Theme - Jaws of the Wolf

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Theme - Jaws of the Wolf
Khador Theme Force

The deployment of warjack-heavy forces to eliminate hard targets is a standard response to military threats. A common Khadoran tactic involves augmenting such forces with a contingent of scouts who venture ahead to ensure the slow and steady column of Khadoran steel reaches its target intact. Once engaged, the warjacks rely on overwhelming strength and raw firepower to batter the enemy into submission.

Theme Rules[edit]

Theme Force Restrictions[edit]

A Jaws of the Wolf army can only include models from the following list:

Allowed models Which includes
Last updated 2017.03
Khador warcasters Too many to bother listing
Non-character warjacks
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Torch with Strakov, etc)
Too many to bother listing
The following character jacks
Battle Mechanik models/units
Kossite models/units
Kayazy models/units
Note: They don't count against your "Up to one Merc unit" allowance
Widowmaker models/units
The following specific models
Up to one mercenary unit and one mercenary solo. Too many to bother listing

Theme Force Bonuses[edit]

  • This army can include one Mercenary solo and one Mercenary unit that will work for Khador.
    • These models/units can be included even if they have the Partisan [Khador] rule.
    • Mercenary units can have attachments.
  • For every 25 points of Khador warjacks in this army, you can add one command attachment or Khador solo to the army free of cost.
  • Battle Mechaniks units in the army gain Reposition [3]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)
  • Enemy models lose Ambush.

Recent Changes[edit]

2017.09 Themeopocalypse

Gained access to mercs.
You can take Yuri as the free solo (used to be limited to non-characters)
The final benefit changed to enemies losing Ambush (used to be they lost Advance Deployment).

Thoughts on this Theme Force[edit]

Theme - Jaws of the Wolf in a nutshell[edit]

Jaws of the Wolf focuses on the mainstay of Khador armies in mk3: The Warjacks. Grabbing as many as you can will reward you with free solos, like the Widowmaker Marksman and the Greylord Forge Seer, which dedicated jack forces would be taking anyway.

The other side of the coin to this theme, are the infantry options, comprised of Khador's Stealth and Advance Deployment units. It is quite possible to run an army entirely made up of stealth models. Lastly, never underestimate the power of denying Advance Deployment to your opponent.

  • More than anything else, this theme list makes playing lots of warjacks more viable across the board, and largely does so regardless of who you choose as your caster.
  • Reposition on the Mechanics allow for more mechanics to get into B2B with a damaged jack to repair it, then move out of the jack's way before it activates.
  • Free Forge seers provide your warjacks with extra focus through their empower spell, and if you marshall a warjack to them, their drive also makes all the warjack's weapons magical and blessed. You're playing a list that is probably going to be warjack heavy, so you would be foolish not to take free models that make your warjacks significantly better.
  • No Ambush is a cool bonus, but entirely dependent on what your opponent has brought with regards to it being great or irrelevant. You do have the satisfaction of being sure though that they will have to deploy everything normally.


Quote marks.png

Tim Banky, Professional Tournament Winner
To my way of thinking, there are about 4 archetypes of list types:

  1. Winter Guard Kommand (Gunline, combined arms capacity)
  2. Jaws of the Wolf (Heavy warjacks, supporting variable threat ranges)
  3. Legion of Steel (Melee-centric, high-damage infantry & board denial based pieces)
  4. Vlad2 (Multiple combined arms vectors, threat saturation)

JotW is something of a shark: it doesn't need to evolve much to meet the changing meta, because it has always been an incredible predator. Leveraging Khador's greatest MK3 strength - aggressively costed warjacks - and supporting them with disruptive and fast moving pieces like Widowmakers and Kayazy assassins, this list aims to win the long attrition game without giving up board presence or scenario pressure at all. Hands down the best jack marshals in the game grant key ranged pieces like Behemoth or Destroyers magical weapons. Despite the appearance of skew, this list packs robust combined arms tools, albeit almost universally on an ARM20 chassis.

The primary weaknesses of this list are speed and one-dimensionality (too much high-ARM).

  • Buffing speed, we see Harkevich, Karchev, Butcher3, and even Vlad1.
  • Dimensionality is almost always going to be a list weakness - enemy lists that are built singlemindedly to crack armor are going to beat a list whose major strength is armor. However one solution are Irusk2 builds focused around more Kayazy in the core list offer tools for this.

JotW is where I look to start a lot of Khador pairings, as it often wants a complimentary pair more than most lists. In some ways it can dictate what an opponent drops more than anything else, so it takes a fair bit of mental real estate in the pairing process. As the meta shifts toward more infantry this list grows in objective strength, but also starts suffering from it's natural predator - butt loads of weapon masters. Consider Kodiaks as a solution to this trend.

Theme weaknesses & Mitigating them[edit]

This theme, despite having a focus on Warjacks, doesn't grant them any direct benefits (like Advance Move granted by the Winter Guard Kommand). It "only" hands out free support solos and improves the maneuverability of Battle Mechanics. Players should decide for themselves whether that and the denied deployment is worth giving up on mercenary and out-of-theme support or not.

List Building Tips[edit]

To get most out of the theme benefits, the vast majority of your list will be composed of Jacks, taking the best solos available as free benefits. Battle Mechanics should be taken to fill out the army and provide repair for the large number of Jacks and few Man-O-War solos included. Remember to try and get as close to multiples of 25 for your jacks in order to be more efficient with getting free solos.

At a bare minimum, you should run 50 points of warjacks to gain the 2 free forge seers along with 3-5 warjacks.

Example of a Jack-heavy list
+30
28
28
24
20
5
Free
Free
Free
8 heavy Jacks plus Karchev himself totaling 100p exactly; that's 4 free solos (at 4p each) with exactly enough points to get a single unit of Mechanics. Khadoran Jack spam at its height.

