This truly monstrous creature bears little resemblance to any beast arisen in nature. It is the organic consequence of a malevolent intelligence bent on creating weapons spawned of its own blood, flesh, and bone. All three of its heads move of their own accord, seeking victims to rip apart with their powerful jaws or breathing out concentrated streams of superheated ash.
- Blight Breath - 8" range, POW 14, ranged weapon.
- Bite - 1" reach, P+S 17 melee weapon.
- Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
- Eyeless Sight - This model 1) ignores cloud effects when determining LOS, 2) always ignores concealment and Stealth, and 3) never suffers Blind.
- Gunfighter - This model can use its ranged weapons even while in melee, but when it does so it can only target models it's in melee with. It can even make ranged attacks after charging.
- Soulless - This model doesn't have a soul.
- Bond [Thagrosh] - If this model begins the game in Thagrosh's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Thagrosh and in their CTRL range, instead of rolling to determine how many damage points this model removes with Regeneration, this model and Thagrosh each heal 3 points of damage.
- Circular Vision - Models never gain a back strike bonus against this model.
- Multiple Heads (3) - This model has 3 initial attacks, using any combination of ranged or melee attacks. This model can only be forced to buy additional melee attacks.
- Regeneration [d3] - This model may be forced to heal d3 damage boxes, once per activation. It can't run in the same activation.
- Rapid Healing - When a model with Rapid Healing is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.
2018.01 Primal Terrors CID
- Cost went down 4 points
- Animus changed from Excessive Healing to Rapid Healing to avoid confusion (and stacking) with Abby1's feat.
Thoughts on Typhon
Typhon in a nutshell
Typhon is quite simply put, an absolute powerhouse. Like many Legion warbeasts, he's fairly powerful, versatile, expensive, has a slew of special rules, and trades durability to acheive all of these things. Unfortunately, he also pays for it with a confusing lack of pathfinder. Especially for a beast that is huge, scary, and has a lot of limbs. Don't let it deter you though: Typhon is arguably the strongest and most flexible beast Legion can field, and also one of the coolest (if you like dragon hydras). The Multiple Heads rule is what truly makes Typhon shine. Three initial attacks and the choice of each initial to be a solid MAT high POW melee strike OR a decent RAT/POW 8" spray allows Typhon to deal with just about any scenario. Lots of infantry? Sprays for days. Big target? Melee to your heart's content. Backing this up is the power of the Fury mechanic on one of the few warbeasts in Hordes with a FURY stat of 5. While most beasts settle for 3 or 4, Typhon cranks it up to 11. Typhon can put out an absurd amount of attacks just by himself, and with gunfighter to boot he can set up many opportunistic sprays on models your opponent may have thought were safe. It's sometimes not a bad idea to charge a hard target, spray squishy models behind it with the other initials, and finish the turn by chewing the melee target to pieces.
While his animus may be SELF range only, it's still a solid animus. Typhon's base ARM may not be great, but the healing can be thought of as an "effective" +2 ARM on a large enough spread of rolls. It also is amazing against a series of small attacks, as the heal triggers even if the enemy fails to break armor. This can make Typhon much harder to remove than his ARM values may suggest. Plus, his higher than average DEF means average attackers may miss a swing or two, adding further to his survivability. To top it all off, with his aformentioned best in class FURY and Rapid Healing's low cost he's very likely to severely damage (or kill) his quarry and still have the space to spare for defenses, something that other beasts like the Carnivean cannot. If you can stack a DEF or ARM buff on top of Typhon's animus, your opponent has to put a disproportionate amount of effort into killing Typhon, lest he continue wreaking havoc.
Typhon is balance by his fairly high cost (second highest after Azrael for a heavy beast in the faction), and is hampered by his lack of pathfinder. Like many Legion beasts, accurate shooting is still something to worry about too. Despite that, he will almost always perform if you keep him safe.
Combos & Synergies
Typhon is a character who can fit into just about any list if you want him to and can find the points to fit his price point. He's self sufficient enough that he doesn't necessarily require specific buffs, and anything that will help any beast will work just as well on him. He likes RAT buffs a little more than MAT buffs as his MAT is respectable, but if you want the most out of his sprays, and accuracy buff in that category is welcomed. Anyone who can help mitigate his mobility issues is a prime choice for making Typhon do the most work he possibly can.
