Tyrant Xerxis

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Tyrant Xerxis[edit]

Skorne Warlock

Name Xerxis1
Faction(s) Skorne
Type Warlock
Base Size Medium
Warbeast Points Average
SPD Slow
MAT Elite
DEF Average
ARM High
Fury Conscript

Weapons and Attacks[edit]

2* Pillar OF Halaak Long ranged and hard hitting

Special Abilities[edit]

  • Warlock - All warlocks come with a stack of standard special rules - most notably being awesome.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Battle Plan - Once per activation, at any time, this model can issue one of the battle plans listed below:
    • March - Target nearby warrior model/unit gains Pathfinder.
    • Push to the Limit - Friendly faction warrior model/unit gains a small SPD buff for full advances if in range.
    • Stir the Blood - Target a nearby warrior unit. All models in the unit gain a damage buff for their first melee attack.
  • Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".
  • Tactician (Faction Warrior) - While in this model's CMD range, friendly Faction Warriors can see and move through each other freely.

Feat: Total Annihilation[edit]

Extra dice on melee damage rolls for Skorne models. While base to base with another Skorne model both gain an ARM buff.


  • Defender's Ward - A medium cost upkeep spell that grants a friendly faction model/unit a DEF & ARM buff.
  • Lurch - Spend 1-3 FURY to move nearby target Friendly Faction battlegroup warbeast that far.
  • Tactical Supremacy - Low cost upkeep spell which grants target friendly faction model/unit Reposition. (Reposition - At the end of an activation in which it did not run or fail a charge, this model can advance up to its stated value, then its activation ends.)

Analysis of Tyrant Xerxis[edit]

Tyrant Xerxis in a nutshell[edit]

Xerxis leads his troops into hitting hard in melee. Whatever the enemy brings his infantry can wreck; the only thing he does for warbeasts is Lurch which kinda sucks but is better than nothing.

Common army selection[edit]

  • Cataphract Cetrati - Defender's Ward, the Agonizer, a Mortitheurge Willbreaker, Tyrant Vorkesh and his feat make them almost unkillable. And Press forward and Tactical Supremacy getting up the board fast.
  • Praetorian Karax - the cheaper rival, Karax still get a turn of bouncing everything
  • Immortals - an incorporeal immortal charge hits amazingly hard, and Tactical Supremacy can make them more mobile especially if Vengeance triggers.
  • Nihilators And talking of hard-hitting infantry to wreck things with...
  • Tiberion - his personal warbeast is a complete wrecker with Overtake as a bond.
  • Wrong Eye & Snapjaw can stack their Star Crossed Def buff with Defender's Ward, and Xerxis struggles to support a big battlegroup with his poor Fury stat.
  • Praetorian Ferox - Have very solid Def and Arm for Defender's Ward to push to the next level. With Leap & Pounce, or Charging, or CMA's, they can hit almost any Def you need them too, while Xerxis makes sure they hit very hard with his feat or battle plan.
  • Venator Slingers - They can fire through your soldiers, and can fix their MAT problem with Flare.

Drawbacks and Downsides[edit]

  • He's medium based so hard to screen.
  • He does nothing to help with accuracy.

Tricks and Tactics[edit]

Changes from Mk2[edit]

He lost Inhospitable Ground for Rift and Fury for Stir the Blood and Tactical Supremacy. More importantly he lost his Cataphract-centric theme force.


Rules Clarifications[edit]


Theme Forces this is a member of[edit]

Skorne Models[edit]

Class Models
Warlocks Hexeris1 - Hexeris2 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Warbeasts & Battle Engines
Packs and Lessers Scarab Pack - Agonizer - Reptile Hounds
Light Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm
Heavy Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry
Character Despoiler - Molik Karn - Tiberion
Gargantuan Desert Hydra - Mammoth
Battle Engines Siege Animantarax
Units and Solos
Units Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers - Legends of Halaak
Solos Ancestral Guardian - Paingiver Bloodrunner Master Tormentor - Extoller Soulward - Mortitheurge Willbreaker - Paingiver Task Master - Venator Dakar - Void Spirit
Character Solos Aptimus Marketh - Hakaar the Destroyer - Tyrant Rhadeim - Tyrant Zaadesh

Minions who work for the Skorne[edit]

Class Models
Warlocks Arkadius1 - Barnabas1 - Calaban1 - Carver1 - Helga1 - Jaga-Jaga1 - Maelok1 - Midas1 - Rask1 - Sturm & Drang1
Packs and Lessers Razor Boar
Light Battle Boar - Boneswarm - Bull Snapper - Gun Boar - Splatter Boar
Heavy Blackhide Wrastler - Blind Walker - Ironback Spitter - Road Hog - Swamp Horror - War Hog
Battle Engines Meat Thresher
Units and Solos
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raiders - Thrullg - Totem Hunter
Character Solos Gudrun the Wanderer - Hutchuck, Ogrun Bounty Hunter - Maximus - Orin Midwinter, Rogue Inquisitor - Rorsh & Brine - Saxon Orrik - Targ - Wrong Eye & Snapjaw