User:Juckto

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I'm one of the admins here. I do most of the help documentation and creating new template types.

I play Cryx.

You can PM me via the forums by clicking this link: http://privateerpressforums.com/private.php?do=newpm&u=62689



I'm saving some code below for my own purposes:

Mini RCs[edit]

{{RC Push|font_size=100%}} 
  • Push (Edit)
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds
Edit description
{{RC Knockdown small|font_size=100%}} 
  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.
{{RC Pathfinder small|font_size2=100%}} 
  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).
{{RC Hazard Cloud|font_size=100%}} 
  • Hazardous Clouds (Edit)
    • A hazard, by definition, is a terrain effect. As such, if a template is both a cloud and a hazard it will block sprays as per the normal terrain rules for terrain blocking LOS. (Infernal Ruling)
Edit description
{{RC Spell Wording|font_size=100%}} 
  • Not blast damage (Edit)
    • Due to the way it is worded, this spell does full POW to all models in the AOE. It is not blast damage and it is not halved.
    • For the same reason, it doesn't do "two damage rolls to the model directly hit". (Infernal Ruling)
Edit description
{{RC Anytime|font_size=100%}} 
  • Restrictions on "Any Time" abilities (Edit)
    • "Any Time" abilities can be used at any time during a model/unit's activation, except:
      1. The model with the "any time" ability has had their activation end prematurely (e.g. running, failing a charge, failing a slam).
        • Even if the ability says "any time during the unit's activation", a model in a unit can't use it after they run/fail a charge. Because that model's activation has ended (even if the unit's is still ongoing) and you can't use abilities on models that are not active.
      2. You're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
      3. You're in the middle of an attack. Note that the attack is not over until you finish step 14 of the attack sequence (Apdx A).
      4. Your opponent interrupted your activation to trigger one of their own abilities, such as Countercharge.
    • In general you can use "Any Time" abilities while you're knocked down or stationary, except Spells and Feats which you specifically can't.
Edit description
{{RC Enters|font_size=100%}} 
  • Hazard Templates (Edit)
    • A model which is "placed" also counts as "entering" an area, so the hazard will damage any one who teleports/spawns into it, too.
    • If two hazard templates are overlapping, a model that enters them will take two points of damage.
    • Damage from a hazard is not from an attack (so won't trigger stuff like Vengeance).
    • Damage from a hazard is not considered to be from the weapon/spell that originally put it into play (so it doesn't gain the Damage Type or any other special rules of the weapon/spell).
Edit description
{{RC Through|font_size=100%}} 
  • Charging through models (Edit)
    • You can't charge all the way through your charge target, with the intention to turn around and face them once you're on the other side.
      • Because you aren't able to satisfy the "must keep the charge target in melee range" clause at the point after you are through the model but before you turn to directly face. At that point the target is behind you, not in your front arc, and thus not in your melee range.
      • Your melee range only extends to your front arc. Refer to the latest errata. This is a reversal of an earlier ruling.
    • You can still "skim" through the edge of their base, if you're careful and smart with your positioning.
Edit description
{{RC Ignore LOS|font_size=100%}} 
  • Since you ignore LOS, you can target models in your back arc. (Infernal Ruling)
Edit description
{{RC Take Control|font_size=100%}} 
Taking Control of an Enemy Model (Edit)

General[edit]

  • Taking control of a model means it is now friendly to you, and will immediately be engaged by it's erstwhile allies.
    • This will limit your ability to make ranged attacks
    • If you get to make an advance with the controlled model, this can allow the original owner to take free strikes against his own model. He doesn't have to take these, of course.
  • Buffs and effects:
    • The controlled model counts as a "friendly model" and will benefit from any buffs that your own models are handing out (such as Mark Target), (assuming the controlled model meets the criteria for the buff).
    • If your opponent is the same faction, then the controlled model will count as a "friendly faction model" and even more buffs are potentially available (such as Veteran Leader).
    • If you have an ability that is "take control of an enemy then make an attack", and that model has an ability that triggers after making an attack (such as Death Toll), then (most) such abilities won't work. Because you must recheck the trigger conditions for Death Toll at the time of resolving it, and the friendly/enemy criteria are no longer valid.

