Stormfall Archers

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Stormfall Archers
Retribution Unit

Fluff text (copy from PP gallery)

Basic Info[edit]

Stormfall Archers
Stormfall Archers
DEF 13
ARM 13
HP 1
Cost 9
See also How to Read the statblock


  • Great Bow - 12" range, 3" AOE, POW 12 gun
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Brutal Shot - Gain an additional die on the damage die vs the model directly hit.
      • Snipe - This attack gains +4 RNG
      • Star Strike - This attack causes no damage, and does nothing on a miss. On a direct hit, all models in the AOE suffer Continuous Fire.
  • Sword - 0.5" reach, P+S 7 melee weapon


  • None

Analysis of Stormfall Archers[edit]

Stormfall Archers in a nutshell[edit]

The roundears have cannon crews and gun crews and sunburst crews. You've got archers.

Legolas and company have/are an offensive toolbox. Their RAT is kinda low, so it's more common than not to stand still to get the Aim bonus.

Combos & Synergies[edit]

The Archers' main drawback is their poor RAT. Anything that can fix it tags along nicely with them.

  • Lord Arcanist Ossyan - his gun is a built-in solution for RAT fixing, as well as his feat
  • Ravyn, Eternal_Light - so far your only caster with Snipe, and a feat which allows you to deliver very accurate Brutal Damage shots.
  • Rahn - Force Hammer can knock targets down, while Telekinesis increases the threat range by up to 2"
  • Issyria - her feat helps control your attack dice, and solves issues with Stealth.
  • Banshee and Arcantrik Force Generator- good sources for knockdown on your target
  • House Shyeel Magister - Combo Smite or Force Bolt can both knockdown as well
  • The Defenders of Ios theme gives them Reposition - excellent tool to move in once your targets is dead, or fall back if you failed to cause damage.

Drawbacks and Downsides[edit]

  • For a bunch of elite elven archers, their RAT is pretty low. Find ways to knock the enemy down.
  • Brutal Damage and Star Strike need a direct hit, and the latter also needs the fire effect to work. In the armor-heavy world of MK3 it's less useful.

Tricks and Tips[edit]

  • Got trouble with stealth infantry? Use the Snipe attack type and blind-fire AOEs into their general direction. Even if they miss, with some lucky scatter a few blast usually land among the unit and kill or wound several.



Originally released in Forces of Warmachine: Retribution of Scyrah (Novermber 2009)

Theme Forces[edit]

Defenders of Ios (Article) (Category)

Other Retribution models[edit]



Warcasters Rahn1 - Vyros1 - Vyros2 - Elara2 - Garryth1 - Goreshade4 - Issyria1 - Kaelyssa1 - Ossyan1 - Ravyn1 - Thyron1 - Helynna1
Warcaster attachments Fane Knight Guardian (Retribution) - Sylys Wyshnalyrr (Retribution) - Madelyn Corbeau (Mercenary)
Other Controllers Elara1 (BGC) - Sentinel Scyir - Artificer
Light warjacks Aspis - Chimera - Gorgon - Griffon - Harpy - Siren
Heavy warjacks Banshee - Daemon - Hydra - Manticore - Phoenix - Sphinx
Discordia - Hypnos - Hemera - Imperatus
Colossal Hyperion - Helios
Units, Solos, & Battle Engines
Units Destors - Invictors - Sentinels - Heavy Rifle Team - Swordsmen - Arcanists - Battle Mages - Electromancers - Halberdiers - Riflemen - Infiltrators - Strike Force - Ryssovass Defenders - Stormfall Archers
Nyss Hunters - Spears of Scyrah
Special: Eiryss3 (CA) - Soulless Escort (WA)
Solos Arcanist Mechanik - Destor Thane - Sentinel Scyir - Ghost Sniper - Artificer - Magister - Houseguard Thane - Lys Healer - Assassin - Priest of Nyssor - Soulless Voidtracer

Aelyth Vyr - Eirrys1 - Eiryss2 - Elara1 - Issyen - Narn - Nayl - Lanyssa

Battle Engines Arcantrik Force Generator
Theme Forces
Defenders of Ios - Forges of War - Legions of Dawn - Shadows of the Retribution


Retribution Mercenary Models/Units
Units Lady Aiyana & Master Holt - Lynus Wesselbaum & Edrea Lloryrr
Solos Dahlia Hallyr & Skarath - Eilish Garrity - Madelyn Corbeau, Ordic Courtesan

Rules Clarifications[edit]

RC symbol.png

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.
RC symbol.png

Rules Clarification : Brutal Shot      (Edit)

  • The extra die only works vs the model directly hit. Other models caught in the AOE only suffer a normal blast damage roll.
RC symbol.png

Rules Clarification : Snipe      (Edit)

  • Although Snipe the spell and Snipe the Attack Type are two different "sources", they are multiple instances of the same effect. As such, they're not cumulative. Refer to the "Rule Priority" section of the core rulebook.
  • Snipe does not affect the range of weapons that use the Spray template, or one's which have RNG = CTRL.
RC symbol.png

Rules Clarification : Star Strike      (Edit)

RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.