - Exemplar Vengers - Flame Bringers - Flameguard Cleansers - Holy Zealots - Idrian Skirmishers - Knights Exemplar - Temple Flameguard

Visgoth Juviah Rhoven & Honor Guard
Ranking Officer: Attendant Priest

Solos Allegiant - Deliverer Arms Master - Exemplar Bastion Seneschal - Exemplar Errant Seneschal - Hierophant (Attached) - Knights Exemplar Seneschal - Paladin of the Order of the Wall - Reclaimer Gatekeeper - Vassal Mechanik - Vassal of Menoth - Wrack

Gravus - Vilmon - Durant1 - Nicia - Pyrrhus - Covenant

Battle Engines Vessel of Judgment
Protectorate of Menoth - Mercenary models (Edit)
Merc menoth.jpg

Mercenary Warcasters etc.
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Ossrum - Magnus1 - Magnus2

Requires a 2+ caster game

Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine
Marshals Colbie Sterling - Dirty Meg - Rutger Shaw
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Protectorate army depends entirely on which mercenary 'caster is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Mercenary Units, Solos, & Battle Engines
Units Horgenhold Artillery - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Thorn Gun Mages
Captain Sam & the Devildogs - Croe's Cutthroats - Blythe & Bull - Herne & Jonne - Aiyana & Holt
Solos Alten Ashley - Anastasia - Bradigan - Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Bailoch - Rockbottom - Dougal - Orin - Rhupert - Rorsh & Brine - Rutger - Saxon - Sergeant Nicolas - Stannis - Taryn
Battle Engines None
Warcaster attachments Madelyn Corbeau


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines) ... [Verification needed]
    • ... but not by "lingering" secondary damage (such as the cloud left by Breath of Corruption). [Verification needed]
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Blessed      (Edit)

  • Blessed only ignores the DEF/ARM buff if the spell directly adds to the stat. A spell which instead grants an ability, and it's then the ability which gives a DEF/ARM buff, would not be ignored.
  • WARNING: The new Mk3 Blessed icon resembles the old Mk2 Magical Weapon icon. Do not get them confused.
  • Blessed only ignores buffs from spells, not feats or abilities.

Rules Clarification : Death Toll      (Edit)

  • There is no limit to how many models you can create simultaneously. For instance, if you have Death Toll on an AOE weapon, then you can create one grunt for each model killed in the AOE.
  • You don't need LOS to the models you are putting into play.

Rules Clarification : Chain Weapon - None yet. (Edit)

Rules Clarification : Warcaster or Warlock     (Edit)

  • Please refer to the Warcasters & Warlocks page for a recap of the warcaster rules, and the very few associated rules clarifications.

Rules Clarification : Pathfinder      (Edit)

  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).

Rules Clarification : Call to Sacrifice      (Edit)

Rules Clarification : Admonition      (Edit)

  • You don't have to trigger Admonition the first time an enemy moves nearby - you can save it until it best suits you.
  • Admonition won't trigger from "Place" abilities (such as Teleport).
  • If your opponent doesn't move or change the facing of their model, but just goes straight into their combat action, then they haven't advanced so won't trigger Admonition. (Infernal Ruling)
  • Countercharge vs. Admonition (etc)
    • You can trigger Countercharge during your own activation - if a model with Admonition (or similar) uses it to (try to) move away.
      • You move, they trigger admonition and move, you trigger countercharge off their admonition-move.
    • In this scenario you may boost Countercharge attacks and trigger only-during-activation effects (such as Critical Shred & Sustained Attack) exactly as if you were in your activation (because you are).
    • Also, you can potentially get two charge attacks (one for your normal charge, one for the counter charge).
  • Countercharge plus Admonition
    • If a model has both CC and Admonition, it can trigger both at the same time. A model moves nearby, it admonitions away, then countercharges back in.

Rules Clarification : Defender's Ward      (Edit)

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Rules Clarification : Immolation      (Edit)

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Rules Clarification : Penitence      (Edit)

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Rules Clarification : True Path      (Edit)

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