Trencher Master Gunner

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{{FH3|Cygnar Trencher Solo }]

Master gunners are survivors of countless battles and have earned expertise that makes them some of the most valued artillerists in all of Cygnar. These men and women are versed in all the skills of the artilleryman from barrage firing patterns to the use of defilades. They are experts in the complex commands used to coordinate a battery of field guns. Where other armies make use of artillery as support, the master gunners orchestrate their batteries into precision instruments of war.

Basic Info

Trencher Master Gunner
Trencher Master Gunner.jpg
SPD Average
MAT Average
RAT High
DEF Average
ARM Low
Relative HP Solo
Relative Cost Average

Weapons and Attacks[edit]

  • Scatter Gun - Medium spray, low POW gun
  • Trench Knife - Backup melee weapon

Special Abilities[edit]

  • 'Jack Marshal - All 'jack marshals share the same set of special rules, which basically amount to: This model is not a warcaster but may control a warjack.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Artillerist (★ Action) - Target friendly faction model gains a bonus to RAT on its next AoE ranged attack. It can re-roll deviation if it does not directly hit.
  • Battery Fire (★ Action) - Target friendly faction artillery piece gains an extra shot this turn.
  • High-Angle Fire (★ Action) - Target friendly faction model's AoE weapons gain Arcing Fire. (Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.)


Thoughts on Trencher Master Gunner

Trencher Master Gunner in a nutshell[edit]

The Trencher Master Gunner makes little sense to me. He's a jack marshal without a drive. He can use Battery Fire for an extra shot - but costs as much as a Stormsmith Storm Tower on his own. And that's probably the most generally useful of his abilities.

Combos & Synergies[edit]

  • Sentinel - all Jack Marshals love Sentinels.
  • Trencher Cannon Crew - the most expensive of Cygnar's field artillery and the one that can gain the most.
  • Stormsmith Storm Tower get two shots from your storm tower and a free jack marshal?
  • The Avenger. Its RAT is pretty poor by Cygnaran standards, so getting it up to RAT7 can help compensate for generally having to move and shoot.
    • It also stacks with Mark Target from Rangers. But unless you're really wedded to getting off that key knockdown shot, the additional points investment for the Master Gunner may not be worth it.
  • With Siege, Triumph gains an AoE on its Long Barrel. This can set up some nasty shots into your enemy's support line by using High Angle Fire.

Drawbacks & Downsides[edit]

  • He's a jack marshal without drive, and no extra ability to tune up the jack under his care (apart of Artillerist, if the jack happen to have AOE gun).
  • He's a Trencher, who cannot dig in.
  • He costs almost as much as an extra artillery piece.

Tricks & Tips[edit]

  • Use Battery Fire until the time for artillery is done - then use his spray


Other[edit]

Trivia[edit]

Theme Forces this is a member of[edit]

  • None yet

Other faction models[edit]

CygnarLogo.jpg
Battlegroups
Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege
C
Y
G
N
A
R

(Edit)

Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1
Marshals Runewood - Strangeways - Stormblade Captain - Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
     
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - Trencher Cannon - Trencher Chain Gun - Trencher Commandos - Trencher Infantry
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - Trench Buster - Trencher Master Gunner
Runewood - Strangeways - Maxwell Finn - Harlan Versh - Jakes1 - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines Storm Strider
 
Theme Forces
Storm Division - Heavy Metal - Sons of the Tempest
Merc cygnar.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
C
Y
G
N
A
R
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Rules Clarification : 'Jack Marshal      (Edit)

  • Marshals can take character jacks (unlike in Mk2). (Closed thread)
  • Although they never get the Power Up bonus, a marshaled warjack can gain focus via other means (such as Accumulator, Empower, Spirit Harvester, etc).
    • They can do this even after the Marshal dies and they become autonomous (unlike in Mk2).
  • 'Jack Marshal & Ranking Officer (Edit)
    • If a Ranking Officer joins a unit with the 'Jack Marshal ability, then they can still only take Mercenary warjacks - they don't gain access to Faction warjacks. (Infernal Ruling)
    • They can control that mercenary warjack as normal, even though they're technically no longer the same faction as the jack. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Artillerist - None yet. (Edit)
Rules Clarification : Battery Fire - None yet. (Edit)

Rules Clarification : High-Angle Fire      (Edit)

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.