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This page is still a WIP juckto (talk) 20:18, 20 July 2017 (EDT)


How to Win at Steamroller[edit]

Winning in a tournament format often involved exploiting some, or all, of the below information. This is covered further in Lesson 6: Steamroller of the Intermediate Training section.

Setting up the game[edit]

The correct order to do things is:

  1. The Event Organiser (EO) sets up the terrain, chooses the scenario, and determines which player will be facing whom and on which table.
  2. After arriving at your assigned table, set up the scenario zones etc.
    • If you believe the terrain setup is not suitable (pieces too close together, too far apart, or blocking off the scenario too much) then call the EO over to adjust the terrain. Players should not adjust it themselves.
  3. Each player can look at each other's lists and secretly select which they will be playing this match.
  4. Players simultaneously reveal which list they've chosen.
  5. If you're using objectives, players choose which one they'll use for that game.
  6. Roll to determine which player will go first
  7. Start the clock
    • If either player is using the Grymkin faction, choosing their Arcana is done on their clock.
  8. First player starts deploying their models.

To speed the process up, players can get their models out of their case and arrange them outside their deployment zone at any time after step 2.

Steamroller 2017[edit]

Download link[edit]

2017 Scenarios[edit]

2017 Objectives[edit]

All objectives share the following rules:

  • Immobile - This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks
  • Objective - Cannot be placed, cannot channel, cannot be a Prey target. Cannot be targeted or damaged until the 2nd player's 2nd turn. Cannot be engaged or engage other models. Models cannot get back strike bonuses vs it (although they can get Backstab). Friendly models ignore this model for LOS and can move through it.

The three different objective types then have the following different rules

  • Armoury [Superior Ammunition] - During your Control Phase, choose a friendly Faction model within 4". Its weapons gain Magical Damage for its next attack.
  • Fuel Cache [Fueled Up] - During your Control Phase, choose a friendly Faction model within 4". It gains Pathfinder for one round.
  • Stockpile [Surplus] - During your Maintenance Phase, choose a friendly Faction model within 4". It removes d3 damage points.

2017 Rules Clarifications[edit]


  • If a unit has two different CA's, you can't "hide" one in your specialists to swap out between rounds. (Locked thread)
  • You can swap out as many models from your main list into your specialists and vice versa as you like, but you must completely recalculate the new army list when you do, including theme force bonuses. As long as the new army list is valid, including all free models, it doesn't matter what the left over points in your specialists are. (Staff Ruling)
  • Your overall list must be fully compliant, not just the 75 points you field for the game. For example:
    • You must obey FA restrictions (you can't have Errys1 in your main list, and Eryis2 in your specialists).
    • If your theme only allows one merc solo, you can't have one in your main list and a different one in your specialists.
    • If model [B] has an animosity with model [A], you can't put one in your main list and "hide" the other in your specialists.

Setting up scenarios[edit]

  • There is a typo in the Recon text. Use two zones as per the diagram. (Infernal Ruling)


  • Terrain that normally randomly expire (Dense Fog & Burning Earth) does not expire as per the Steamroller rules.
    • It doesn't randomly expire, regardless whether it was part of the original terrain setup or put into play by a Theme bonus (such as Dark Host). (Infernal Ruling)
  • The clouds can, however, be forced to expire by spells/effects that make clouds disappear.
  • If a "terrain cloud" is dispelled, the entire terrain piece is removed from the table.
    To reiterate: if you have a Forest which is also Burning Earth, it counts as a cloud. If that cloud is dispelled, the entire Forest is taken off the table. (Infernal Ruling)


  • Scoring is done very very last, even after stuff that happens "at the end of the player's turn" (such as triggering Last Stand). (Judge Ruling)
  • Units that contain non-warrior models (such as the Legion Spawning Vessel) are not eligible to score circular zones. (Infernal Ruling)
  • Any kind of solo is eligible to control flags, even if it is Immobile and/or Created (like the Stormwall's pods).

Tie Breakers[edit]

  • Crabbits are a warbeast that come in pairs of two Crabits for 7 points (normally), and can be taken singly for free (in theme).
    Scoring for them is done the same way as multi-model solos. (Infernal Ruling)
    • Destroy 1 crabbit = 0 points
    • Destroy 2 crabbits = 7 points
    • Destroy 3 crabbits = 7 points
    • Destroy 4 crabbits = 14 points
    • Etc

Rules Clarifications from older versions of Steamroller[edit]

Tip lightbulb.png

Tip !
About 75% of these clarifications are still relevant in today's version of Steamroller, because it doesn't change that much from year to year. However, I'm too lazy to sort them into relevant vs not relevant.

Steamroller 2016[edit]

  • If two players simultaneously reach 5 CP, the game continues until one has more than the other. (Note that both are capped at recording 5 on their sheet for tiebreaker purposes.) Ref: Mr. Golden Deal, 2016-06-16.
  • You do not need to spend all of your Warjack points, but cannot play an army more than 4 points lower than the point level at which you are playing. Ref: niceas, 2016-06-17.
  • Terrain may be placed in such a manner as to block line of sight to a zone or flag from a deployment zone. Ref: niceas, 2016-06-20.
  • Ghetorix: The new model is tournament legal. The fact that one hand is open and it doesn't have a separate claw attack does not matter. Ref: DarkLegacy, 2016-06-29. Ref: PPS_Hungerford, 2016-08-11.
  • Objectives are a friendly faction model to the player who owns them, and models with the repair skill can repair objectives. Ref: bulldog, 2016-06-30.
  • Any player may score at the end of any player's turn, starting with the second player's second turn. Ref: DarkLegacy, 2016-07-07.
  • If you are going so fast your opponent cannot verify your dice rolls, you need to slow down. You cannot speed up in such a way that it is unreasonable for them to check. If you roll the dice and then immediately switch the clock to your opponent, you will get a warning for sportsmanship. Ref: DarkLegacy, 2016-07-07.
  • It is possible to get a tie in a game. Ref: rydiafan, 2016-07-08.
  • If you forget to prey, and you and your opponent cannot agree on the resolution of such, it is lost for the game. Ref: LEJ, 2016-07-11.
  • Flags are valid targets for chain lighting and e-leaps. Ref: bulldog, 2016-07-18.
  • Steamroller objectives do not have an activation. Ref: DarkLegacy, 2016-07-18.
  • Models not yet released cannot be used in organized play, including conversions. Ref: LEJ, 2016-08-11.
  • Theme forces in NQ are legal in pp organised play on the street date of the NQ issue. Ref: LEJ, 2016-08-13.
  • Arc Nodes are not weapons so you could remove them without falling foul of the official guidelines. Ref: LEJ, 2016-08-26.

Champions 2016[edit]