Theme - Winds of Death

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Theme - Winds of Death
Skorne Theme Force

Fluff blurb

Theme Rules[edit]

Theme Force Restrictions[edit]

A Winds of Death army can only include Skorne models from the following list:

Allowed models Which includes
Last updated 2017.04
Skorne warlocks Too many to bother listing
Non-character warbeasts
Note: Character warbeasts can be taken, but only if bonded with their favourite warcaster (Cankerworm with Asphyxious, etc)
Too many to bother listing
Venator models/units
Paingiver Beast Handlers units
Extoller solos
Mortitheurge Willbreaker solos
Battle Engines

Theme Force Bonuses[edit]

  • For every 20 points of Venator models/units and/or battle engines you get a free solo or Venator weapon crew
    • Free models don't count towards the points limit.
  • Warbeasts gain Swift Hunter. (Swift Hunter - When this model destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2".)
  • Before models are deployed at the start of the game, you can place one wall template.
    • It must be completely within 20" of the rear table edge of your deployment zone.
    • It cannot be placed within 3" of a hill, obstacle, or obstruction.
    • It counts as an obstacle that grants cover.

Recent Changes[edit]

2017.06

Battle Engines (i.e. the Animantarax) count towards the free points


Thoughts on this Theme Force[edit]

Winds of Death in a Nutshell[edit]

This Skorne theme force is used to field venators and ranged warbeasts. For a long time it has been the best theme force the Skorne has to offer, chiefly because it was the only theme force available to the faction. (Skorne's second theme, Disciples of Agony, was released to CID in July 2017, and their third, The Exalted was spoiled at Lock and Load in July 2017).

It's intended for a very shooty list and although this isn't Skorne's area of expertise it works at that and the Skorne are an excellent all-round faction.

List Building Tips[edit]

Winds of Death is intended to be a shooting list, and it buffs ranged warbeasts while providing free points for venators and the battle engine. At present many pure beast-bricks are played using Winds of Death because the player likes free walls and might have a shooty beast or two. This is due to change; the devs have talked of a theme that gives a free Agonizer or Krea for every 35 points of beasts, but it doesn't exist yet. Also it's getting a lot more play than it probably deserves because of the lack of other themes; that said it's a good and flexible theme.

So for the discounts it's shooty units and the Animantarax (a discounted animantarax is really good).

To maximise free points:

  • 20 points: Full unit of Venator Rievers without the UA and an artillery piece. Usually to get the UA for free.
  • 21 points: A Siege Animantarax and a Venator Dakar. Free artillery piece or Aptimus Marketh. This is generally seen in a full-beast brick with the animantarax being a de-facto beast.
  • 21 points: Full unit of Venator Slingers and a minimum unit. Most commonly used by Dominar Raasheth to burn his own slingers.
  • 21 points: Full unit of Venator Slingers and two Dakars.
  • 22 points: An Animantarax and an artillery piece.
  • 22 points: Full unit of Venator Slingers, a Dakaar, and an artillery piece.
  • 23 points: A full unit of Venator Rievers and a Venator Dakar.
  • 40 points: A full unit of Rievers, a full unit of Slingers, and either two Dakaars or a minimum unit of Slingers.
  • 40 points: A full unit of Rievers, an Animantarax, and a Dakaar.
  • 42 points: Two Animantaraxes and a minimum unit of slingers. This is chosen by people who want two Animantaraxes and then get thirteen points for the cost of eight.
  • 42 points: Two full units of Rievers and a Dakar. Possibly the most shooting you're likely to see (I know of no one who goes for three units of Rievers).
  • 60 points: Two full units of Reivers, an Animantarax, and an artillery piece.
  • 60 points: Two Animantaraxes and two full units of slingers.

Warbeasts that benefit from Swift Hunter:

  • Basilisk Drake - if it could stand up to incoming fire...
  • Cyclops Raider shoots with a 20" threat range, then ends up 16" away from the enemy.
  • Cyclops Shaman especially with a raider or cannoneer - but even the Krea helps quite a bit here as a way to use that third fury before you condition it. There's one successful sucker-punch list with Lord Assassin Morghoul, one Raider, and four Shamans.
  • Basilisk Krea likes that you spend more time shooting than normal.
  • Aradus Sentinel can do with all the speed buffs it can get. Especially to stay out of charge range.
  • Titan Cannoneer - enough said.

Fall back and shoot - and let the enemies charge the Slingers.

There is currently little consensus as to what to take; after the Great Skorne Errata internal balance within the faction is both pretty good and not solved; some people are taking the theme in all beast lists to get the free wall to hide behind. Almost everything that can go into the list has its role and is pretty good at it. Debuff casters like Rasheth, Morghoul 2 or 3, or either Hexeris are considered best as the warlock.

Casters of Note[edit]

Popular casters[edit]

Skorne shooting (until Primus Jalaam comes out) revolves round our debuff casters.

There are also a number of beast-brick casters who've been running this theme because they want an infantry skirmish screen in front of their bricks; a free Swift Hunter is good as is making your skirmish screen even cheaper. This is expected to change.

Unpopular casters[edit]

This list has no melee infantry - indeed no infantry above MAT 5 or P+S 8 in melee.

Other[edit]

Rules Clarifications[edit]

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)


Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)


Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.


Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.


Unit Attachments & free points



Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Theme - The Faithful Masses

  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)

Theme - The Ghost Fleet

  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.

Theme - Kriel Company

  • Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - Scourge of the Broken Coast

Theme - Slaughter Fleet Raiders

  • The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)

Theme - Clockwork Legions

  • If you attach a small-based model to a medium-based unit, it is no longer a medium-based unit and won't benefit from Vengeance.
  • However, it will regain Vengeance when the small base dies. Furthermore, the small base dying will trigger Vengeance.
  • (Infernal Ruling)
RC symbol.png

Rules Clarification : Swift Hunter      (Edit)

  • Swift Hunter must be resolved before other abilities that involve attacks (such as Quick Work). Refer Step 12 vs 14 in the Attack Sequence appendix.
  • Swift Hunter does not trigger off special ranged attacks, only basic ones.
  • Swift Hunter is not limited to a models' activation; out-of-activation shots can also trigger it.

Models in this Theme Force[edit]

Refer to Category:Winds of Death

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)