Theme - Dark Host
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Theme - Dark Host
Cryx Theme Force
Torn from the horrors of the void and given new forms in the bodies of the dead, banes are dark, sinister warriors in the service of Cryx. Far from mindless, they possess a military cunning mixed with an utter malevolence to life. Supported by potent necromancers, armies of horrifying banes beset the enemy like a tide of darkness and death.
- 1 Theme Rules
- 2 Thoughts on this Theme Force
- 3 Other
Theme Force Restrictions
A Dark Host army can only include Cryx models from the following list:
|Allowed models|| Which includes |
Last updated 2017.06
|Cryx warcasters||Too many to bother listing|
| Non-character warjacks
||Too many to bother listing|
|Various specific models.|| Solos
|Up to one Mercenary solo and one Mercenary unit||Too many to bother listing|
Theme Force Bonuses
- You may include one Mercenary solo and one Mercenary unit that will work for Cryx.
- These models can be included even if they have the Partisan [Cryx] rule.
- Mercenary units in this army can include attachments.
- For every full 20 points of units and battle engines in this army, you can add one CA or medium- or smaller-based solo to the army free of cost.
- Free models don't count towards the 20 points.
- Bane models gain Prowl. (Prowl - While concealed this model has stealth.)
- Before either player deploys models, you can place two 4" AOE dense fog terrain features completely within 20" of your table edge.
Thoughts on this Theme Force
Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.
Dark Host in a nutshell
Banes are the elite infantry of Cryx, and this allows you to field an entire force of them. Given that all Bane models have Ghostly, you're going to have the upper edge in terrain mitigation. You can also easily zip into concealment to gain Stealth (including the fog from the benefit).
Thoughts on the Dense Fog
Carefully read the different versions of stuff that ignores clouds/concealment/stealth. Often you'll be able to keep at least one of bonuses. For example:
- Eyeless Sight ignores everything.
- True Sight ignores the clouds for LOS and ignores Stealth, but doesn't ignore the +2 DEF you get from being in concealment.
- Ghost Shot ignores LOS and concealment, but you still have concealment which is enough to trigger Prowl & Stealth ... which Ghost Shot does not ignore.
Thanks to Prowl, running Banes into the clouds on Turn 1 is great protection vs shooting, whether it is Bottom-of-One shooting from advanced deployed stuff, or Top-of-Two shooting from stuff that ran into position last turn. But after Turn 1, your Banes should be advancing forwards as quick as possible and leave the clouds behind for your support and caster to hide in.
If you get choice of table edge, carefully review the terrain.
- If there is good terrain within 20", you can form a LOS-blocking bunker for your caster to hide in all game.
- If there is concealment-providing terrain at about 30", you can set-up a 'Leap Frog' strategy where your Banes run into the clouds round 1, then into terrain on round 2, for two rounds of Stealth.
- Or, considering that you have so much Ghostly, you may prefer to choose the table edge that makes the opposite side worst for your opponent.
Note: In SR2017, dense fog placed by theme forces does not expire per normal terrain rules. 
Theme's weaknesses and Overcoming them
- Low MAT - You're going to struggle vs high-DEF opponents
- Bane Lord Tartarus can help fix this, but you may want a caster that can help out too.
- Slow SPD - You're going to be peppered with ranged attacks on the way in. You'll probably be charged, rather than getting to charge.
- No ranged attacks
- If you want to snipe out annoying enemy solos, you'll need either Darragh, a Skarlock, or some arc nodes. Machine Wraiths can also make decent assassins against squishier support pieces.
List Building Tips
- Your first free solo should always be Bane Lord Tartarus.
- A Wraith Engine is almost mandatory in this list. It'll contribute to your free points, and help protect your Banes on the way in.
- It'll push Bane Warriors to ARM 17, which makes them decently durable vs the typical anti-infantry gun (that has POW 10), and almost immune to blast damage (typically POW 6 to 8).
- It'll push Bane Knights to a very respectable ARM 20 while in Wall of Steel, which is great vs everything except auto-one-wound attacks (such as Sniper).
- It'll also put Bane Riders to ARM 20 but that is less great because, being multi-wound models, your opponent is going to be gunning for them with high-POW weapons anyway.
- Darragh Wrathe is popular
- He can speed up your army with Death Ride and provide some much-needed magic offense.
- But at 9 points that can't be taken for free or contribute to your free points, he can be hard to justify sometimes.
- A Desecrator is a solid choice for your heavy warjack, as it gets bonus focus while it is near Bane models.
Casters of Note
- Pirate Queen Skarre Your army reaches absurd levels of hitting-power and ARM under her feat. Typically seen with Stalkers, Wraith Engines, Darragh Wrathe, and Bane Riders. The 4" Clouds can do a lot to keep her safe after feating. pSkarre has the best hit-buff in faction: Dark Guidance.
- Witch Coven of Garlghast & the Egregore Guns got you down? The Coven is the best delivery system in Cryx. Enemies will find themselves helpless when caught inside of Nightfall. They face a hard decision: allow Banes to charge first, or retreat their models and lose scenario presence.
- Bane Witch Agathia is in a weird place relative to this theme. On one hand, she is a Bane model so will gain Prowl. This can let her safely stand in the clouds all game. On the other hand, her feat and spells don't really do anything for Bane models and she can't take much of anything else.
- Released 2017.07
Rules Clarification: Theme Forces (Edit)
| Mercenaries and Partisans
Models in this Theme Force
Refer to Category: Dark Host
|Theme Forces (Edit)|
|Cygnar||Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division||(Edit)|
|Protectorate of Menoth||The Creator's Might - Exemplar Interdiction - The Faithful Masses - Guardians of the Temple||(Edit)|
|Khador||Armored Korps - Jaws of the Wolf - Legion of Steel - Winter Guard Kommand - Wolves of Winter||(Edit)|
|Cryx||Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders||(Edit)|
|Retribution of Scyrah||Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution||(Edit)|
|Mercenaries||Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance||(Edit)|
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|Circle Orboros||Call of the Wild - Secret Masters - The Bones of Orboros - The Devourer's Host - The Wild Hunt||(Edit)|
|Skorne||Winds of Death - Disciples of Agony - Imperial Warhost - Masters of War - The Exalted||(Edit)|
|Legion of Everblight||Children of the Dragon - Oracles of Annihilation - Primal Terrors - Ravens of War||(Edit)|
|Minions||The Blindwater Congregation - The Thornfall Alliance - Will Work for Food||(Edit)|
|Grymkin||Dark Menagerie - Bump in the Night||(Edit)|