- Thagrosh1 and Thagrosh2 obviously like to think about bringing his personal beast for the Bond. It's not a requirement, but if both of them take glancing blows, gauranteeing a 3 HP heal from Regeneration is great.
- For Thagrosh1, Typhon is the most expensive beast you can bring back with Dark Revival if you're looking to maximize the value of your feat. Dark Shroud is effectively a +2 ARM buff in melee, and Fog of War keeps him safer on the advance. He's a perfect centerpiece model for his +2 STR upkeep as well. Eight P+S19 attacks is not to be trifled with.
- In Thagrosh2's case, Typhon is a good target for Dragon's Blood to stack with Rapid Healing. Manifest Destiny helps the whole battlegroup as well, and in Typhon's case helps you fish for Critical Pitch. Not something to be relied on, but a nice side effect of the extra dice and boosting.
- Fyanna2 brings almost everything Typhon wants as well. A +3 DEF boost on the feat helps him survive past his expiration date while dug in the front lines, and she can ensure basically anything will die if she puts Fury on him, as it brings him to P+S20. Admonition can help him stay a little safer on non-feat turns. Overtake is a little less useful since he'll probably be killing infantry with a stray spray, but it can't hurt to have.
- Bring him with Abby2. Just do it. She offers him a solution for his lack of pathfinder with her feat, and buffs basically every stat on him except RAT. On her feat turn, he's SPD8, RNG2 P+S19 at MAT9, and has wings. He is a great target for her ARM buff, and Psycho Surgery helps keep him alive even longer when combined with Regeneration and Rapid Healing.
- Abby1 - Playing God elevates the threat of Typhon onto new levels. Flying over your enemy lines with the actual SPD of the Angelius, while hitting as hard as the Archangel is truly a sight to behold. Or just simply cast Wild Aggression on it, and spend all your FURY to damage boosts and extra attacks (if you don't want to spray around).
- Typhon can be a great Rapport target when taken with Rhyas1, as it buffs his RAT as well as his MAT. It also gives him a longer leash from Rhyas's tiny control range. Getting up to nine attacks on the feat with the additional teleport is nothing to sneeze at either.
- Vayl2 is Legion's other warlock who can let Typhon overcome his greatest weakness: no pathfinder. Boundless Charge offers him pathfinder, something that most Legion beasts don't care about, but Typhon gets the whole package from her. She also offers DEF debuff which helps both his MAT AND RAT.
Drawbacks & Downsides
- A glaring lack of pathfinder in a faction known for native pathfinder or wings on even their most basic infantry.
- Lower than desired ARM value for a heavy warbeast of his price value.
- High cost.
- Unlike most Legion warbeasts with higher than average DEF, is NOT immune to knockdown.
- While P+S17 is not bad, keep in mind he's no Gargantuan.
- Grievous Wounds can shut down Rapid Healing, completely negating the point of casting it.
Tricks & Tips
- Released in Hordes: Metamorphosis (2009)
- It's TyPHON, not TyPHOON.
- His name is based on Greek Mythology, not a Pacific Ocean storm system categorization.
- In Greek the meaning of the name Typhon is: A child of the Titans.
When taken in Thagrosh's battlegroup, it can be used in:
Themes for any-and-all bonded warbeast (Edit)
- Children of the Dragon - (Article) (Category)
- Oracles of Annihilation - (Article) (Category)
- Primal Terrors - (Article) (Category)
- Ravens of War - (Article) (Category)
Other Legion models
|Warlocks|| Barnabas - Calaban - Dr. Arkadius - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang|
Requires a 2+ caster game
|Lesser Warlocks||Rorsh & Brine - Wrong Eye & Snapjaw|
|Warbeasts||The minion battlegroup members you can include in a Legion army depends entirely on which minion is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.|
|Minion Units, Solos, & Battle Engines|
|Units||Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Shamblers - Gatorman Posse - Gobber Bellows Crew|
|Solos|| Mist Speaker - Trawler - Croak Hunter - Feralgeist - Witch Doctor - Tinker - Gremlin Swarm - Gobber Chef - Ogrun Bokur - Thrullg - Totem Hunter|
Agata - Eilish Garrity - Gudrun - Maximus - Rorsh & Brine - Wrong Eye & Snapjaw
|Battle Engines||Meat Thresher - Sacral Vault|
| See also the Warbeast page for a recap of the core warbeast rules.
Missing the Attack Roll
Gunfighter + an AOE weapon
Gunfighter + a spray weapon
Units of Gunfighters