Theme - Masters of War

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Theme - Masters of War
Skorne Theme Force

Fluff blurb

Theme Rules[edit]

Theme Force Restrictions[edit]

A Masters of War army can only include Skorne models from the following list:

Allowed models Which includes
Last updated 2017.04
Skorne warlocks Too many to bother listing
Non-character warbeasts without ranged weapons
Note: Character warbeasts can be taken, but only if bonded with their favourite warcaster (Cankerworm with Asphyxious, etc)
The following extra warbeasts
Cataphract models/units
Praetorian models/units
Tyrant Commander & Standard Bearer
Paingiver Beast Handlers units
Extoller solos
Mortitheurge Willbreaker solos

Theme Force Bonuses[edit]

  1. You can include up to one minion unit and up to one minion solo
  2. For every 20 points of Praetorian and Cataphract models/units you get one free command attachment or one Tyrant Commander & Standard Bearer
    • Free models don't count towards the points limit.
  3. Skorne warrior models gain "optional Take Down". (Take Down (Theme version) - Models disabled in melee by this model cannot use Tough. Models boxed in melee by this model can be RFP'd if you so choose.)
  4. Gain +1 to starting roll

Recent Changes[edit]

Thoughts on this Theme Force[edit]

Masters of War in a Nutshell[edit]

This is an incredibly flexible list, and can be played as anything from a cataphract-and-minion gunline to the (more common) melee infantry mob. The current limitation to it is that there are only a tiny handful of free possibilities (the Tyrant Commander & Standard Bearer, and command attachments for the Cataphract Cetrati, Praetorian Swordsmen, and Praetorian Karax).

With all the Remove From Play effects it's an excellent counter to the notorious Cryx Ghost Fleet or various other recursion effects.

A quick note on sportsmanship. Though your warriors' attacks can RFP a model, it is not the same as having RFP on them all the time. In the spirit of fair play always inform your opponent whether or not you'll use the RFP feature. If you miss that, they can assume that the model was destroyed and not removed from play, causing a whole lot of confusion (soul collecting, eligibility for revival, etc).

List Building Tips[edit]

This is far too flexible a theme force to have anything like a standard build (unlike e.g. The Exalted). Supreme Archdomina Makeda alone has effective lists ranging from two maximum units of Praetorian Ferox, Tyrant Rhadeim, a maximum unit of Cataphract Cetrati and two TyComs and Vorkesh for free to five maximum units of Praetorian Swordsmen all with Command Attachments, Vengeance, and protected by her Deflection. And the nostalgic will be bringing out the Fist of Halaak and playing Tyrant Xerxis with a huge mess of Cataphracts.

Still, some units stand out.

Casters of Note[edit]

Popular casters[edit]

Almost any infantry caster loves this list (other than Zaal; see below).

  • Supreme Archdomina Makeda loves this list to pieces. There are lots of great options for her; a couple are:
    • "Makeda 2 Kit-Kat"/Meowkeda (Makeda 2 with two full units of Ferox) was a very popular tournament list even before the theme. This way for each unit of Ferox you get a free TyCom
    • Spamming Praetorian Swordsmen to take advantage of Vengeance then using Deflection to prevent them being shot off the board.
  • Tyrant Xerxis is absolutely great with hordes of infantry, letting them move through each other and hit hard - all of which works superbly with Masters of War. The nostalgic can even put together a classic Fist of Halaak, getting free models rather than cut price Cataphracts.
  • Dominar Morghoul & Escorts have been waiting for this list for a long time. It has everything he wants including Aptimus Marketh - although he probably wants Bone Grinders as his minion unit.
  • Void Seer Mordikaar gets everything he wants except Void Spirits - but they get shot off the board thanks to threat ranges and Despoiler can make them.
  • Archdomina Makeda is a great and flexible warlock and this gives her a collection of extra boosts with things that work well with her.
  • Supreme Aptimus Zaal & Kovaas lose his Kovaas stuff but love to have high quality infantry to play with.

Unpopular casters[edit]

Other[edit]

Rules Clarifications[edit]

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)


Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)


Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.


Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.


Unit Attachments & free points



Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Theme - The Faithful Masses

  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)

Theme - The Ghost Fleet

  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.

Theme - Kriel Company

  • Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - Scourge of the Broken Coast

Theme - Slaughter Fleet Raiders

  • The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)

Theme - Clockwork Legions

  • If you attach a small-based model to a medium-based unit, it is no longer a medium-based unit and won't benefit from Vengeance.
  • However, it will regain Vengeance when the small base dies. Furthermore, the small base dying will trigger Vengeance.
  • (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category:Masters of War

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)