Troll Impaler

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Trollblood Light Warbeast

Pitching enormous spears with bone-crushing force, impalers are the living ballistae of the trolls. Each carries a quiver of massive wood-and-iron projectiles bearing only the most basic resemblance to the puny twigs smaller races call spears. These savage implements obliterate men and knock even the greatest beasts off their feet.

Basic Info[edit]

Troll Impaler
Troll Impaler
SPD 5
STR 9
MAT 5
RAT 5
DEF 12
ARM 17
HP 22
Cost 11
Fury 3
Threshold 9

Weapons and Attacks[edit]

  • Thrown Spear - Ranged attack: 8", POW 13.
    • Critical Smite - On a critical hit, the model hit can be slammed d6" directly away from this model. If the model hit has a larger base than the attacking model, it is moved only half the distance rolled. The POW of collateral damage is equal to the STR of this model.
    • Thrown - If this model has a STR buff/debuff, it is added to the POW of this weapon.
  • Battle Spear - 2" melee RNG, P+S 13.

Special Abilities[edit]

  • Light Warbeast
  • Regeneration [d3] - This model may be forced to heal d3 damage boxes, once per activation. It can't run in the same activation.
  • Set Defense - Charge attacks, slam attacks, and impact attacks versus this model suffer a -2 to hit penalty.

Animus[edit]

  • Far Strike - COST 1, RNG (SELF), DUR (TURN), OFF (NO)
The spellcaster's ranged weapons gain Snipe. Far Strike lasts for one turn. (An attack with a weapon with Snipe gains +4 RNG.) (Snipe - This attack gains +4 RNG)

Thoughts on Troll Impaler[edit]

Troll Impaler in a nutshell[edit]

The Troll Impaler is a troll that throws spears at people and is very expensive for a light. Beyond the starter box he does not get that much use. When using him in a journeyman league, Stack pulverizer and rage from the mauler for a nice POW 18 range 8 attack. Or snipe and pulverizer for a POW 15 range 12 attack. Boost everything.

Combos & Synergies[edit]

  • The Impaler is a nice self-supporting shooter.
  • STR boosts apply to his range weapon. In the right army and with the right boosts....yea.
  • Out of the starter box you can put pulverizer on him and with snipe he's a real threat.

Drawbacks & Downsides[edit]

  • Ranged knockdown just gets shaken by beasts or jacks and is overkill against infantry.
  • Its weaponry suffers the same sort of problem. Murdering infantry and not doing much to harder targets.
  • The overwhelming consensus if you want a beast in this role is to go for the excellent Dire Troll Bomber.
  • MAT 5 does not provide adequate melee capability. As a dedicated ranged beast its ranged damage-dealing is mediocre and has slim chance at the critical effect.

Tricks & Tips[edit]

  • Try to line up the slams.
  • You may slam knocked down models.

Comparison to Mk2[edit]

Far Strike no longer buffs other models, so the Impaler is not so useful as it once was. Especially as the Bomber can now Far Strike itself.

Other[edit]

Trivia[edit]

Originally released in Primal Mk1 (2006)

Theme Forces[edit]

Other Trollblood models[edit]

TrollbloodLogo.jpg

(Edit)

Battlegroups
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
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Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North
Minion Trollblood.jpg

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Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

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Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Agata, Queen of Carnage - Alten Ashley - Brun & Lug - Dahlia & Skarath - Eilish Garrity - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher


Rules Clarifications[edit]

Rules Clarification : Smite      (Edit)

  • This rule changed in Mk3 to no longer say it "adds the weapon's POW". It still does add the POW, however, because the whole section on calculating Slam damage was reworded in the main rulebook.
  • Smite is not a Power Attack Slam, it is just an attack which causes a model to be slammed. As such, you can smite friendly models.
  • You can trigger Critical Smite on a free strike.
  • If you Smite on a charge, then the slam damage will be boosted.
  • See also the clarifications on being slammed

Rules Clarification : Thrown - None yet. (Edit)

Rules Clarification:  : Warbeast      (Edit)
Warning: This is a long one.

See also the Warbeast page for a recap of the core warbeast rules.

Animi

  • A single Animus can be on several models at the same time. (Infernal Ruling)
  • If a model has an animus on it from any source and then another animus is cast on that model, it will lose the first instance of an animus and will be replaced by the second. It does not matter if either the first animus or the second animus is from a warlock or warbeast. (Infernal Ruling)
  • An animi cast by a warlock is an animi and spell. (Infernal Ruling)

Frenzy

  • Step 4 of Frenzy was errata'd in 2016. Make sure you're using the latest version of the rules.
  • You cannot trigger optional abilities during a Frenzy (such as Cleave). (Infernal Ruling)
  • You must trigger compulsory abilities during a Frenzy ... unless that ability generates an extra attack (like Berserk). In that case, you don't get the Berserk attack. (Infernal Ruling)
  • A warbeast may not make an Assault shot as part of a Frenzy activation. (Refer latest errata)
  • If the closest target to a warbeast resolving a Frenzy cannot be charged, then the warbeast will forfeit movement and action (as per the rules of having to charge and not being able to). (Infernal Confirmation)

Rules Clarification : Regeneration - None yet. (Edit)
Rules Clarification : Set Defense - None yet. (Edit)

Rules Clarification : Far Strike      (Edit)

Rules Clarification : Snipe      (Edit)

  • Although Snipe the spell and Snipe the Attack Type are two different "sources", they are multiple instances of the same effect. As such, they're not cumulative. Refer to the "Rule Priority" section of the core rulebook.
  • Snipe does not affect the range of weapons that use the Spray template, or one's which have RNG = CTRL.