Trollbloods

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Trolls are the lovable blue-skinned brutes of the Hordes universe. Trollbloods traditionally live in loosely organized, tightly knit communities on the fringes of (or completely removed from) the rest of civilization in the Iron Kingdoms. The escalation of warfare in their lands has led to the trolls uniting as a people to defend themselves and their lands. They are the "protagonists" of the Hordes lore because they seek nothing other than to defend their home and people. That said, some of their characters (especially Hoarluk Doomshaper) are not very nice about it. Doomshaper himself is a mad racist who is totally in favour of wiping out all of humanity. Thankfully, most of the other characters hold him back to less extreme goals. There are five kinds of Trollbloods: Pygmies, Trollkin, Trolls (Full-blood), Dire Trolls, and the gargantuan Troll Kings. All Troll models fall somewhere in this continuum and are tied together by their regenerative capabilities. Most Trollblood warriors and all Trollblood Warlocks are Trollkin, being the most human-like of Trollbloods, while Pygmies are their diminutive cousins. Full-blood Trolls and Dire Trolls comprise the warbeasts that Trollbloods have access to and are defined by their prodigious natural strength and astounding regenerative capabilities.


Trollbloods for Beginners[edit]

The key to trolls is synergy, take some time and study how one model can boost another model. Take into consideration how you want to play trolls and build around that. Keep in mind that trolls are a community oriented faction. Their strength is working together or "bricking". Any good army will take into account how spells and animus work together. One unit helps another one. find a style that works for you and use units that aid in that style.

The battle box comes with a Troll Axer, a Troll Impaler, and a Troll Bouncer, with Ragnor Skysplitter, the Runemaster as your caster. Place pulverizer on the Impaler on round one; it's likely you'll be throwing a spear before engaging in melee and getting the upkeep out early helps your fury efficiency. You can cycle it knto the axer when you're ready to engage. The bouncer wants to stick close to a model you want to protect. Usually, this will be your caster. Try to work in Ragnor's "shockwave" spell for a knock down to help you with your ranged attacks.

When you get ready to expand your army the Krielstone Bearer & Stone Scribes are usually the first unit you'll want to get. The Dire Troll Mauler is the cornerstone of our gameplan. It's ranged counterpart, the Dire Troll Bomber, is an extremely powerful ranged attacker and is key to our ranged game.

For fighting units you can't go wrong with Trollkin Fennblades. They have exceptional threat range and can really punish your opponent with vengeance. They also come in the two player starter set along with Ragnor and friends! The fennblades really love a Fell Caller Hero or Stone Scribe Chronicler to really get them pumped up.

For ranged units we have several options but the Northkin Fire Eaters are a powerful and fun choice.

Trollbloods Theme Forces[edit]

Band of Heroes

Band of Heroes allows you to field an infantry-heavy force of pure melee.

Power of Dhunia

This is the Trollblood warbeast-centric theme. Basically just beasts and a few beast-support options.

Storm of the North

This is the Northkin kriels, a rabble of rowdy brawlers with a focus on cold and cold immunity effects.

Kriel Company

This is the Trollblood heavily shooting-oriented tier list.

Trollbloods Models and Units[edit]

Warlocks[edit]

Warbeasts[edit]

Light[edit]

Heavy[edit]

Character Heavy

Gargantuans[edit]

Battle Engines[edit]

Units[edit]

Special WA

Character Units

Solos[edit]

Character Solos