Theme - Jaws of the Wolf
Khador Theme Force
The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats. A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.
- 1 Theme Rules
- 2 Thoughts on this Theme Force
- 3 Other
Theme Force Restrictions
A Jaws of the Wolf army can only include models from the following list:
|Allowed models|| Which includes |
Last updated 2017.03
|Khador warcasters||Too many to bother listing|
| Non-character warjacks
||Too many to bother listing|
|Battle Mechanik models/units|
|Yuri the Axe|
|Greylord Forge Seer|
Theme Force Bonuses
- For every 25 points of warjacks in this army, you can add one command attachment or non-character solo to the army free of cost.
- Battle Mechaniks units in the army gain Reposition . (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
- Enemy warrior models, warjacks and warbeasts lose Advance Deployment.
Thoughts on this Theme Force
Theme - Jaws of the Wolf in a nutshell
Jaws of the Wolf focuses on the mainstay of Khador armies in mk3: The Warjacks. Grabbing as many as you can will reward you with free solos, like the Widowmaker Marksman and the Greylord Forge Seer, which dedicated jack forces would be taking anyway.
The other side of the coin to this theme, are the infantry options, comprised of Khador's Stealth and Advance Deployment units. It is quite possible to run an army entirely made up of stealth models. Lastly, never underestimate the power of denying Advance Deployment to your opponent.
Combos & Synergies
- Reposition on the Mechanics allow for more mechanics to get into base to base with a damaged jack to repair without clogging the Jacks ability to move after.
- Free Forgeseers... need I say more?
Drawbacks & Downsides
This theme, despite having a focus on Warjacks, doesn't grant them any direct benefits (like Advance Move granted by the Winter Guard Kommand). It "only" hands out free support solos and improves the maneuverability of Battle Mechanics. Players should decide for themselves whether that and the denied deployment is worth giving up on mercenary and out-of-theme support or not.
Tricks & Tips
To get most out of the theme benefits, the vast majority of your list will be composed of Jacks, taking the best solos available as free benefits. Battle Mechanics should be taken to fill out the army and provide repair for the large number of Jacks and few Man-O-War solos included.
Example: Karchev the Terrible +30WP
- 2x Devastators 28p
- 2x Destroyers 28p
- 2x Juggernauts 24p
- 2x Marauders 20p
- Max Battle Mechanics 5p
-Battle Mechanic UA (Free)
- 2x Forge Seer (Free)
- Widowmaker Marksman (Free)
8 heavy Jacks plus Karchev himself totaling 100p exactly; that's 4 free solos (at 4p each) with exactly enough points to get a single unit of Mechanics. Khadoran Jack spam at its hight.
Another approach to building lists in this theme, would be to take advantage of the stealth models with high DEF stats. Kayazy are excellent at gumming up the opponent's slowed down army while your battlegroup gets into position to either line up the assassination or prepare for the attrition.
Example: Kommander Zoktavir, The Butcher Unleashed +22WP
- Behemoth 25p
- 2x Kodiak 26p
- Ruin 17p
- War Dog 3p
- Widowmaker Marksman (free)
- Kayazy Assassins (max) 15p
-Kayazy Assassin Underboss (free)
- Kayazy Eliminators 5p
- Kayazy Eliminators 5p
Originally released 2017.03
Rules Clarification : Theme Forces (Edit)
Models in this Theme Force
Refer to Category: Jaws of the Wolf
|Theme Forces (Edit)|
|Cryx||The Ghost Fleet - Infernal Machines||(Edit)|
|Cygnar||Storm Division - Heavy Metal - Sons of the Tempest||(Edit)|
|Khador||Winter Guard Kommand - Legion of Steel - Jaws of the Wolf||(Edit)|
|Protectorate of Menoth||The Creator's Might - Guardians of the Temple - Exemplar Interdiction||(Edit)|
|Retribution of Scyrah||Forges of War - Defenders of Ios - Shadows of the Retribution||(Edit)|
|Mercenaries||Hammer Strike - The Kingmaker's Army - Operating Theater||(Edit)|
|Convergence of Cyriss||Destruction Initiative||(Edit)|
|Circle Orboros||The Bones of Orboros - The Devourer's Host - The Wild Hunt||(Edit)|
|Legion of Everblight||Ravens of War - Children of the Dragon - Oracles of Annihilation||(Edit)|
|Skorne||Winds of Death||(Edit)|
|Trollbloods||Band of Heroes - Power of Dhunia||(Edit)|
|Minions||The Blindwater Congregation - The Thornfall Alliance||(Edit)|
|Grymkin||Dark Menagerie - Bump in the Night||(Edit)|