Theme - Storm Division

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Cygnar Theme Force

Cygnar’s Storm Division is an autonomous military force that delivers the flash of lightning and the roll of thunder to the battlefields of Immoren. The division couples the latest voltaic weaponry and hardware produced by the Cygnaran Armory with the service of skilled soldiers. More Storm Knights fight with the Storm Division than with any other force in Cygnar, and with the aid of accomplished stormsmiths these elite warriors make up a highly mobile army capable of bringing the fury of the storm to Cygnar’s enemies.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Storm Division army can only include models from the following list:

Allowed models Which includes
Last updated 2017.09
Cygnar warcasters Too many to bother listing
Non-character warjacks
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Thorn with Haley, etc)
Too many to bother listing
The following character warjacks
Mechanik models/units
Storm Knight models/units
Stormsmith models/units
The following specific models
Up to one mercenary unit and one mercenary solo. Too many to bother listing

Theme Force Bonuses[edit]

  • This army can include one Mercenary solo and one Mercenary unit that will work for Cygnar.
    • These models/units can be included even if they have the Partisan [Cygnar] rule.
    • Mercenary units can have attachments.
  • If Savio is included, he is considered to be a Cygnar model instead of a Merc. Also, he doesn't count against your "up to 1 Merc solo" limit.
  • For every full 20 points of Storm Knight and Stormsmith models/units in this army, you can add three Stormsmith Stormcaller solos, or one Storm Knight CA, or one Stormsmith weapon crew unit, or one small-based Cygnar solo to the army free of cost.
    • These free models don't count towards that total when calculating when the benefit is applied.
  • Cygnar models/units in this army gain Immunity: Electricity.
  • Stormblade units in this army gain Advance Move. (Advance Move - Before the start of the game but after both players have deployed, a model with Advance Move can make a full advance.)

Recent Changes[edit]

2017.09 Themeopocalypse

Gained access to Merc options. Savio now counts as Cygnar, and doesn't count against your Merc options.

Thoughts on this Theme Force[edit]

Theme - Storm Division in a nutshell[edit]

Do you like Storm Knights or Stormsmiths? Well, good news! This is the theme for you. If you intend to maximise the benefits from the theme, you are likely to have quite a strong melee force if you're picking Cygnar's best units (by which I mean Storm Lances).

  • Every friendly model is now a potential target for arcing electricity from.
  • Most of your troops sport decently high accuracy and damage.
  • Cygnar's low ARM casters are protected from Electro-Leap lightning shenanigans.

Theme Weaknesses & Mitigating them[edit]

  • Pathfinder is quite limited without. For an army that can skew towards melee quite easily, this can be a big issue. Your only way to grant Pathfinder in this theme is via Warcasters or your single Mercenary Solo:
  • Character Warjacks are restricted to armies with the Warcaster they share a bond with.
    • For example, no Thorn for any old Warcaster who isn't a Haley...
  • Being an army of elite soldiers typically means you might have a lowish model count and generally low defensive scores on your infantry.
    • Protect your investment of expensive elite soldiers with abilities that improve their armor.

List Building Tips[edit]

  • Each maximum unit of Storm Lances grants you a free model straight away.
  • Speaking of the Stormblade Captain - if you favor Storm Knights, his Tactician rule makes like a lot easier for getting your different units into place.
  • All those low DEF models that might ordinarily get fried by your electrical attacks suddenly become great targets for attacks with Electro Leap or Lightning Generator to hurt enemy models.
  • Taking a Journeyman Warcaster is almost always worth it. Both Stormblade Infantry and Storm Lances have decent armor that can be made pretty great by the inclusion of Arcane Shield.
  • It's all about the lightning, so bringing models such as the Firefly to increase your damage output is a good idea.
  • The highest number of free models you can get in an average 75pt list is 3.
    • It's quite achievable if you are taking two units of Storm Lances and taking a Stormblade unit with Unit Attachment and Weapon Attachments, for example.
    • As a result, the highest number of free points you can get is 16 - two 5pt solos and Acosta.

Casters of Note[edit]

  • Major Beth Maddox has a great spell list for Storm Division
    • Stormblades make particularly good use of Dauntless Resolve because they cannot be knocked down the turn they use Iron Zeal making them potentially very difficult to kill.
    • Onslaught can provide the faction wide pathfinder you need to deliver your powerful melee attacks across the battlefield.
    • Her feat Thundering Rage heavily amps up the power your Stormknights already powerful attacks. It should allow you to crack some very hard armor skews.
    • Being a Stormknight herself, she will benefit from Laddermore or any Stormblade Captains you include.
  • Lord Commander Stryker favors melee oriented gameplay making him good for Storm Division.
    • Deflection can make Stormknight hard to kill at range with small arms fire.
    • Stormknights are very grateful recipients of Strkyer 2's feat. The extra movement and attack are very powerful seeing as they operate off of their powerful attacks.
  • Major Prime Victoria Haley has a wide set of tools allowing the Storm Division to operate in a wide number of matches.
    • Ghost Walk and Revive on Haley Future are excellent on Stormlances. They are absolutely worth reviving and can use the Ghostly to disengage using reposition without risking free strikes.
  • Commander Coleman Stryker Armor skew list with ability to remove single heavy targets and annihilate infantry
    • Playing the new and improved storm strider in a pair with a hurricane can be incredibly durable especially with invincibility with two of them being ARM:27, plus with fireflies and the abilities on storm strider the electrical guns are accurate and can crack armor rather effectively.



  • Released near the start of Mk3 (2016)
  • This is Lord Commander Stryker's own division.
    • In Mk2, his Elite Cadre benefit for Stormblade Infantry was Advance Move. It seems like he's taught that trick to all of the Stormblades at this point in time!

Rules Clarifications[edit]

Rules Clarification : Advance Move - None yet. (Edit)
Rules Clarification : Electricity - None yet. (Edit)

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)

Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)

Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.

Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.

Unit Attachments & free points

Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Theme - The Faithful Masses

  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)

Theme - The Ghost Fleet

  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.

Theme - Kriel Company

  • Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - Scourge of the Broken Coast

Theme - Slaughter Fleet Raiders

  • The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)

Theme - Clockwork Legions

  • If you attach a small-based model to a medium-based unit, it is no longer a medium-based unit and won't benefit from Vengeance.
  • However, it will regain Vengeance when the small base dies. Furthermore, the small base dying will trigger Vengeance.
  • (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category: Storm Division

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)