Thyron, Sword of Truth
A master of House Ellowuyr’s unique swordfighting discipline, Thyron matches stillness with blurring speed. He is a tempest of sharpened steel, a paragon of Ellowuyr’s art of war. His command of his army is not unlike his technique with a blade. He stages quick bouts and feints with myrmidons and soldiers to draw out the opponent’s strength. When he perceives a weakness in the enemy line, he guides his army like a sword thrust directly at the enemy’s heart.
- 1 Basic Info
- 2 Thoughts on Thyron, Sword of Truth
- 3 Other
Weapons & Attacks
- Remembrance - 2" reach, P+S 13 melee attack
- Warcaster - This model comes with a bunch of special rules, most notably being really awesome at everything.
- Blade Shield - Gains a DEF bonus against ranged attacks.
- Cleave - If you destroy something in melee in your combat action, you get one extra free melee attack.
- Field Marshal [Cleave] - Warbeasts/warjacks in this model's battlegroup gain Cleave. (as above)
- Riposte - When it is missed by an enemy melee attack, immediately after the attack is resolved this model can make one basic melee attack against the attacking model.
- Assail - Upkeep spell that lets a warjack charge, slam, or trample for free and with increased range. Also, models are slammed further.
- Ground Zero - Cost 3, Center a 5" AOE on the caster. Each other model in the AOE is hit and suffers a POW 13 dmg, then pushed d6" away.
- Onslaught - COST 2, Range SELF. This model and faction models that start their activation in the spellcaster's CTRL range gain Relentless Charge. (Relentless Charge - This model gains Pathfinder while it is charging.)
- Spellpiercer - A target self spell which gives faction models in CTRL range Blessed and Magical Damage on all their weapons.
- Storm Rager - Cost 3, range 6 upkeep spell. Target friendly Faction warrior model gains +2 STR, MAT, and ARM and cannot be targeted by combined ranged attacks or combined melee attacks.
Feat : Blades of Vengeance
For one turn, Thyron and Friendly Faction Models beginning their activation in his control range gain Side Step and an additional die on melee attack rolls. (Side Step - When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2" after the attack is resolved.)
Thoughts on Thyron, Sword of Truth
Thyron, Sword of Truth in a nutshell
Thyron is a support and melee assassination warcaster. He provides enormous buffs to models within his control range via Spellpiercer and Onslaught. Assail greatly expands his warjacks' threat range and focus efficiency. Storm Rager works wonders on any hard-hitting melee solo (Mage Hunter Assassin, Dawnguard Scyir, Houseguard Thane, Fane Knight Issyen, etc) and on Thyron himself. His Field Marshal gives a good bonus to his 'jacks when clearing infantry; though note that Cleave triggers off of destroying, not hitting, so make sure whatever you hit first stays down.
Thyron has decent defensive stats, high MAT, and good STR. Blade Shield makes him tough to hit at range without knockdown, and with Riposte, any enemy melee attack that misses Thyron allows him a free counterattack. This is not to say that you don't need to be careful with positioning; he's a medium-based model, which is hard to screen in Retribution, and knocking him down is an easy way to avoid his good DEF. He is absolutely legit in melee, boasting up to eight accurate and powerful Weapon Master attacks by combining Storm Rager and Cleave, which can bypass spell/animi DEF and ARM buffs with Spellpiercer if necessary.
Thyron is highly versatile. His spells give him options for supporting infantry, and a key to his proper use is learning which of his spells go on which models and when to use his control range buffs. Additionally, gauging when to allocate and when to camp focus can be just as important as positioning him for safety. He can affect the battle from a surprising distance, and sometimes standing back is his best defense.