Taking control - Movement[edit]

  • You can advance a model into an acid cloud and force them to take damage, but they only take damage once per advance (ref Prime rulebook pg 65). Thus you cannot keep moving them micro-millimetres in and out of an acid cloud to inflict infinite damage.

Taking control - Melee Attacks (Influence, Seduction, Bone Shaker, etc)[edit]

  • Normally the controlled model can't make Gunfighter attacks (because that would be a ranged attack, and most "take control" abilities only allow melee attacks).
  • Nor does it allow Point Blank attacks (Point Blank is only allowed 'during activation').
  • Controlled models can't get backstrike bonusses, because you can only get that bonus during your normal activation.
  • With reference to the attack sequence (apdx A) your control of the model doesn't expire until after Step 14. So you can potentially trigger abilities like Snacking (Step 11.4).
    • As long as it's not limited to "during combat action" or "during activation".

Taking control of an enemy Trooper (member of a unit)[edit]

  • A trooper you take control of becomes an independent model. Thus:
    • It will not benefit from any bonuses that it gets from its comrades (such as Gang, Shield Wall, etc).
    • It will not benefit from any bonuses that rely on the trooper being "in formation" (such as Granted and Tactics abilities).
    • Spells on a unit are considered to be on the "unit", not on the "models that make up the unit". So a controlled trooper will not benefit from any spells on the unit.
    • If you take control of the last survivor of a unit then the "unit" ceases to exist for the duration of the control. This means that any spells on the "unit" will expire. Woo, free dispel!
Edit description
{{RC Units Buying Attacks |font_size=100%}} 
  • Units Buying Attacks (Edit)
    • If you make attacks with model A, then start making attacks with model B, you cannot 'go back' and buy more attacks with model A. Because:
    • A model can only buy additional attacks during its combat action.:
    • A model in a unit must complete its combat action before the next model starts (with some exceptions, like CMA).
Edit description

Misc Code[edit]

([{{FULLURL:Template: AAA|action=edit}} Edit]) 
{{Edbox|To edit BBB tagged abilities, [{{FULLURL: AAA : BBB |action=edit}} Click here]}}


#redirect [[AAA]]


{{Edbox|This page is a redirect page, plus some junk to put the model  in the right category. Formatting is not an issue cause no one will ever read it.}}
{|
|- 
| {{Dispel|Hide_Cat=<!--- YES --->}} 
| [{{FULLURL:Template: Dispel|action=edit}} Edit description]
|- 
| {{Critical Dispel|Hide_Cat=<!--- YES --->}} 
| [{{FULLURL:Template: Critical Dispel|action=edit}} Edit description]
|}

{{RC Dispel}}
http://battlecollege.org/index.php/Special:WhatLinksHere/


{|
|- 
| {{Granted|_|Hide_ability=<!---YES--->}} 
| [{{FULLURL:Template: Granted|action=edit}} Edit description]
|}

{{RC Granted}}

{{Edbox|To use this template you need to add the ability that is granted. Example
<pre>{{Granted|Tough}} OOOOOOO/pre>
: {{Granted|Tough|Hide_Cat=<!---YES--->}}
----
You can also choose to "suppress" the ability description using a 'Hide_ability' command. This is recommended when the granted ability is a "simple" ability that is described in the core rulebook (like Tough, Pathfinder, etc).  Example:
<pre>{{Granted|[[Tough]]|Hide_ability=<!---YES--->}} OOOOOOOO/pre>
: {{Granted|[[Tough]]|Hide_ability=<!---YES--->|Hide_Cat=<!---YES--->}}
}}

juckto's useful links[edit]