Stormsmith Stormcallers

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Stormsmith Stormcallers
Cygnar Stormsmith Solo

The Khadorans came over the hill and the sky lit up with lightning. You couldn't even hear them screaming over the thunder

Basic Info[edit]

Stormsmith Stormcallers
DEF 13
ARM 11
HP 1
Cost 5 1,7 point each
See also How to Read the statblock

Weapons and Attacks[edit]

  • Storm Strike - 10" range, POW 10 gun
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Damage Type: Electricity - This weapon does electricity damage.
    • Critical Disruption - On a critical hit, a warjack hit will lose all focus points. It also can't gain focus or channel spells for one round.
    • Stormcall - This weapon ignores cover, concealment, elevation, and stealth.
    • Surge (★ Attack) - Choose another Stormcaller within 20", then attack any two models between them.
    • Triangulation (★ Attack) - Choose two other Stormcallers within 20", then attack any three targets anywhere within the triangle between them.
  • Rod - 1" reach, P+S 7 melee weapon. Don't expect much from it.

Special Abilities[edit]

  • Immunity: Electricity - This model does not suffer electrical damage, and is ignored when determining lightning arcs.

Thoughts on Stormsmith Stormcallers[edit]

Stormsmith Stormcallers in a nutshell[edit]

Despite their look Stormcallers are best thought of as a type of veteran gun armed infantry who get to shoot stealth models. Two sets of Stormcallers cost as much as a veteran unit of six infantry and do roughly the same job other than that they can spread out much more (and indeed if they get to spread out things start getting interesting).

Combos & Synergies[edit]

  • Nemo2's Veteran Leader ability boosts their MAT to OK level, while their RAT to Gun Mage level in his CMD zone.
  • You can get them free in the Storm Division theme.

The Lightning Posse:

  • Firefly and Silver Line Stormguard for extra lightning damage (and Nemo3 on feat turn)
  • Storm Strider for extra accuracy, plus another source for Surge or Triangulation.
  • Stormblade Infantry's command attachment counts as a Stormsmith for special attacks. The Stormwall's Lightning Pods also count as one Stormsmith for these purposes.
  • They of course combo with each other. Your maximum allowance gives you nine of them - for about the price of a full unit of other models.

Drawbacks & Downsides[edit]

  • Very squishy targets.
  • Unless you bring them in theme for free, you must buy them in packs of 3, and then, their points cost might compete with a lot of other (and usually better) options.

Tricks & Tips[edit]

  • Stormcallers can be added to your army list in groups of 3 models. They are 3 separate solos (not a unit with 3 members).
  • Rangers, GMCA and aiming can all buff their accuracy (in Mk2 all of their attack was a ★ Attack). Unfortunately, most of these sources are not present in their theme forces. They're solos, so direct spells, like Deadeye may never worth on them.
  • If you run a couple of stormsmiths to set up triangulation you can get a lot more shots off.
    • Don't be afraid to run one behind enemy lines so the other two can stand still and aim during the triangulation.
  • Their greatest boon is ignoring Stealth, but they're also useful against models with Dig In and/or Incorporeal.



Theme Forces[edit]

Other faction models[edit]

Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege1 - Siege2
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1 - T. Warcaster Lieutenant
Marshals Runewood - Strangewayes - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - T. Cannon Crew - T. Chain Gun Crew - T. Commandos - T. Express Team - T. Long Gunners - T. Infantry - T. Mechaniks
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - T. Buster - T. Master Gunner - T. Patrol Dog - T. Warcaster Lieutenant
Runewood - Strangewayes - Maxwell Finn - Anson Hitch - Harlan Versh - Jakes1 - Bastian Falk - Gwen Keller - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines & Structures Storm Strider - Trencher Blockhouse
Theme Forces
Gravediggers - Heavy Metal - Sons of the Tempest - Storm Division
Merc cygnar.jpg


Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Eilish Garrity - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler

Rules Clarifications[edit]

RC symbol.png

Rules Clarification:  : Magical Damage      (Edit)
(Click Expand to read)

* The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Electricity - None yet. (Edit)

RC symbol.png

Rules Clarification : Disruption      (Edit)

  • If a model is disrupted, it cannot get focus for any reason. Whether the rule says 'allocate', 'gain', 'receive' or 'give' ... Disruption stops it all. (Infernal Ruling)
  • Despite being unable to channel spells, a warjack can still be the target of spells just fine.

Rules Clarification : Stormcall - None yet. (Edit)

RC symbol.png

Rules Clarification : Surge and Triangulation     (Edit)

  • If there aren't enough Stormcallers within 20" then you don't get to make any attacks at all. Measure before you declare the attack!
  • You need LOS to your target(s), but not to other Stormcallers.
  • In a Triangulation, all three Stormcallers must be within 20" of the other two. You can't string them out in a line 40" wide.