Theme - Hammer Strike

From Battle College
Jump to: navigation, search

This theme force is used to field the dwarf and ogre alliance of the Rhulfolk.

Theme Rules[edit]

Theme Force Restrictions[edit]

Army can only include Mercenary models from the following list:

Theme Force Bonuses[edit]

Thoughts on this Theme Force[edit]

Here comes Ossrum and the Dwarves. No one else wants this list (and Ossrum gives up some interesting solos for it). But extended deployment zone, and heavies with Reposition (thank goodness the Gunbunnies don't!) are good things. Repositioning Horgenhold Artillery Corps is better.

Instead of running a heavy warjack in this theme is almost always better off trampling than repositioning.

List Building[edit]

The ways to maximise your free points are considered to be:

  • A free Artillery Corps for two min units of Forge Guard
  • A free Artillery Corps for an Artillery Corps and a full unit of Forge Guard (Min Forge Guard, Artillery, and Herne & Jonne if you want to save a point)
  • Two artillery corps free for two maximum and one minimum units of Forge Guard
  • Two artillery corps and a Bokur free for three maximum Forge Guard units, a unit of Tactical Arcanist Corps, and Herne & Jonne.

As can be seen the Forge Guard are considered far, far better than the Ogrun Assault Corps, the High Shields, or the TAC. And the Artillery Corps are considered a better freeby then a Bokur or Forge Guard Officer & Standard.



In Mk1 and Mk2 this was known as The Searforge Commission.

Rules Clarifications[edit]

Rules Clarification : Theme Forces    (Edit)

  • Bonus - Upkeeps already in play
    • Theme Forces that let warcasters/warlocks start the game with upkeeps already in play don't grant this benefit to Battlegroup Controllers (Journeymen and Lesser Warlock solos); because they are not warcasters/warlocks respectively.
  • Bonus - One [X] gains [Y]
    • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
    • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
      • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
    • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
      • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
  • Theme Forces, free models, and Specialists in Steamroller
    • Placeholder.
  • Unit Attachments & free points
  • Specific Themes
    • Refer to each theme to see if there is anything totally specific to that theme.

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. Click here for a detailed explanation
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended.
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)

Models in this Theme Force[edit]

Refer to Category:Hammer Strike

Other themes[edit]

Theme Forces (Edit)
Cryx The Ghost Fleet - Infernal Machines - Dark Host (Edit)
Cygnar Storm Division - Heavy Metal - Sons of the Tempest - Gravediggers (Edit)
Khador Winter Guard Kommand - Legion of Steel - Jaws of the Wolf (Edit)
Protectorate of Menoth The Creator's Might - Guardians of the Temple - Exemplar Interdiction (Edit)
Retribution of Scyrah Forges of War - Defenders of Ios - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Kingmaker's Army - Operating Theater (Edit)
Convergence of Cyriss Destruction Initiative (Edit)
Circle Orboros The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Legion of Everblight Ravens of War - Children of the Dragon - Oracles of Annihilation (Edit)
Skorne Winds of Death (Edit)
Trollbloods Band of Heroes - Power of Dhunia (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)