Theme - Llaelese Resistance

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Mercenary Theme Force

The beleaguered soldiers of the Llaelese Resistance are mercenaries only by necessity, taking contracts to help pay the enormous costs of their rebellion. Since the fall of Merywyn, many Llaelese noblemen have helped to fund the Resistance from exile. They leave field operations to individuals like the warcaster Ashlynn d’Elyse, who fights an endless war against the Khadorans who invaded her homeland and killed her father. To some, the likelihood of restoring Llael seems remote, and they have turned their attention to pure vengeance, willing to give their lives to force a reckoning.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Llaelese Resistance army can only include Mercenary models from the following list:

Allowed models Which includes
Last updated 2018.03
Any Llaelese warcaster.
The following named warcasters:
Non-character warjacks

Light

Heavy

Colossal

Note: the Vanguard is a Llaelese warjack and will benefit from Pathfinder.

Llaelese models/Units

Note: There are a few Llaelese models in Crucible Guard which are not part of this theme force, because they're not Mercenary models.

The following specific models.
Up to two non-character units from one of Cygnar, the Protectorate, or the Crucible Guard.

Note: The two units have to be from the same Faction.

Cygnar Protectorate Crucible Guard

Theme Force Bonuses[edit]

  • For every 20 points spent on units and solos you get a free solo or command attachment.
  • Up to two non-character units from Crucible Guard, Cygnar, or the Protectorate may be included. They are treated as Llaelese Mercenary models instead of their original Faction (so will get the Pathfinder perk). They can include attachments.
  • If Ace is included, it counts as a friendly Mercenary warjack instead of a Cygnar warjack. Only Caine3 can take Ace.
  • Llaelese models in this army gain Pathfinder.
  • Place a 5" AOE rubble terrain feature completely within 18" of the rear edge of the board. Also, you can deploy one solo completely in the AOE.


Thoughts on this Theme Force[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Llaelese Resistance in a nutshell[edit]

The Resistance is a very cool theme with excellent benefits, tons of non-Merc options, and only a couple drawbacks. Near army-wide pathfinder is outstanding, especially on Storm Lances or Vengers. Being penalized for bringing a large battlegroup isn't. The force is also awaiting more Llaelese releases as your non-Merc units can only take up so many of your points before you're left with spending the rest on Thorn Gun Mages, Devil Dogs, or Blythe and Bull to round things out.

Theme's strengths & Playing to them[edit]

The themes main strength is maneuverability, with lots of pathfinder plus using Gibbs (your first free solo) handing out Reposition [3"] to all Llaelese models within 7" of him.

The second strength is the flexibility in list design by taking units from the non-Merc factions (see below for more advice). A good starting point is to consider units that traditionally really want pathfinder to excel, so hey let's give them pathfinder.

The rubble is helpful on the advance.

Theme's weaknesses and Mitigating them[edit]

Very limited range of warcasters, Merc units, and Merc warjacks to choose from. Popular Merc models such as Steelhead Halberdiers, Kayazy Eliminators, Aiyana and Holt, Orin Midwinter, Lanyssa Ryssyl and Eiryss1 are not allowed. Short version is, the theme has a low model count until more Llaelese units come out.

Only 3 possible free solos (vs. 4 in Irregulars) and none worth more than 5 points.

If you take lots of warjacks this will soon eat into your "free solos allotment". Especially for a battlegroup-orientated caster like Caine3.

No real heavy hitters - Ragman and Gorman can help with this, but you'll still need to choose units and jacks to pick up the slack.

Not having Aiyana means no easy access to Magic Weapons - but you could delve into Protectorate to fix that issue.

For some strange reason you can't take any Steelheads, despite their being a LLaelese Steelhead Solo that's only worth taking with some Haliberdiers in tow.

List Building Tips[edit]

If you're trying to maximise points the most expensive free models you can get are the command attachments for Trencher Infantry, Stormblade Infantry, or Knights Exemplar; or Eilish and Taryn. But there are enough good 4 point solos that this isn't really a factor.

  • Ragman shouls be your 2nd free solo because he's your only ARM debuff. Also, with Gibbs' help, he can walk 9" and still apply Death Field.
  • Thorn Gun Mages with Pathfinder are able to make good use of their Prowl ability, which helps justify their high cost.

Cygnar options[edit]

  • Trencher Infantry can cloud wall and Reposition out with Gibbs. Gibbs can be the solo in the rubble to help start that working sooner.

Protectorate options[edit]

  • Choir of Llael is an interesting option, but sadly Mercs lack the sort of warjacks that would really make it truly worthwhile.

Crucible Guard options[edit]

Placeholder.

Casters Thoughts[edit]

If you're playing Ashlynn, it should always be in this theme since she gets Pathfinder, rubble to hang out in, and some compelling targets for Quicken to go with her Trencher cloud wall. She is a below average warcaster in Irregulars, but quite strong in this theme.

Crosse2 wants a lot of cheap bodies to give him souls for his gun via Lifebound, which this theme force provides if you spend one of your two picks on Holy Zealots. Alas his feat grants Ghostly which is somewhat wasted with the pathfinder perk.

Macbain does not personally benefit from this theme, but might be seen running Trencher Commandos, Daughters, or Rangers with Countermeasure on them. He is also often run with Choir, Zealots and a Galleon plus a bunch of heavies.

Then there is the curious case of Caine3, who is compelling when paired with the Choir of Menoth, but awaits the release of a good ranged light for Mercenaries to really exploit this. If one ever does come out, finding the right balance between battlegroup points and unit points to get free solos will be key, and it remains to be seen if the Choir will even be worth it.

Other[edit]

Trivia[edit]

Released in the Northkin CID (2017.07 ish)

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Pathfinder      (Edit)

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)


Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)


Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.


Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.


Unit Attachments & free points



Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Theme - The Faithful Masses

  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)

Theme - The Ghost Fleet

  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.

Theme - Kriel Company

  • Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - Scourge of the Broken Coast

Theme - Slaughter Fleet Raiders

  • The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)

Theme - Clockwork Legions

  • If you attach a small-based model to a medium-based unit, it is no longer a medium-based unit and won't benefit from Vengeance.
  • However, it will regain Vengeance when the small base dies. Furthermore, the small base dying will trigger Vengeance.
  • (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category: Llaelese Resistance

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)