Theme - Oracles of Annihilation

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Theme - Oracles of Annihilation
Legion Theme Force

Fluff text placeholder.

Theme Rules[edit]

Theme Force Restrictions[edit]

An Oracles of Annihilation army can only include Legion models from the following list:

Allowed models Which includes
Last updated 2017.04
Legion warlocks Too many to bother listing
Non-character warbeasts
Note: Character warbeasts can be taken, but only if bonded with their favourite warlock (Cankerworm with Asphyxious, etc)
Too many to bother listing
Models/units with Magic Ability
Spawning Vessel units
Beast Mistress solos
Blighted Nyss Shepherd solos
Spell Martyr solos

Theme Force Bonuses[edit]

  • You can include up to one Minion solo and one Minion unit that work for the Legion.
  • For every 30 points of warbeasts and battle engines in the army you can add one command attachment or solo to the army free of cost.
    • These models do not also contribute to points for this bonus.
  • At the beginning of your control phase, choose one non-warlock unit to gain Apparition that turn. (Apparition - During your Control Phase, place this model anywhere completely within 2" of it's current location.)
  • Friendly models/units can begin the game affected by the upkeep spells of models in this army.
    • These spells and their targets must be declared before either player deploys any models.
    • Models in this army do not have to pay to upkeep their spells during your first turn of the game.
    • Applies to Lesser Warlocks

Recent Changes[edit]

2017.06 Errata

Battle Engines now count towards free points.
Lesser warlocks now benefit from free upkeeps.

2017.09

  • 30 points not 25
  • You can have minions

Thoughts on this Theme Force[edit]

Oracles of Annihilation in a Nutshell[edit]

Oracles of Annihilation is a decent Theme Force. It's flexibile in your warbeast/battlegroup selection, thankfully, but serverely hamstrings list building in terms of infantry options. Thus far, Privateer Press has done everything possible to prevent Legion players from using some of the faction's strongest models in any of their theme lists - most notably the Hellmouth. In light of this, each of these themes have to offer enough perks to warrant the loss of full customization.

Oracles of Annihilation does indeed offer some neat perks for those who choose to impose its restrictions... but the problem is the biggest gimmick clashes directly with the stringent infantry restrictions of the theme. Apparition on demand each turn is a potent tool, but you only have a few obvious choices for it: Hex Hunters or the Blackfrost Shard (even under the Twins as it specifies "non-warlock." The less obvious choice is the Spawning Vessel, but that can feel like a bit of a waste for a subperb tool on a subpar unit. The least obvious choice is a pack of Blight Wasps. These little buggers are valid targets for the theme Apparation, as they count as a unit of beasts and the theme does not specify "warrior" unit. This is very important to keep in mind for warlocks who can really utilize Blight Wasps and make them not a paperweight (see below).

Hex Hunters are mostly likely the first choice for most cases. It strictly increases their threat or can remove them from melee engagements, allowing a little more flexibility in their attack vectors. The Shard is a good option as well. The 2" place can let them hang a bit further back from guns and AOEs, or play extra aggressive for earlier applications of Kiss of Lylyss. Giving Apparition to the Spawning Vessel is potentially very powerful as it does allow for extra length on surprise Shredder flanks, but more generally it's probably more useful just on the first turn to get an extra 2" further up the board for corpse collection.

List Building Tips[edit]

Thankfully, Oracles lets you get your free points form bringing beasts, which gives you two ways to start building an Oracles list. Go incredibly beast heavy and essentially get your support models for free, or try to go the "intended" path and make a mixed arms approach by including Hex Hunters and the Vessel. Certain warlocks will be better at certain builds in these two categories, and it's by no means a "go-to" theme. Regardless of your choice, try to bring the Shard as it can be considered essentially free as long as you bring enough beasts and the right accompanying free solos, and focus on the most expensive models possible if your list can make it work.

