Troll Axer

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Trollblood Light Warbeast

Massive axe in hand, the troll axer is a monster of corded muscle capable of cleaving through a wall of men in a single blow. These full-blood trolls are renowned for their incredible resiliency, as their regenerative qualities allow them to shrug off wounds that would kill lesser beings. Trollkin leaders use axers extensively to bolster battle lines; indeed, the presence of just a few axers can make all the difference to a trollkin army.

Basic Info[edit]

Troll Axer
TrollAxer
SPD 5
STR 9
MAT 6
RAT 4
DEF 12
ARM 17
HP 22
Cost 10
Fury 3
Threshold 8
See also How to Read the statblock

Weapons[edit]

  • Great Axe - 2" reach, P+S 14 melee weapon.
    • Thresher (★ Attack) - Make a simultaneous melee attack against each model within its LOS and within melee range of this weapon.

Special Abilities[edit]

  • Warbeast - All warbeasts share a huge stack of special rules. The short version is they're big, furious, and beat stuff up pretty good.
  • Regeneration [d3] - This model may be forced to heal d3 damage boxes, once per activation. It can't run in the same activation.

Animus[edit]

  • Rush - Cost 2, 6" range
Target friendly Faction warbeast gains +2" movement and Pathfinder for one turn.


Thoughts on Troll Axer[edit]

Troll Axer in a nutshell[edit]

The Troll Axer is a solid all-round warbeast. A good animus to help mobility. Thresher to thresh infantry. A strong axe to beat enemies with. What's not to like? It's not always the best tool for the job but it's almost always a decent choice.

Combos & Synergies[edit]

  • +2" of threat extension and Pathfinder for any friendly faction warbeast is great.
  • Rush animus and Boundless Charge (Grissel1) can be applied to Earthborn Dire Troll in/near rough terrain to generate create three +2 SPD or movement bonuses on a Charge.

Drawbacks & Downsides[edit]

  • In a heavy vs light brawl the heavies win every time.
  • To use Rush or to use the Dire Troll Mauler's Rage is a Trollblood dilemna.

Tricks & Tips[edit]

  • This model should always Thresher, unless it's stuck in the middle of friendly models.

Other[edit]

Trivia[edit]

Placeholder.

Theme Forces[edit]

Other faction models[edit]

Trollbloods - Faction models (Edit)
TrollbloodLogo.jpg

Warlocks etc.
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Madrak1 - Madrak2 - Madrak3 - Ragnor
Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle Ironstrike
Light warbeasts Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Mauler - Earthborn Dire Troll


Dozer & Smigg - Mulg the Ancient - Rök

Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - Fire Eaters - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders


Special WA: Trollkin Sorcerer
Sons of Bragg

Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner


Braylen Wanderheart - Horgle Ironstrike - Horthol - Janissa Stonetide

Battle Engines War Wagon
Trollblood - Minion models (Edit)
Minion Trollblood.jpg
Warlocks etc.
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher
Trollbloods - Theme Forces (Edit)
Band of Heroes - Power of Dhunia

Rules Clarifications[edit]

Rules Clarification : Thresher and/or Flashing Blade and/or Cyclone     (Edit)

  • Refer to the Thresher page - the list got too long to repeat here.

Rules Clarification : Warbeast      (Edit)

  • Please refer to the Warbeast page for a recap of the warbeast rules, and the very few associated Infernal Rulings.

Rules Clarification : Regeneration      (Edit)

  • Placeholder

Rules Clarification : Rush      (Edit)

  • Pathfinder (Edit) - Pathfinder doesn't apply to involuntary movement (i.e. when you're pushed or slammed).