Thoughts on when & how to best use his Spells and Feat
Blades of Vengeance makes melee attacks highly accurate and lets models advance slightly after hitting in melee. Since it's army wide, his lists may want to capitalize on it, opting for melee units and Jacks. Any model that can get additional attacks in melee benefit greatly from Side Step. For instance, any 'jack in his battlegroup can combine Cleave and Side Step to great use, allowing them to move around before the second attack. This can remove troublesome UAs/ WAs or get in better position to knock out key targets that were beyond the initial charge range. In an ideal case, this can increase a 'jack's threat range by 4", using his initial attacks to clear warrior models in front of the intended target and side stepping to get closer to said target. Also, note that the control range limitation is only apparently so: all models activating within 12" of Thyron can leave that range and still benefit from the feat. Remember that it grants an additional die, meaning 'jacks can still boost their attack rolls if necessary.
Assail is a very good 'jack buff, increasing efficiency as well as charge range. On a Phoenix or Banshee, this usually means an extra attack. Combined with Onslaught for Relentless Charge, melee 'jacks can really tear into things. Assail also affects the Banshee's ranged slam, increasing the slam distance of small or med-based targets to a 3" minimum, 5" maximum! It's just one more thing for your opponent to think about - if there is a target between the Banshee and 3" of their caster...
Ground Zero, while a decent spell in and of itself, will rarely be used. Offensively, it can lead to decent infantry clearing. Defensively, however, you would have to survive the initial wave of attacks to get it off, so it's unlikely to be used in that capacity. Potentially, Thyron could charge a tightly knit unit of Warrior models, use his initial attacks, then cast it to wipe out a decent amount. Be careful he's not too far forward, as he will be open to retaliation!
Onslaught gives any friendly model in your control range Pathfinder on the charge. Probably good enough to be upkept, but it won't really need to be cast until the second turn, unless there are key pieces of terrain you need to charge over.
Spellpiercer, against armies that rely on defensive buffs, is a game changer. Remember, it only works against spells that increase DEF or ARM. If a spell grants an ability that increases DEF or ARM, it is not ignored.
- Cryx: Let's you ignore all those annoying Ghostly or Incorporeal models, as well as Parasite.
- Circle: No more annoying Forced Evolution on those DEF 14 Warpwolves or Inviolable Resolved Skinwalkers!
- Cygnar: Loses out on that sweet, sweet Arcane Shield! Without it, Cygnar units, even Jacks, are quite squishy. Stormwalls/Hurricanes are in for some pain!
- Khador: Tired of those Iron Fleshed troops causing all kinds of shenanigans?
- Protectorate: This spell is HUGE against these heathens. It allows you ignore Holy Ward, Defender's Ward, and Inviolable Resolve (all very common in PoM).
Storm Rager is a fantastic buff. On turn one, it should be be cast on a Mage Hunter Assassin, Narn, Mage Hunter of Ios, or Fane Knight Skeryth Issyen for maximum use of the STR and MAT buffs. If an opportunity presents itself for assassination, casting it on Thyron himself offers a huge boost to damage. With Storm Rager (upkept for 5 Focus remaining, and assuming average rolls), Thyron will have a MAT 9, 29 damage charge, and 5 further 25 damage attacks. He's a monster. Defensively, it's useful to prevent combined attacks, and the extra ARM puts him on par with most heavies. That, plus the DEF from Blade Shield, make him fairly durable at range.
Typical Strategy & Army
You will certainly want to capitalize on Field Marshal: Cleave, but it's not something required to build around. Any melee 'jacks/units work well with his feat. All told, he's pretty flexible when it comes to army composition, as Onslaught and Spellpiercer are army wide. Ranged units can do well with Spellpiercer, but Thyron's buffs lean toward melee.
Drawbacks, Downsides, & Bad Match-Ups
Thyron has limited focus and a lot of things he wants to do with it.
- Camping can be vital for him to stay alive, but can be difficult if he needs to cast Spellpiercer or cycle an upkeep.
He is a medium based model, which can lead to difficult positioning to ensure he doesn't get killed.
- While his DEF is very high against ranged attacks, a spell that knocks him down will lead to an early death!
Tricks and Tips
Changes from Mk II
- Side Step lost Parry, making his feat slightly less effective. Otherwise, there are no changes aside from his WJ points increase like all casters.
- Sculptor = Doug Hamilton
- Nicknames = Tyrone
- Originally released in the Warmachine: Reckoning expansion (2015)
- None yet
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