Theme - Jaws of the Wolf

From Battle College
Jump to: navigation, search

Khador Theme Force

The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats. A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Jaws of the Wolf army can only include models from the following list:

Allowed models Which includes
Last updated 2017.03
Khador warcasters Too many to bother listing
Non-character warjacks
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Torch with Strakov, etc)
Too many to bother listing
Battle Mechanik models/units
Kossite models/units
Kayazy models/units
Widowmaker models/units
Various solos:
  • Yuri the Axe
  • Greylord Forge Seer solos
  • Manhunter solos
  • War Dog solos

Theme Force Bonuses[edit]

  • For every 25 points of warjacks in this army, you can add one command attachment or non-character solo to the army free of cost.
  • Battle Mechaniks units in the army gain Reposition [3]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
  • Enemy warrior models, warjacks and warbeasts lose Advance Deployment.

Thoughts on this Theme Force[edit]

Theme - Jaws of the Wolf in a nutshell[edit]

Jaws of the Wolf focuses on the mainstay of Khador armies in mk3: The Warjacks. Grabbing as many as you can will reward you with free solos, like the Widowmaker Marksman and the Greylord Forge Seer, which dedicated jack forces would be taking anyway.

The other side of the coin to this theme, are the infantry options, comprised of Khador's Stealth and Advance Deployment units. It is quite possible to run an army entirely made up of stealth models. Lastly, never underestimate the power of denying Advance Deployment to your opponent.

Theme Strengths & Playing to them[edit]

  • More than anything else, this theme list makes playing lots of warjacks more viable across the board, and largely does so regardless of who you choose as your caster.
  • Reposition on the Mechanics allow for more mechanics to get into B2B with a damaged jack to repair it, then move out of the jack's way before it activates.
  • Free Forge seers provide your warjacks with extra focus through their empower spell, and if you marshall a warjack to them, their drive also makes all the warjack's weapons magical and blessed. You're playing a list that is probably going to be warjack heavy, so you would be foolish not to take free models that make your warjacks significantly better.
  • No advance deploy is a cool bonus, but entirely dependent on what your opponent has brought with regards to it being great or irrelevant. You do have the satisfaction of being sure though that they will have to deploy everything normally.

Theme weaknesses & Mitigating them[edit]

This theme, despite having a focus on Warjacks, doesn't grant them any direct benefits (like Advance Move granted by the Winter Guard Kommand). It "only" hands out free support solos and improves the maneuverability of Battle Mechanics. Players should decide for themselves whether that and the denied deployment is worth giving up on mercenary and out-of-theme support or not.

List Building Tips[edit]

To get most out of the theme benefits, the vast majority of your list will be composed of Jacks, taking the best solos available as free benefits. Battle Mechanics should be taken to fill out the army and provide repair for the large number of Jacks and few Man-O-War solos included. Remember to try and get as close to multiples of 25 for your jacks in order to be more efficient with getting free solos.

At a bare minimum, you should run 50 points of warjacks to gain the 2 free forge seers along with 3-5 warjacks.

Example of a Jack-heavy list
8 heavy Jacks plus Karchev himself totaling 100p exactly; that's 4 free solos (at 4p each) with exactly enough points to get a single unit of Mechanics. Khadoran Jack spam at its height.

Another approach to building lists in this theme, would be to take advantage of the stealth models with high DEF stats. Kayazy are excellent at gumming up the opponent's slowed down army while your battlegroup gets into position to either line up the assassination or prepare for the attrition.

Example of a Stealth-heavy list
Add text here


Because the list encourages warjack play, but also provides the Forge Seers needed to support more warjacks essentially for free, nearly every caster can run this theme list well. Even if your caster is more focused on the infantry portion of the list, the Warjacks will essentially be able to run themselves more effectively, which is good in itself. As such it is easier to point out the casters that don't have any synergy with the theme:

  • Zerkova2: Zerkova 2 works much better with far more greylords and offers nothing to the models available in this theme.

On the flipside, the casters that will make the most of this are invariably the ones who already have good synergy with Warjacks, like Butcher1, Harkevich, Karchev, Kozlov, Malakov2, Sorscha2, and Vlad1.



Originally released 2017.03

Rules Clarifications[edit]

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. Click here for a detailed explanation
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended.
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)

Rules Clarification : Theme Forces    (Edit)

  • Bonus - One [X] gains [Y]
    • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
    • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
      • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
    • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
      • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
  • Theme Forces, free models, and Specialists in Steamroller
    • When you make substitutions to your list, you need to double-check that you haven't removed something that allows you to take free models.
    • If you have, then you either need to remove those free models, or pay full points cost for them.
  • Unit Attachments & free points
  • Specific Themes
    • Refer to each theme to see if there is anything totally specific to that theme.

Models in this Theme Force[edit]

Refer to Category: Jaws of the Wolf

Other themes[edit]

Theme Forces (Edit)
Cryx The Ghost Fleet - Infernal Machines - Dark Host - Black Industries (Edit)
Cygnar Storm Division - Heavy Metal - Sons of the Tempest - Gravediggers (Edit)
Khador Armored Korps - Winter Guard Kommand - Legion of Steel - Jaws of the Wolf - Wolves of Winter (Edit)
Protectorate of Menoth The Creator's Might - Guardians of the Temple - Exemplar Interdiction (Edit)
Retribution of Scyrah Forges of War - Defenders of Ios - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Circle Orboros Secret Masters (Unreleased) - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Legion of Everblight Ravens of War - Children of the Dragon - Oracles of Annihilation (Edit)
Skorne Imperial Warhost - Winds of Death - Disciples of Agony (CID) - The Exalted (Edit)
Trollbloods Band of Heroes - Power of Dhunia - Storm of the North (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)