Titan Gladiator

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Titan Gladiator[edit]

Skorne Heavy Warbeast This model is in its faction's battle box

Favored warbeasts of the skorne, the versatile titans can be conditioned and equipped for a variety of battlefield roles. The titan gladiator is armed with massive spiked war gauntlets and uses its weapons and its armored body to pulverize enemy troops and warbeasts. The titan cannoneer is a mobile siege engine, blasting apart enemy formations with its gargantuan siege cannon. Finally, the titan sentry is a living wall, immovable and nearly impervious to enemy attacks behind its heavy shield and thick armor.

Titan Gladiator
Titan Gladiator.jpg
Type Heavy Warbeast
Base Size Large
DEF 10
ARM 19
Fury/Threshold 4/9
Points Cost 15

Weapons and Attacks[edit]

Tusks - RNG 1 P+S 15

  • Hard Head - This model can add this weapon's POW to its head-butt and slam power attack damage rolls.

War Gauntlet X2 - RNG 1 P+S 16

Special Abilities[edit]

  • Heavy Warbeast
  • Bullheaded - this model slams instead of charging when it frenzies.
  • Grand Slam - This model can make slam power attacks without spending focus or being forced. Models slammed by this model are moved an additional 2".
  • Follow Up - When this model slams an enemy model, immediately after the slam is resolved this model can advace directly toward the slammed model, up to the distance the slammed model was moved.


Rush - COST 2, RNG 6, DUR (TURN), OFF (NO)

Target friendly Faction warbeast gains +2" movement when advancing as part of its Normal Movement and gains Pathfinder. Rush lasts for one turn.

Analysis of the Titan Gladiator[edit]

The Titan Gladiator in a nutshell[edit]

The Titan Gladiator is an excellent value beatstick, able to pound enemy heavies - and able to support allied heavies with an excellent animus. It does what it does, does it well, and with relatively few frills - other than an excellent slam. It might not be an Angelius or Warpwolf Stalker - but it's significantly cheaper than both.

Combos & Synergies[edit]

Drawbacks & Downsides[edit]

  • Low Def
  • Slow without its animus and predictable threat ranges.

Tricks and Tactics[edit]

  • Always be on the lookout for a good Grand Slam.
  • Two handed throw anything you can't kill
  • Rush + Grand Slam + Follow Up can carry him really far across the table. Be careful of going outside of control range.


Changes from Mk2[edit]

The Mk2 Titan Gladiator was, point for point, the best value melee heavy in the faction. Possibly the best value one in the game. The Mk3 one has a lower DEF but on the other hand it's got more reach on its melee attacks - and it is significantly cheaper (meaning you get more pachyderm for the points). So it still carries out the old role and is probably better value; the only big change is that slams are going to be a lot more common.

It was the only model actually nerfed in the Great Skorne Errata, going up a point. Meaning it will go from auto-include to actually having to think about it.



Theme Forces this is a member of[edit]

Themes for generic warbeasts (Edit)

Skorne Logo.jpg


Warlocks Hexeris1 - Hexeris2 - Jalaam1 - Rasheth1 - Makeda1 - Makeda2 - Makeda3 - Mordikaar1 - Morghoul1 - Morghoul2 - Morghoul3 - Naaresh1 - Xekaar1 - Xerxis1 - Xerxis2 - Zaal1 - Zaal2 - Zaadesh2
Lessers & Attachments Aptimus Marketh (Warlock attachment) - Zaadesh1 (Lesser Warlock)
Warbeasts Packs & Lesser Light Heavy Character Gargantuan
Scarab Pack - Agonizer - Reptile Hounds Basilisk Drake - Basilisk Krea - Cyclops Brute - Cyclops Raider - Cyclops Savage - Cyclops Shaman - Razor Worm Aradus Sentinel - Aradus Soldier - Archidon - Bronzeback Titan - Rhinodon - Titan Cannoneer - Titan Gladiator - Titan Sentry Chiron - Despoiler - Molik Karn - Tiberion Desert Hydra - Mammoth
Units, Solos, & Battle Engines
Units Cataphract Arcuarii - Cataphract Cetrati - Cataphract Incindiarii - Immortals - Nihilators - Paingiver Beast Handlers - Paingiver Bloodrunners - Praetorian Ferox - Praetorian Karax - Praetorian Keltarii - Praetorian Swordsmen - Tyrant Commander & Standard Bearer - Venator Catapult Crew - Venator Flayer Cannon Crew - Venator Reivers - Venator Slingers
Legends of Halaak
Solos Ancestral Guardian - Paingiver Bloodrunner Master Tormentor - Extoller Soulward - Mortitheurge Willbreaker - Paingiver Task Master - Venator Dakar - Void Spirit
Aptimus Marketh - Hakaar the Destroyer - Tyrant Rhadeim - Tyrant Zaadesh
Battle Engines Siege Animantarax
Theme Forces
Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted
Minion Skorne.jpg


Minion Battlegroups
Warlocks Arkadius1 - Barnabas1 - Calaban1 - Carver1 - Helga1 - Jaga-Jaga1 - Maelok1 - Midas1 - Rask1 - Sturm & Drang1
Requires a 2+ warlock game
Lesser Warlocks Rorsh & Brine - Wrong Eye & Snapjaw
Warbeasts The minion warbeasts you can include in a Skorne army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Farrow Bone Grinders - Farrow Brigands - Farrow Commandos - Farrow Razorback Crew - Farrow Slaughterhousers - Gatorman Bokor & Bog Trog Swamp Shamblers - Gatorman Posse - Swamp Gobber Bellows Crew
Solos Bog Trog Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scout - Feralgeist - Gatorman Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Swamp Gobber Chef - Swamp Gobber River Raiders - Thrullg - Totem Hunter Character Solos
Agata, Queen of Carnage - Eilish Garrity - Gudrun the Wanderer - Hutchuck, Ogrun Bounty Hunter - Maximus - Orin Midwinter, Rogue Inquisitor - Rorsh & Brine - Saxon Orrik - Targ - Wrong Eye & Snapjaw
Battle Engines Meat Thresher