Theme - Llaelese Resistance

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Mercenary Theme Force

The beleaguered soldiers of the Llaelese Resistance are mercenaries only by necessity, taking contracts to help pay the enormous costs of their rebellion. Since the fall of Merywyn, many Llaelese noblemen have helped to fund the Resistance from exile. They leave field operations to individuals like the warcaster Ashlynn d’Elyse, who fights an endless war against the Khadorans who invaded her homeland and killed her father. To some, the likelihood of restoring Llael seems remote, and they have turned their attention to pure vengeance, willing to give their lives to force a reckoning.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Llaelese Resistance army can only include Mercenary models from the following list:

Allowed models Which includes
Last updated 2017.09
Any Llaelese warcaster.
The following named warcasters:
Non-character warjacks




Note: the Vanguard is a Llaelese warjack and will benefit from Pathfinder.

Llaelese models/Units
The following specific models.
Up to two non-character units from one of Cygnar, the Protectorate, or the Crucible Guard. Far too many to begin listing

Theme Force Bonuses[edit]

  • For every 20 points spent on units and solos you get a free solo or command attachment.
  • Up to two non-character units from Crucible Guard, Cygnar, or the Protectorate may be included as mercenaries. Both units must be from the same faction. These can include attachments
  • If Ace is included, it counts as a friendly Mercenary warjack instead of a Cygnar warjack. Only Caine3 can take Ace.
  • Llaelese models in this army gain Pathfinder.
  • Place a 5" AOE rubble terrain feature completely within 18" of the rear edge of the board. Also, you can deploy one solo completely in the AOE.

Thoughts on this Theme Force[edit]

Llaelese Resistance in a nutshell[edit]

The Llaelese Resistance is a theme force that allows Cygnaran, Protectorate, or Crucible Guard units to be taken as Llaelese Mercenary models and also gives Llaelese models Pathfinder.

The Resistance is a very cool theme with excellent benefits, tons of non-faction options and a couple drawbacks. Near army-wide pathfinder is outstanding, especially on Storm Lances or Vengers. Being penalized for bringing a large battlegroup isn't. The force is also awaiting more Llaelese releases as your Protectorate or Cygnar units can only take up so many of your points before you're left with Thorn Gun Mages, Devil Dogs and Blythe and Bull to round things out.

Theme's strengths & Playing to them[edit]

Major Harrison Gibbs is the anchor of this theme granting Reposition 3" to all Llaelese models within 7" of him, and since those models have Pathfinder, that's quite a lot of maneuverability. This is obviously very strong with Trenchers, which can then make clouds and back out of them if you position him very carefully. He is probably the first of your three solos. The second is Ragman because he's your only ARM debuff, and he can walk 9" with Gibbs's help. You're spoiled for choice on the last free solo.

Thorn Gun Mages with Pathfinder are able to make good use of their Prowl ability, which helps justify their high cost.

The rubble is helpful on the advance and it lets you put Gibbs out in front of your Trenchers to make the cloud wall easier to pull off.

If you're playing Ashlynn, it should always be in this theme since she gets Pathfinder with rubble to hang out in and some compelling targets for Quicken to go with her Trencher cloud wall. She is a below average warcaster in Irregulars, but quite strong in this theme.

Crosse2 wants a lot of cheap bodies to give him souls for his gun via Lifebound, which this theme force provides if you spend one of your two picks on Holy Zealots. Also his feat grants Ghostly so the pathfinder perk is of less value for him.

Macbain does not personally benefit from this theme, but might be seen running Trencher Commandos, Daughters or Rangers with Countermeasure on them. He is also often run with Choir, Zealots and a Galleon plus a bunch of heavies

Then there is the curious case of Caine3, who is compelling when paired with the Choir of Menoth, but awaits the release of a good ranged light for Mercenaries to exploit this. If one ever does come out, finding the right balance between battle group points and unit points to get free solos will be key, and it remains to be seen if the Choir will even be worth it.

Theme's weaknesses and Mitigating them[edit]

Limited range of warcasters. Limited Llaelese unit and warjacks selections. Only 3 possible free solos vs. 4 in Irregulars and none above 5 points. Taking lots of warjacks with Caine3 (or any caster) costs you free solos. Steelhead Halberdiers, Kayazy Eliminators, Aiyana and Holt, Orin Midwinter, Lanyssa Ryssyl and Eiryss1 are not allowed. Low model count until more Llaelese units come out. Limited options for heavy hitters

Build your army to take advantage of theme benefits, bring Gibbs, Ragman, some heavy hitting units and make sure you have enough Magic Weapon from your units and you won't be missing much.

List Building Tips[edit]

If you're trying to maximise points the most expensive free models you can get are the command attachments for Trencher Infantry, Stormblade Infantry, or Knights Exemplar as well as Eilish and Taryn. But there are enough good 4 point solos that this isn't really a factor.

Casters of Note[edit]

Ashlynn and a bunch of Llaelese models just pile on the combos.



Released in the Northkin CID (2017.07 ish)

Rules Clarifications[edit]

Rules Clarification : Pathfinder      (Edit)

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)

Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless of what the "Allowed models" are. (Infernal Ruling)
    • If you do, that Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)

Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)

Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.

Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)

Unit Attachments & free points

Theme - Black Industries

  • Carapace only applies to Cryx heavy warjacks, and not to Merc warjacks. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category: Llaelese Resistance

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)