Legion Theme Force
When the blighted ogrun tribes go to war, they do so with the blessings of Everblight by their side. Fighting with little regard for personal safety, howling warbands descend upon their foes crazed by the prospect of spilling blood for their war chiefs and their korune, Thagrosh. Even mortal wounds suffered in battle do not deter them. Instead, such injuries goad them to drive even deeper into the enemy’s heart to shed even more blood before they expire.
Rules subject to change.
This is an existing model, but it is being updated.
This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.
This is a existing model, and the information here is the rules it had before the CID cycle.
If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading only.
Theme Force Restrictions
A Primal Terrors army can only include models from the following list:
Theme Force Bonuses
- You may include one Minion unit and one Minion solo that will work for Legion.
- These models can be included even if they have the Partisan [Legion] rule.
- Minion units in this army can include attachments.
- For every 20 points spent on Legion units in this army, you can add one Hellmouth unit, or one Blighted Ogrun CA, or one medium-based Blighted Ogrun solo free of cost.
- Free models don't count towards the 20 points.
- Blighted Ogrun Warmonger units gain Vengeance. (Vengeance - During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3" and make one basic melee attack.)
- You get +2" deployment
2018.01 Primal Terrors CID
- Gained new models: Ammok the Truthbearer, Anamag the Doom Feaster, Blighted Rotwings, Chosen of Everblight, Golab, a CA for the Blighted Ogrun Warmongers,
- Second benefit changed to only count warrior units (it used to be any unit).
Thoughts on this Theme Force
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Primal Terrors in a nutshell
Ogruns everywhere! And also the usual "one unit in the theme force can take mercs/minions" thing.
Oh and also FREE HELLMOUTHS!
Theme's weaknesses and Overcoming them
- As it turns out Ogruns aren't exactly the best units Legion has to offer despite their natural muscle. You may be able to make mince meat out of infantry but so does a lot of other units, especially the excellent Swordsmen.
Rules Clarification: Theme Forces (Edit)
Warning: This is a long one.
| Mercenaries and Partisans
- When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
- Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
- Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
- If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
- If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
- Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
- Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)
Mercenaries and Ranking Officers
- If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless of what the "Allowed models" are. (Infernal Ruling)
- If you do, that Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)
Mercenary Warjacks, Warbeasts, & Companions
- As per the errata to the core rules, if your "up to one Merc" ...
- ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
- ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)
Bonus - One [X] gains [Y]
- If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
- An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
- In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
- You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
- ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
Theme Forces, free models, and Specialists/ADR in Steamroller
- You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
- If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
Unit Attachments & free points
- If a unit counts towards your free points, then all attachments count too; regardless of whether the attachment is the same model type. For instance:
Theme - The Bones of Orboros
- Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)
Theme - Call of the Wild
- When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
- Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)
Theme - The Faithful Masses
- A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)
Theme - The Ghost Fleet
- The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.
Theme - Kriel Company
- Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)
Theme - Llaelese Resistance
- It is 2 Cruicible or 2 Cygnar or 2 Menoth.
You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)
Theme - Scourge of the Broken Coast
Theme - Slaughter Fleet Raiders
- The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)
Rules Clarification : Vengeance and/or Righteous Vengeance and/or Retaliation and/or Swift Vengeance and/or Tantrum (Edit)
- Vengeance moves do not have to be towards an enemy model.
- You can choose to not move, but still get the attack. One is not conditional on the other.
- When resolving Vengeance, move all models in the unit before making any attacks. (Infernal Ruling)
- If you have more than one unit with Vengeance, move all of unit A then complete all of unit A's attacks, before starting to move unit B.
- Vengeance is not an activation. It does not prevent the unit from activating and acting normally later in the turn.
- Stationary and knocked down models may not perform Vengeance moves nor attacks.
- Only enemy attacks trigger Vengeance. There are plenty of ways enemies can damage you without attacking you (such as Electro Leap) and these will not trigger Vengeance.
- Due to the way it is worded Vengeance can be "inherited" by unit attachments that do not actually have the Vengeance ability themselves. For instance, a Soulless Escort attached to the Spears of Scyrah.
- If anyone is damaged, including the attachment, everyone in the unit gets to trigger Vengeance.
- But if everyone is killed except the attachment, then he doesn't get to trigger Vengeance because the rule is "no longer on the table".
Models in this Theme Force
Refer to Category: Primal Terrors