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Triumph is the culmination of centuries of Cygnaran technological development. Made to the specifications of Major Markus “Siege” Brisbane, Triumph is armed with a massive cannon that can strike enemy warcasters with a sniper’s precision or rain explosive-tipped death down on the heads of opposing infantry and warjacks. Triumph is an artillerist’s dream and a nightmare to Cygnar’s foes.
|ARM|| 18 / 20|
|(★) 20 when you include the shield|
|See also How to Read the statblock|
- Heavy Barrel - 16" range, POW 15 gun
- Assault Shield - 1" reach, P+S 14 melee weapon.
- Shield - This 'weapon' is a shield that provides a cumulative +2 ARM bonus. The bonus doesn't apply if the weapon is crippled or if the damage originates in your back arc.
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
- Bond [Siege] - If this model begins the game in Siege's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Siege and in their CTRL range, it gains boosted damage rolls
- Dual Attack - This model can make both melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.
- Rapid Fire - This model can make one basic ranged attack during your Maintenance Phase.
- Shield Guard - Once per round, when a friendly model is directly hit by a non-spray ranged attack during your opponent's turn while within 3" of this model, you can choose to have this model directly hit instead. This model is automatically hit and suffers all damage and effects. This model cannot use Shield Guard while it is incorporeal, knocked down, or stationary.
- True Sight - This model ignores clouds for LOS, and ignores Stealth always.
2017.08 Gravediggers CID
- Cost went down by 2 points, gained Dual Attack, and it's gun gained Magical Damage.
- Lost Arcane Precision but gained True Sight instead.
- His bond with Siege used to give him Magic Damage, it now gives him boosted damage.
Thoughts on Triumph
Triumph in a nutshell
Triumph is a ranged specialist version of the Defender - it carries a shield rather than a hammer and in return gets an extra shot and Shield Guard and can shoot models with Stealth. If you are looking for an armored turret that can shield guard (as opposed to the rather less armored Hunter) it's what you are looking for.
Combos & Synergies
Triumph is pretty self contained and does what it does well. Little need for support, but shines as part of a team thanks to shield guard.
- Major Markus 'Siege' Brisbane - it's his jack. And boosting the damage rolls of the Rapid Fire is great.
- Can protect more fragile models while/until they can they do some damage. Basically, take it when you want to protect something that will likely be out in the open and don't mind investing in some extra ranged power. Pairing a Charger or Firefly with the Triumph would be the basic and quite versatile version of this tactic. Triumph can potentially force enemies to close in, so consider taking with melee oriented guards. You can also get a little more exotic and bring a Hunter for a tough dedicated sniper group, a Grenadier for a siege bombardment group, or a Minuteman for a strong one-two punch group. Adding an Avenger or Reliant makes a group that can be tough to approach.
Drawbacks & Downsides
- The rapid fire shot can't be boosted, making it a lot less effective than a simple ROF 2 would be or than Triumph appears. Of course it now costs little more than a Defender.
- Triumph is more expensive than a Defender despite having almost no melee game - and remember that the hammer hits harder than a gun so Triumph doesn't get the work done of a Defender.
- Two Hunters cost little more but have much more damage output (without Siege). Of course they don't have the toughness and don't have shield guard.
- He has one of the worst primary melee weapons on any heavy. Mostly because it's not a "real" primary weapon - Triumph doesn't have one of those.
Tricks & Tips
- Make use of that Shield Guard
- If you want a warjack that's basically a good turret then Triumph works.
- He's a great tool into Grymkin. The combination of True Sight and a magical gun stops Gremlin Swarms shutting down your scenario game.
- Thanks to dual attack, Triumph has the option of trampling forward to gain an effective extra 3" on his ranged attack.
- Slam a model to knock it down then shoot it.
- Originally released in the Warmachine: Wrath expansion (2011)
Any caster can take him in:
Otherwise, he can only be taken in a theme if he is in Siege's battlegroup. Him and Siege can go in:
- Heavy Metal (Article) (Category)
- Sons of the Tempest - (Article) (Category)
- Storm Division - (Article) (Category)
Other Cygnar models
| * The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)