Beast-heavy build[edit]

  • Absylonia2 is a reasonable candidate for a beast heavy Oracles of Annihilation. She has no beast restrictions in this theme so can have the battlegroup she wants, sans character beasts (although her bond allows Proteus in theme). This means she essentially gets all her support for free. In Oracles, Abby2 can get enough free solos to equate the cost of a heavy warbeast. Or in other words, a free heavy warbeast. She gets something very close to a list she already would build, with an extra beast and the free upkeeps at the start of the game.
    • Abby2 makes Blight Wasps far better than they appear, and since they can be affected by Apparition from the theme, she is very likely the best warlock for running a beast heavy variety of Oracles of Annihilition.
  • Abyslonia1 can probably pull of similar lists her as her bigger, scarier self, but is generally inferior in basically every way to her second form. That said, as a Resourceful warlock with not enough Fury to cast all her upkeeps on the first turn, she'll appreciate that aspect of the theme benefits.
  • Kallus2 building for an Overrun focused list might potentially see some use of out Oracles. A beast heavy Oracles list under Kallus2 would give him all the support he needs for free. There are probably better ways to run this warlock, but he can probably make the theme work if you want.
  • Thagrosh1 runs beast bricks fairly well, so he may also be a solid candidate for an Oracles "lots of beasts and free support" style of play. He also gets to bring Typhon which increases his stock with this theme.
    • If he wants can sprinkle in Hex Hunters without losing too much, but beast bricks are probably the way to go with Thagrosh1 running Oracles.

Hex Hunter build[edit]

If you prefer to find a use for the oft maligned Hex Hunters in this theme:

  • Vayl1 can build a fairly strong mixed arms list and can make some use of Hex Hunters. They're not her first choice of infantry, but among Legion's warlocks, she is in the unique position to improve their accuracy and damage across the board. Incite not only improves their melee prowess but also their Hex Bolt magic attacks. Her feat combined with Apparation definitely offers the unit an impressive level of mobility. Free upkeeps streamlines some of her first turn clunkiness, since you'll likely get Bayal for free - meaning you can start them with Frost Field and not have to worry about arcing spells and your army is likely further up the field on Turn 1.
    • Vayl1 currently doesn't have a character beast, so she does lose some of her favorite friends from her battlegroup.
  • Lylyth1 makes strides with Oracles for similar reasons as Vayl1 and may be a good mixed arms warlock if you want to try out the theme. She also can make Hex Hunters hit hard and accurate both phsyically and magically between Parasite and her feat. Unfortunately, she lacks any friendly upkeep spells to leverage that portion of the theme bonuses, but the free solos/units and Apparition may be enough to give her a fairly mobile yet powerful brick breaker.
  • Like many of Legion's warlocks, Bethayne won't be reaching for the Hex Hunters first, but with Flank, the unit can deal some reasonable damage in melee. If they're playing into enemy jam or even a hardier tarpit with Wall of Steel or Shield Wall, they may be enough to get the job done (Bayal in particular as he already has weapon master to stack with flank) and will almost gaurantee free Hex Bolts.
    • With a Spawning Vessel, a Bethayne list can drop fast lesser warbeasts on demand into key flank locations for the feat.
  • Kallus2 might be able to afford a unit of Hex Hunters in this theme if you don't want to focus entirely on Overrun and would like a serviceable Battle Lust target.

Theme Weaknesses & Mitigating them[edit]

  • Supbar infantry selection besides the Blackfrost Shard.
    • No Hellmouth or Swordsmen (or Raptors... or Striders...) - you must omit Legion's most capable close combat and flak choices, and a mainstay staple in board control from your lists.
  • As with many theme lists, character warbeasts can only come with the Warlock they share bond with (like Rhyas, Sigil of Everblight and Zuriel).
  • Warlocks with no or few friendly upkeeps will find themselves asking if the restrictions are worth the benefits of this theme.


Other[edit]

Rules Clarifications[edit]

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)


Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)


Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.


Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.


Unit Attachments & free points



Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Theme - The Faithful Masses

  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)

Theme - The Ghost Fleet

  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.

Theme - Kriel Company

  • Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - Scourge of the Broken Coast

Theme - Slaughter Fleet Raiders

  • The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)

Theme - Clockwork Legions

  • If you attach a small-based model to a medium-based unit, it is no longer a medium-based unit and won't benefit from Vengeance.
  • However, it will regain Vengeance when the small base dies. Furthermore, the small base dying will trigger Vengeance.
  • (Infernal Ruling)
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Rules Clarification : Apparition      (Edit)

  • If a model is B2B with you when you use Apparition then they will be exactly 2" away afterwards. So you can't get away from 'long reach' melee weapons.
  • Unit members must always be placed in formation. Refer to the "Placed" section if the core rulebook.
    • If a trooper can't be placed in formation (because it's more than 2" out of formation to begin with) then it can't be placed at all.
    • The unit commander is always "In Formation" by definition, so can be placed where he likes.

Models in this Theme[edit]

Refer to Category: Oracles of Annihilation

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)