Theme - The Creator's Might

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Protectorate Theme Force

The word of the Creator of Man is law, and by the will of the faithful his designs are made material. The clergy of the Protectorate march to war arrayed as an army worthy of Menoth, channelling the power of Menite relics that predate the priest-kings while chanting prayers drawn from holy writ and ancient inscriptions. Their mighty sanctified machines rumble across the battlefield to clash with those who would deny the glory of Menoth. great wheels bearing the weight of consecrated edifices grind ever onward, accompanied by the hymns of warpriests. In righteous splendour menoth's most devout servants go forth to battle blessed by his might.

Theme Rules[edit]

Theme Force Restrictions[edit]

A The Creator's Might army can only include Protectorate models from the following list:

Allowed models Which includes
Last updated 2017.03
Protectorate warcasters Too many to bother listing
Non-character warjacks
Note: Character warjacks can be taken, but only if bonded with their favourite warcaster (Eye of Truth with Malekus, etc)
Too many to bother listing
Avatar of Menoth
Vassal models/units
Choir(s) of Menoth
Visgoth Juviah Rhoven & Honor Guard
The Covenant of Menoth
Hierophant(s)
Initiate Tristan Durant
Wrack(s)
Protectorate Battle Engines

Theme Force Bonuses[edit]

  • For every 25' points of warjacks and battle engines, you gain either a free solo or three free Wracks.
  • Friendly models/units can begin the game affected by the upkeep spells of models in this army.
    • These spells and their targets must be declared before either player deploys any models.
    • Models in this army do not have to pay to upkeep their spells during your first turn of the game.
    • Applies to Battlegroup Controllers
  • Solos and the Choir of Menoth gain Reposition [3"]. (Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.)

Recent Changes[edit]

2017.06 Errata

Battlegroup Controllers now benefit from free upkeeps.


Thoughts on this Theme Force[edit]

The Creator's Might in a Nutshell[edit]

This is an All Jacks All The Time theme force. If you wanted an almost all jack army (e.g. with High Allegiant Amon Ad-Raza) it's basically free points. If you wanted to screen your jacks with something other than a Choir of Menoth then it might be less useful.

Theme strengths & Playing to them[edit]

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Theme weanesses & Mitigating them[edit]

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List-Building Tips[edit]

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Casters of Note[edit]

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Other[edit]

Trivia[edit]

Released 2017.01

Rules Clarifications[edit]

Rules Clarification : Theme Forces    (Edit)

  • Bonus - One [X] gains [Y]
    • If you need to choose which models get your theme bonus, then you do this choice after deployment. (Infernal Ruling)
    • An example is how Winter Guard Kommand gives Advance Move to one-warjack-of-your-choice-per-WG-unit.
      • In comparison, Destruction Initiative gives all Servitors the Shield Guard ability so you don't need to "make" a choice.
    • You should still write on your army list how many of these bonuses you get to hand out, though, so your opponent can clearly see. (Infernal Ruling)
      • ie at the bottom of your list, you'd write "3 warjacks gain Advance Move" but you don't need to state which three are going to get the bonus.
  • Theme Forces, free models, and Specialists in Steamroller
    • When you make substitutions to your list, you need to double-check that you haven't removed something that allows you to take free models.
    • If you have, then you either need to remove those free models, or pay full points cost for them.
  • Unit Attachments & free points
  • Specific Themes
    • Refer to each theme to see if there is anything totally specific to that theme.

Rules Clarification : Reposition      (Edit)

  • Models out of formation cannot move via Reposition. Refer to the "Out of Formation" rules in the core rulebook.
  • You cannot trigger abilities that occur "at the end of activation" (such as Sprint) after resolving Reposition, because your activation has ended. Click here for a detailed explanation
  • You cannot trigger abilities that occur "at any time" (such as Go To Ground) during a Reposition. Because you can't trigger it while moving, and after moving your activation has ended.
    • This holds true even if it's a unit with multiple Reposition moves. (Infernal Ruling)

Models in this category[edit]

Refer to Category: The Creator's Might

Other themes[edit]

Theme Forces (Edit)
Cryx The Ghost Fleet - Infernal Machines - Dark Host (Edit)
Cygnar Storm Division - Heavy Metal - Sons of the Tempest - Gravediggers (Edit)
Khador Winter Guard Kommand - Legion of Steel - Jaws of the Wolf (Edit)
Protectorate of Menoth The Creator's Might - Guardians of the Temple - Exemplar Interdiction (Edit)
Retribution of Scyrah Forges of War - Defenders of Ios - Shadows of the Retribution (Edit)
Mercenaries Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater (Edit)
Convergence of Cyriss Destruction Initiative (Edit)
 
Circle Orboros Secret Masters (Unreleased) - The Bones of Orboros - The Devourer's Host - The Wild Hunt (Edit)
Legion of Everblight Ravens of War - Children of the Dragon - Oracles of Annihilation (Edit)
Skorne Imperial Warhost - Winds of Death - Disciples of Agony (CID) - The Exalted (Unreleased) (Edit)
Trollbloods Band of Heroes - Power of Dhunia - Storm of the North (Edit)
Minions The Blindwater Congregation - The Thornfall Alliance (Edit)
Grymkin Dark Menagerie - Bump in the Night (Edit)