Sylys Wyshnalyrr, The Seeker

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Mercenary, & Retribution Partisan, Seeker Character Solo

An Iosan scholar well versed in the arcane arts, Sylys Wyshnalyrr barters his talents to the armies of the Iron Kingdoms in exchange for access to their libraries and safe passage across their lands. Given Sylys’ attention, even the most puissant warcaster would find his own sorcerous ability strengthened, gaining an invaluable edge in battle.

Basic Info[edit]

Sylys Wyshnalyrr, The Seeker
Sylys Wyshnalyrr
Base Size 30mm
SPD 6
MAT 5
DEF 13
ARM 13
CMD 5
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

Abilities[edit]

  • Mercenary - This model will work for Cygnar, Khador, & Retribution.
  • Partisan (Retribution of Scyrah) - When included in a Retribution of Scyrah army, this model/unit is a Retribution of Scyrah model/unit instead of a Mercenary model/unit.
  • Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can only have one model/unit attached to it.
  • Arcane Assist - If its warcaster/warlock is in this model's CMD range during your Control Phase, the warcaster/warlock can upkeep one spell for free.
  • Arcane Secrets (★ Action) - Target his warcaster. If it's in Sylys' CMD range, the caster gains an extra die on their next spell's attack and damage rolls, but removes the lowest die.
  • Spiritual Conduit - While its warcaster is in this model's CMD range, the warcaster gains +2" RNG on their non-channeled spells.

Thoughts on Sylys Wyshnalyrr, The Seeker[edit]

Sylys Wyshnalyrr, The Seeker in a nutshell[edit]

Sylys buffs your casters spell output. Between providing extra range, better accuracy and damage, and the potential for more focus to throw into spells, if you're planning on casting offensive spells most turns you should be seriously considering his inclusion. Walk him to wherever you expect your warcaster to finish their turn, use Arcane Secrets, and you're done.

Combos & Synergies[edit]

Arcane Secrets applies to all damage rolls for the spell it triggers on: all hits for a Chain Lightning would get the extra dice, as would all models hit by either template from Chain Blast.

Drawbacks and Downsides[edit]

  • He is squishy, and if engaged he can't effectively free himself from anything but the weakest models, so keep him as far back as possible, preferably with some cover or LOS-blocking terrain between him and enemy models.
  • His points cost is not negligible, so if your caster won't be casting many offensive spells it may be worth considering other attachments in his place.
  • There is a bit of an order-of-operations dilemma - you want Sylys to finish his move ...
    • within 5" of where your caster is (so you can use Arcane Secrets before activating the caster),
    • but also within 5" of where your caster will be (so you can use Arcane Assist next turn).
    • Also note that, since Arcane Secrets is a 'Target' ability, you have to be looking at your caster. So if you walk Sylys forwards to where your caster will be, you have to look back at the caster's current position, and this can expose Sylys' back arc. At best, with 180° vision, you'll be side-on to your enemy.

Tricks and Tips[edit]

Remember that Arcane Secrets triggers on the first spell your warcaster casts, not the first offensive spell. As a result it is possible to waste it on a spell that targets your own models, so remember to use your debuff or offensive spell first before buffing your own models.

Changes from Mk II[edit]

Sylys is essentially unchanged from Mk2, including the points value. If you liked and used him before, you probably still do.

  • Arcane Secrets RNG increased

Other[edit]

Trivia[edit]

  • Originally released in the Warmachine: Wrath expansion (2011)
  • The name Sylys Wyshnalyrr has led to a few nicknames over time. The most common is "Wish nailer".

How can I include this model in my army?[edit]

Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three ways:

  1. This model can be included in a pure Mercenary army.
  2. This model can be included in the following Faction armies:
  3. This model can be included in the following theme forces:

Other faction models[edit]

RetLogo.jpg

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Battlegroups
Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Goreshade4 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
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Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon
Moros
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
 
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Priest of Nyssor - Soulless Voidtracer

Aelyth Vyr - Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl

Battle Engines Arcantrik Force Generator
 
Theme Forces
Forges of War - Defenders of Ios - Shadows of the Retribution
RetMercLogo.jpg

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Retribution Mercenary Models/Units
Units Lady Aiyana & Master Holt
Solos Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan


MercenariesLogo.jpg

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Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon such as arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer latest errata).
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it can still damage Incorporeal models. They're not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack.
    The phrase "immune to non-magical damage" should be intrepreted as "immune to damage that doesn't include Damage Type: Magical" (not as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Partisan      (Edit)

  • This model is normally "friendly faction" to other mercenary models. However, when taken in the Partisan faction it is "friendly faction" to that faction and not to any other mercenaries that are in that force.
    • For instance, if you take Gallant in a Mercenary force he is "friendly faction" to, say, Reinholdt. But if you take them both in a Cygnar force then Gallant counts as a Cygnar model and is no longer "friendly faction" to Reinholdt.
  • Partisan Warcasters can be taken in faction theme forces. Refer to the main rulebook.

Rules Clarification : Attached      (Edit)

  • Attached models are not (normally) part of the warcaster's/warlock's battlegroup. (Infernal Ruling)
(You need the Companion rule to become part of the battlegroup).
  • Thus, attachments are not affected by battlegroup-only effects such as Energizer (unless they're a Companion).

Rules Clarification : Arcane Assist - None yet. (Edit)

Rules Clarification : Arcane Secrets      (Edit)

  • Arcane Secrets applies to the first spell your caster casts. So if you first cast a friendly buff (that doesn't have an attack/damage roll) then you'll completely waste Arcane Secrets.
  • You must discard the lowest die, even if you'd prefer to keep it in order to trigger a critical effect.

Rules Clarification : Spiritual Conduit - None yet. (Edit)