Steelhead Riflemen

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Steelhead Riflemen
Mercenary Steelhead Unit

Steelheads are willing to fight anyone, anywhere, anytime—as long as the pay is right. Working in concert, Steelhead riflemen thin out enemy lines with concentrated fire before the halberdiers charge in to cut down foes with practiced precision. Numerous, well-trained, and well-equipped, the soldiers of the Steelhead Mercenary Company are the best money can buy.

Basic Info[edit]

Steelhead Riflemen
Steelhead Riflemen.jpeg
DEF 13
ARM 13
Unit Size 6/10
Cost 8/14
1.4 each
See also How to Read the statblock


  • Military Rifle - 10" range, POW 11 ranged weapon.
  • Sword - 0.5" reach, P+S 9 melee weapon.


Thoughts on Steelhead Riflemen[edit]

Steelhead Riflemen in a nutshell[edit]

Steelhead Riflemen are the cheapest 10 gunmen you can buy. They are a 16" walking threat with rerollable CRA's. There is nothing fancy whatsoever about them, but they can probably accomplish something useful from range every turn.

Combos & Synergies[edit]

  • Captain Damiano - they love his coins. +2 to hit and damage for each of them can be lethal both with and without the two person CRA, however Reposition 5" will keep them alive quite a bit longer as infantry that shoot 10" don't last long.
  • Warwitch Deneghra - cheap shooters on the Cryx debuff-and-shoot gunline. Parasite makes their shots hard hitting.
  • Snipe means a lot to them.

Drawbacks and Downsides[edit]

  • Low RAT, meaning that you frequently miss infantry unless you pair up.
  • Awful in melee.
  • 10" range means they need to play forward where they die fast.
  • They aren't exactly good for much.

Tricks and Tips[edit]

  • A two person CRA is roughly equivalent to RAT 9.
  • With them being so cheap it's worth risking two of them to snipe a solo.
  • If one is in range have that one aim - and move the other one in the two person CRA

Take these in units of 6 and the cost is 1.33 instead of 1.4 each.

  • The Riflemen are based off of American WW2 infantry in form and function. They aren't a gunline unit like Long Gunners, they "Fire and maneuver" moving up the field and working in two man groups to pick off units or solos.



Released in Forces of Warmachine: Mercenaries (2010)

Theme Forces[edit]


Cryx (Edit)
Cygnar (Edit) Khador (Edit)
Protectorate of Menoth (Edit)

Other Mercenary models[edit]



Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover - Toro
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

Rules Clarification : Combined Arms - None yet. (Edit)

RC symbol.png

Rules Clarification : Combined Ranged Attack      (Edit)

  • CRA cannot target models in melee, except for huge-based models.
  • Assault & CRA (Edit)
    • You cannot mix Combined Range Attacks with Assault shots, as CRA works during your combat action and Assault shots occur before it. (Infernal Ruling)