Thor Steinhammer

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One of the best-paid mercenaries in western Immoren, Thor Steinhammer repairs and command warjacks with outstanding skill. This consummate combat mechanik can coax unheard-of performance out of his machines, scorch any nearby enemies with his ever-ready torch, and keep the warjacks of other sell-swords in fighting trim, all for a reasonable fee.

Basic Info[edit]

Thor Steinhammer

Mercenary Rhulic Character Solo

41063 ThorSteinhammer WEB.jpg
SPD 5
MAT 6
RAT 5
DEF 12
ARM 14
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

  • Blowtorch - 6" spray, POW 12 gun
    • Damage Type: Fire - This weapon does fire damage.
    • Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.
  • Wrench - 0.5" range, P+S 8 melee weapon.

Abilities[edit]

  • 'Jack Marshal - All 'jack marshals share the same set of special rules, which basically amount to: This model is not a warcaster but may control a warjack.
  • Mercenary - will work for Cygnar and Khador
  • Drive : Reposition [5"] - While in this model's CMD range, a warjack under its control gains Reposition [5"]. (Reposition [5"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 5", then its activation ends.)
  • Repair [d3+3] (★ Action) - This model can remove d3+3 damage points from a friendly Faction construct model in B2B.
  • Tune Up [Rhulic Warjack] (★ Action) - Target friendly Rhulic Warjack in B2B. All attack and damage rolls resulting from its next basic attack this turn are boosted.

Thoughts on Thor Steinhammer[edit]

Thor Steinhammer in a nutshell[edit]

The best jack marshal in the game, Steinhammer makes any jack he runs a whole lot faster and his tune up ability is awesome. Unusually his warjack of choice is normally a heavy

Combos & Synergies[edit]

  • Ghordson Avalancher - the best jack for him to run as he can tune it up and marshal it for some very effective ranged firepower.
  • Ghordson Earthbreaker - if you're bringing the Earthbreaker bring Thor. Then give him a smaller jack to marshal
  • Ghordson Basher or Ghordson Driller - what passes for a smaller jack among the rhulfolk given that he doesn't want a gunbunny. Of the two the Basher is probably the better choice to marshal.

Drawbacks & Downsides[edit]

  • He is a lot of hitting power in a small package. People will assassinate him.

Tricks & Tips[edit]

Notable changed from Mk2[edit]

  • Complete overhaul of the Jack Marshal rules.
  • Drive: Pronto changed to Drive: Large Reposition
  • Lost Point Blank
  • Repair changed from a D6 to a D3 + 3
  • Tune Up now RNG B2B

Other[edit]

How can I include this model in my army?[edit]

Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.

  1. This model can be included in a pure Mercenary army.
  2. This model can be included in the following Faction armies:
  3. This model can be included in the following theme forces:

Trivia[edit]

Placeholder.

Other Mercenary models[edit]

Mercenary - Faction models (Edit)
Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker

MercenariesLogo.jpg


Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)


Only lesser warlocks that can take extra large battlegroups are listed here

Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages


Special CA: Cephalyx Dominator

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Mercenary - Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : 'Jack Marshal      (Edit)

  • Marshals can take character jacks (unlike in Mk2). (Closed thread)
  • Although they never get the Power Up bonus, a marshaled warjack can gain focus via other means (such as Accumulator, Empower, Spirit Harvester, etc).
    • They can do this even after the Marshal dies and they become autonomous (unlike in Mk2).
  • 'Jack Marshal & Ranking Officer (Edit)
    • If a Ranking Officer joins a unit with the 'Jack Marshal ability, then they can still only take Mercenary warjacks - they don't gain access to Faction warjacks. (Infernal Ruling)
    • They can control that mercenary warjack as normal, even though they're technically no longer the same faction as the jack. (Infernal Ruling)

Rules Clarification : Rhulic      (Edit)

  • Placeholder

Rules Clarification : Drive      (Edit)

  • If the Drive is on an Officer model, and that model dies, then the new unit commander does not inherit the Drive.

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. Click here for a detailed explanation
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended.
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)

Rules Clarification : Tune Up      (Edit)

  • Power Attacks are not basic attacks.

Rules Clarification : Repair      (Edit)

  • When repairing warjacks, you can choose which damage boxes to heal - they don't all have to be the same column.