Trencher Master Gunner

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Cygnar Trencher Solo

Master gunners are survivors of countless battles and have earned expertise that makes them some of the most valued artillerists in all of Cygnar. These men and women are versed in all the skills of the artilleryman from barrage firing patterns to the use of defilades. They are experts in the complex commands used to coordinate a battery of field guns. Where other armies make use of artillery as support, the master gunners orchestrate their batteries into precision instruments of war.

Basic Info[edit]

Trencher Master Gunner
Trencher Master Gunner.jpg
SPD 6
MAT 6
RAT 6
DEF 13
ARM 13
CMD 9
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

  • Scatter Gun - 8" spray, POW 12 gun
  • Trench Knife - 0.5" reach, P+S 9 melee weapon

Abilities[edit]

  • 'Jack Marshal - All 'jack marshals share the same set of special rules, which basically amount to: This model is not a warcaster but may control a warjack.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Artillerist (★ Action) - Target friendly Faction model in CMD range gains +2 RAT on its next AOE ranged attack this turn. Also, it can re-roll direction and/or distance if it does not directly hit.
  • Battery Fire (★ Action) - Target friendly faction artillery piece gains an extra shot this turn.
  • Foxhole Buddy - While B2B with a friendly model that is dug in, this model gains cover, does not suffer blast damage, and does not block LOS.
  • High-Angle Fire (★ Action) - Target friendly Faction model in CMD range. Its AOE weapons gain Arcing Fire. (Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1" of the target.)

Recent Changes[edit]

2017.08 Cygnar Update

Gained Foxhole Buddy


Thoughts on Trencher Master Gunner[edit]

Trencher Master Gunner in a nutshell[edit]

The Trencher Master Gunner is an odd mix of abilities. He's a jack marshal without a drive. He can use Battery Fire on a weapon crew for an extra shot - but costs as much as a cheap weapon crew, by himself. He's a Trencher, but has no direct access to Dig In. Overall, he is a support piece for your gunlines - mainly those centred around your AoE lobbing pieces and/or weapon crews. Unless you build him around some combination

Combos & Synergies[edit]

Using him as a jack Marshal

  • Sentinel - All Jack Marshals love Sentinels, but bringing it for the Gunner alone is quite a waste of points. If there's an important target to be protected from getting shot, and you cannot trust the Sentinel under your warcaster's control, then go for the Gunner. Otherwise, choose something else instead.
  • Avenger - Its RAT is pretty poor by Cygnaran standards, so getting it up to RAT7 with either Strike True or Artillerist can help compensate for generally having to move and shoot. Combine the two for Eiryss-level accuracy. The High Angle Fire can also be useful sometimes.
  • Reliant - Your cheapest heavy with an AoE gun.
  • Grenadier - First and foremost, you should consider this jack for marshalling. If it dugs itself in, it can provide you shelter due to Foxhole Buddy, and the Gunner can reload it. Occasionally, you can bring a Patrol Dog to form a great deterrent against flanking solos and units with Stealth (and a second reload source too).

Using him for his abilities:

  • Trencher Cannon Crew - Joint most expensive of Cygnar's field artillery and the one that can gain the most.
  • Trencher Express Team - The other 5 pts artillery, for tagging 2 targets with Grievous Wounds.
  • Hurricane - This colossal also has 2 AoE guns - and Arcing Fire on them can open up interesting threat vectors.
  • Stormsmith Storm Tower - Two shots from your storm tower mean potentially twice as much fried infantry. They cannot be in the same theme force though.

Drawbacks & Downsides[edit]

  • He's a jack marshal without drive, and no extra ability to tune up the jack under his care (apart of Artillerist, if the jack happen to have AOE gun).
  • [Trencher Chain Gun Crew]] gets only a single extra shot from Battery Fire instead of D3+1 - and another team costs just as much as the Gunner.
  • Needs another model with Dig-In to get the benefits through Foxhole Buddy.

Tricks & Tips[edit]

  • Use Battery Fire until the time for artillery is done - then use his spray

Other[edit]

Trivia[edit]

Theme Forces[edit]

Other Cygnar models[edit]

CygnarLogo.jpg
(Edit)
Battlegroups
Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege1 - Siege2
C
Y
G
N
A
R
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1 - T. Warcaster Lieutenant
Marshals Runewood - Strangeways - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
     
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - T. Cannon Crew - T. Chain Gun Crew - T. Commandos - T. Express Team - T. Long Gunners - T. Infantry - T. Mechaniks
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - T. Buster - T. Master Gunner - T. Patrol Dog - T. Warcaster Lieutenant
Runewood - Strangeways - Maxwell Finn - Anson Hitch - Harlan Versh - Jakes1 - Bastian Falk - Gwen Keller - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines & Structures Storm Strider - Trencher Blockhouse
 
Theme Forces
Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Merc cygnar.jpg

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Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
C
Y
G
N
A
R
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Rules Clarification : 'Jack Marshal      (Edit)

  • Marshals can take character jacks (unlike in Mk2). (Closed thread)
  • Although they never get the Power Up bonus, a marshaled warjack can gain focus via other means (such as Accumulator, Empower, Spirit Harvester, etc).
    • They can do this even after the Marshal dies and they become autonomous (unlike in Mk2).
  • 'Jack Marshal & Ranking Officer (Edit)
    • If a Ranking Officer joins a unit with the 'Jack Marshal ability, then they can still only take Mercenary warjacks - they don't gain access to Faction warjacks. (Infernal Ruling)
    • They can control that mercenary warjack as normal, even though they're technically no longer the same faction as the jack. (Infernal Ruling)

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Artillerist - None yet. (Edit)
Rules Clarification : Battery Fire - None yet. (Edit)

Rules Clarification : High-Angle Fire      (Edit)

Rules Clarification : Arcing Fire      (Edit)

  • Arcing Fire lets you ignore models but not terrain. You don't ignore clouds, forests or buildings.