Theme - Sons of the Tempest

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Cygnar Theme Force

Flufftastic Fluff.

CID icon.jpg

This model's rules are currently under development
This model is part of the current CID cycle (What is CID?) and the information shown below does not necessarily represent its final ruleset.

This is a existing model, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Sons of the Tempest army can only include models from the following list:

Allowed models Which includes
Last updated 2017.03
Cygnar warcasters Too many to bother listing
Cygnar non-character warjacks with a ranged weapon
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Thorn with Haley, etc)
Too many to bother listing. Essentially it's all of them except
  • Lancer
  • Centurion
  • Hammersmith
  • Ironclad
Arcane Tempest models/units
Mechanik models/units
Journeyman Warcaster(s)

Theme Force Bonuses[edit]

  • For every full 20 points of Arcane Tempest models/units in this army, you can add one Arcane Tempest command attachment or Arcane Tempest solo to the army free of cost.
    • These free models don't count towards that total when calculating when the benefit is applied.
  • Arcane Tempest Gun Mage units in this army gain Combined Ranged Attack.
    • In the CID they instead gain Pistoleer.(Gunfighter attack damage rolls made by a model with Pistoleer are boosted.)
  • Friendly models/units can begin the game affected by the upkeep spells of models in this army.
    • These spells and their targets must be declared before either player deploys any models.
    • Models in this army do not have to pay to upkeep their spells during your first turn of the game.
    • Applies to Battlegroup Controllers
  • In the errata they can also include one merc solo and one merc unit.

Recent Changes[edit]

2017.06 Errata

Battlegroup Controllers now benefit from free upkeeps.

2017.08 CID

Changed free ability, allowed mercs into the theme force.

Thoughts on this Theme Force[edit]

Theme - Sons of the Tempest in a nutshell[edit]

Do you want Gun Mages? Because this is how you get Gun Mages.

You can even in the CID take an ARM-breaking unit like the Horgenhold Forge Guard to deal with those pesky jacks. And weirdly to hurt (although not shatter) armour the gun mages want to be in melee after the CID.

Combos & Synergies[edit]

  • Warcasters with Snipe will have plenty of targets.
  • Captain Allister Caine can make a Gun Mage unit quite nasty by applying Fire for Effect to a model to improve your chances of critical effects and therefore increase the damage output of combined ranged attacks.
    • That's a bonus since all of your infantry will be relying on POW 10 weapons to achieve anything.

Drawbacks & Downsides[edit]

  • No hard hitting infantry or any ways of dealing with armour outside of Stormclads or a colossal.
    • Or a Mercenary unit and possibly Ragman or Gorman in the CID
  • Character Warjacks are restricted to armies with the Warcaster they share a bond with.
    • For example, no Thorn for any old Warcaster who isn't a Haley...
  • No Rangers to shore up your chances vs high DEF targets.
  • Not even a Squire to help with the focus burden.
  • CRA doesn't mesh well with the Gunmage unit's abilities, namely their Snipe shot type, Swift Hunter, or Gunfighter.
    • Which is why the CID is changing it to Pistoleer

Tricks & Tips[edit]

  • If you want some serious melee presence, remember that the Stormclad has a ranged weapon.

List Building[edit]

Other[edit]

Trivia[edit]

  • Originally released 2017 February.
  • In Mk2 that was the name of Caine1's theme list.
  • With the theme bonus, Arcane Tempest Gun Mages get back some of their Mk2 Arcane Inferno CRA (though without the AoE).

Rules Clarifications[edit]

  • Sons of the Tempest
    • CRA members do not make an attack so only the attack-leader can use attack types. This means that unit members can only contribute to the CRA if they're within their gun's base 10" range, you can't combine it with your Snipe Attack Type. Usually all of your contributing models are within 10", so it will rarely come up. However, you can start a CRA from your Officer, who has higher RAT, and usually stands in the second line, with the rest of the squad in front of him. This will give some extra range for him, while keeping him further from the enemy lines.


Rules Clarification : Theme Forces    (Edit)

  • Bonus - One [X] gains [Y]
    • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
    • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
      • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
    • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
      • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
  • Theme Forces, free models, and Specialists in Steamroller
    • When you make substitutions to your list, you need to double-check that you haven't removed something that allows you to take free models.
    • If you have, then you either need to remove those free models, or pay full points cost for them.
  • Unit Attachments & free points
  • Specific Themes
    • Refer to each theme to see if there is anything totally specific to that theme.

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee, except for huge-based models.
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category: Sons of the Tempest

Other themes[edit]

Theme Forces (Edit)
Cryx The Ghost Fleet - Infernal Machines - Dark Host - Black Industries (Edit)
Cygnar Storm Division - Heavy Metal - Sons of the Tempest - Gravediggers (Edit)
Khador Armored Korps - Winter Guard Kommand - Legion of Steel - Jaws of the Wolf - Wolves of Winter (Edit)
Protectorate of Menoth The Creator's Might - Guardians of the Temple - Exemplar Interdiction (Edit)
Retribution of Scyrah Forges of War - Defenders of Ios - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
 
Circle Orboros Secret Masters (Unreleased) - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Legion of Everblight Ravens of War - Children of the Dragon - Oracles of Annihilation (Edit)
Skorne Imperial Warhost - Winds of Death - Disciples of Agony (CID) - The Exalted (Edit)
Trollbloods Band of Heroes - Power of Dhunia - Storm of the North (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)