Another approach to building lists in this theme, would be to take advantage of the stealth models with high DEF stats. Kayazy are excellent at gumming up the opponent's slowed down army while your battlegroup gets into position to either line up the assassination or prepare for the attrition.


Example of a Stealth-heavy list
+22
25
26
17
3
Free
15
Free
10
Add text here

Casters of Note[edit]

The casters that will make the most of this theme are the ones who are already good at running warjacks, namely: Butcher1, Harkevich, Karchev, Kozlov, Malakov2, Sorscha2, and Vlad1.

In saying that though, given that the theme allows you to take Forge Seers that then let you support more warjacks essentially for free, nearly every caster can run this theme list reasonably well. As such it is easier to point out the casters that don't have any synergy with the theme:

  • Zerkova2: Zerkova 2 works much better with far more Greylords and offers nothing to the models available in this theme.


Other[edit]

Trivia[edit]

Originally released 2017.03

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. (Infernal Ruling) See also this article for a detailed explanation.
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended. (Infernal Ruling)
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)

Rules Clarification: Theme Forces     (Edit)
Warning: This is a long one.

Mercenaries and Partisans
  • When you take a Partisan Mercenary, it counts as your Faction. However this doesn't increase the number of total mercenaries allowed. (Infernal Ruling)
    • Exception: If the Partisan Mercenary is explicitedly listed as one of the models you can take in the theme (such as Cephalyx in Cryx's Black Industries theme), then you can take the full FA plus your "up to one Merc" allotment. (Infernal Ruling)
  • Sometimes a specific Mercenary/Minion model/unit will gain a theme benefit of "If this model is included, it counts as a Faction model" (such as Greygore in Kriel Company). In this case, the model/unit might or might not count against your "up to one merc" limit:
    • If that Merc is in the list of models explicitly allowed (such as Savio in Storm Division), they won't count against your "up to one Merc" allowance.
    • If that Merc isn't in the list, (such as the Devil's Shadows in Slaughter Fleet Raiders), they will count against your "up to one Merc" allowance.
  • Partisans will count towards any relevant free points. For instance, Nyss will count twoards the "20 points of Retribution units" in the Defenders of Ios theme. (Infernal Ruling)
  • Partisans can be eligible to be taken as free choices. For instance, Erysis1 can be taken as a free solo in the Legion of Dawn theme. (Infernal Ruling)


Mercenaries and Ranking Officers

  • If you can include a Merc unit, and its attachments, then you can attach a Ranking Officer. This is true regardless whether or not that Ranking Officer is on the list of "Allowed models" . (Infernal Ruling)
  • Adding a Ranking Officer to a Merc unit doesn't increase the number of Merc units you can take.
  • The Merc unit will count towards your "X points of [Faction] models/units" benefit (if your theme is worded that way). (Infernal Ruling)


Mercenary Warjacks, Warbeasts, & Companions

  • As per the errata to the core rules, if your "up to one Merc" ...
    • ... can take warbeasts/warjacks, then you can add warbeast(s)/warjack(s) (without exceeding your "up to one" allowance)
    • ... comes with a Companion model, then you'll get that Companion (without exceeding your "up to one" allowance)


Bonus - One [X] gains [Y]

  • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
  • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
    • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
  • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
    • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.


Theme Forces, free models, and Specialists/ADR in Steamroller

  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.


Unit Attachments & free points



Theme - The Bones of Orboros

  • Una1 cannot be taken in this theme (yet) due to the conflict between the theme's "Only Construct warbeasts allowed" and Una1's "Must take warbeasts with flight". There are no construct warbeasts with flight (yet). But if/when there is, then Una1 can be taken in this theme. (Infernal Ruling)

Theme - Call of the Wild

  • When it comes to other things that alter COST (such as Lamentation), follow basic maths: Double/halve first, then add/subtract.
  • Due to the way Tanith's feat is worded, during her feat turn the COST of animi cannot drop below 1. (Infernal Ruling)

Theme - The Faithful Masses

  • A Mercenary unit with an Attendant Priest does count as Protectorate unit for the purpose of calculating points for free cards. There is a bug in Warroom that prevents it counting properly. (Staff Ruling)

Theme - The Ghost Fleet

  • The "free solo" can be any kind of solo, it doesn't have to be a Revenant solo.

Theme - Kriel Company

  • Greygore/Dannon count against your "up to one Minion unit" allowance. (Infernal Ruling)

Theme - Llaelese Resistance

  • It is 2 Cruicible or 2 Cygnar or 2 Menoth.
    You can't take more than 2, and you can't mix and match from multiple Factions. (Infernal Ruling)

Theme - Scourge of the Broken Coast

Theme - Slaughter Fleet Raiders

  • The Devil's Shadows Mutineers count against your "up to one Mercenary unit" allowance. (Infernal Ruling)

Theme - Clockwork Legions

  • If you attach a small-based model to a medium-based unit, it is no longer a medium-based unit and won't benefit from Vengeance.
  • However, it will regain Vengeance when the small base dies. Furthermore, the small base dying will trigger Vengeance.
  • (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category: Jaws of the Wolf

Other themes[edit]

Theme Forces (Edit)
Cygnar Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division (Edit)
Protectorate of Menoth The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple (Edit)
Khador Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter (Edit)
Cryx Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders (Edit)
Retribution of Scyrah Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance (Edit)
Convergence of Cyriss Destruction Initiative - Clockwork Legions (Edit)
Crucible Guard Magnum Opus - Prima Materia (Edit)
 
Trollbloods Band of Heroes - Kriel Company - Power of Dhunia - Storm of the North (Edit)
Circle Orboros Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Skorne Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted (Edit)
Legion of Everblight Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance - Will Work for Food (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)