Squire

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Cygnar Solo (Attached)

The Squire represents the culmination of decades of painstaking work by the experimental engineering branches of three of the leading centers of thinking in Cygnar: the Strategic Academy, the Royal Cygnaran University, and Caspia’s Cygnaran Armory. Powered by an advanced arcane turbine similar to those found in warcaster armor, the Squire has no tools or weaponry, as its designers intended it to neither labor nor fight. Instead, this compact mechanikal marvel enhances the innate powers of the warcaster controlling it.

Basic Info[edit]

Squire
Squire.jpg
SPD 6
DEF 13
ARM 14
HP 5
Cost 5
See also How to Read the statblock

Weapons and Attacks[edit]

  • Unarmed - This model has no melee weapons, which means a host of options are not available to it.

Special Abilities[edit]

  • Construct - This model is a construct and is not a living model.
  • Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can only have one model/unit attached to it.
  • Arcane Realignment - the warcaster can reroll one failed magic attack roll per turn when the Squire is nearby.
  • Arcane Repeater - While this model's warcaster is within 5" of it, that warcaster's control range is extended 2".
  • Reserve Accumulator - The warcaster can receive an additional focus point, up to three times per game.


Thoughts on Squire[edit]

Squire in a nutshell[edit]

Do you want to do things with focus and/or spells? Then the Squire is for you! R2-D2 will follow your Warcaster around and generally improve his ability at Warcasting.

Combos & Synergies[edit]

Most Cygnar Warcasters don't mind having the Squire along, but now Reinholdt, Gobber Speculator and Madelyn Corbeau are also attachments (as well as Sylys Wyshnalyrr), you may find that certain casters don't need the faithful little 'bot unless casting spells or using focus to gain additional attacks is their primary goal.

Some general guidance:

  • Consider the Squire if you have abilities, spells or a feat linked to the size of your control range.
  • If you are going to be casting spells at key models, the reroll is a great ability to have.
  • The additional focus is ideal for many focus-strapped casters and/or those who want an additional melee attack/boost.

Check out the individual Warcaster pages for their own combos and synergies with attachments.

Drawbacks & Downsides[edit]

  • The Squire is not a frontline model. If he's near the action, he's useful enough that your opponent may try to take him out (and is weak enough that it is very likely).
  • He is more expensive than all the other attachments. If your army is very tight on points, it might be worth switching to a different attachment.
  • Warcasters with few or no offensive spells don't benefit from most of its rules.
  • The Warcasters with a preference for guns (typically their own) often don't get as much out of the Squire as they do from Reinholdt, who is slightly cheaper.
  • Sylys Wyshnalyrr might be better for a warcaster who both has upkeep spells and doesn't care about their control range. Or at least very slightly cheaper.

Tricks & Tips[edit]

  • Once you've used up the focus points on the Squire, you may find it of limited use in the late game unless you are casting spells. Its defensive stats and boxes means it can be a surprisingly effective speed bump or charge lane blocker.
    • Or slam it into small based targets to knock them down. Amusingly, casters with Force Hammer can cast that at the Squire to slam it over an enemy model...and use the Squire's own reroll against itself if necessary.
  • It's a construct, so you can repair it, if needed.
  • Its defense is lower than your caster's. Don't stand him too close, since opponents can target him with AOEs and clip low arm casters. This is especially true for spells with additional effects such as hellmouth, gallows and hex blast. With premeasuring, you can always keep him at the maximum distance from your caster.

Comparison to Mk2[edit]

He lost a point of DEF.


Other[edit]

Trivia[edit]

Theme Forces[edit]

Other faction models[edit]

CygnarLogo.jpg
(Edit)
Battlegroups
Warcasters Jakes2 - Darius - Kraye - Sloan - Haley1 - Haley2 - Haley3 - Nemo1 - Nemo2 - Nemo3 - Stryker1 - Stryker2 - Stryker3 - Sturgis1 - Constance - Caine1 - Caine2 - Caine3 - Maddox - Siege1 - Siege2
C
Y
G
N
A
R
Warcaster attachments Squire (Cygnar) - Madelyn Corbeau (Merc) - Reinholdt (Merc) - Wyshnalyrr (Merc)
Other Warjack Controllers BGC Journeyman - Jakes1 - T. Warcaster Lieutenant
Marshals Runewood - Strangeways - Anson Hitch - Stormblade Captain - T. Master Gunner - Gun Mage CA - Stormblade CA - Sword Knights CA
Light warjacks Charger - Firefly - Grenadier - Hunter - Lancer - Minuteman - Sentinel
Ace - Thorn
Heavy warjacks Avenger - Centurion - Cyclone - Defender - Hammersmith - Ironclad - Reliant - Stormclad
Brickhouse - Dynamo - Gallant - Ol' Rowdy - Thunderhead - Triumph
Colossal Stormwall - Hurricane
     
Units, Solos, & Battle Engines
Units Gun Mages - Mechaniks - Long Gunners - Precursor Knights - Rangers - Silver Line Stormguard - Storm Lances - Stormblades - Stormguard - Stormsmith Grenadiers - Storm Tower - Sword Knights - Tempest Blazers - T. Cannon Crew - T. Chain Gun Crew - T. Commandos - T. Express Team - T. Long Gunners - T. Infantry - T. Mechaniks
Black 13th Gun Mage Strike Team

Ranking Officer CA : Captain Jonas Murdoch

Solos Arcane Tempest Rifleman - Captain Adept - Journeyman Warcaster - Squire - Stormblade Captain - Stormcallers - T. Buster - T. Master Gunner - T. Patrol Dog - T. Warcaster Lieutenant
Runewood - Strangeways - Maxwell Finn - Anson Hitch - Harlan Versh - Jakes1 - Gwen Keller - Laddermore - Harrison Gibbs - Viktor Pendrake
Battle Engines & Structures Storm Strider - Trencher Blockhouse
 
Theme Forces
Storm Division - Heavy Metal - Sons of the Tempest - Gravediggers
Merc cygnar.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn - Bartolo - Damiano - MacBain - Durgen - Fiona - Ossrum - Gorten
Requires a 2+ caster game
C
Y
G
N
A
R
M
E
R
C
E
N
A
R
I
E
S
Other Controllers Mini-casters Gastone Crosse - Rorsh & Brine - Brun Cragback & Lug
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Thor Steinhammer
Warjacks & Warbeasts The mercenary battlegroup members you can include in a Cygnar army depends entirely on which mercenary is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
     
Units, Solos, & Battle Engines
Units High Shields - Horgenhold Artillery - Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Alexia1 - Sam & the Devil Dogs - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Gobber Tinker - Ogrun Bokur
Alexia2 - Alten Ashley - Anastasia - Bradigan - Grogspar - Brun Cragback & Lug - Colbie Sterling - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone - Gorman - Hutchuk - Lanyssa - Rockbottom - Dougal - Ragman - Raluk - Rhupert - Rorsh & Brine - Savio - Sergeant Nicolas - Stannis - Taryn - Thor
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Rules Clarification : Unarmed      (Edit)

  • Since this model has no melee weapons it does not have a melee range. This means it cannot:
    • Engage other models
    • Charge
    • Free Strike
    • Gain abilities that require a melee range (such as Ragman granting this model Dark Shroud).

Rules Clarification : Construct - None yet. (Edit)

Rules Clarification : Attached      (Edit)

  • Attached models are not (normally) part of the warcaster's/warlock's battlegroup. (Infernal Ruling)
(You need the Companion rule to become part of the battlegroup).
  • Thus, attachments are not affected by battlegroup-only effects such as Energizer (unless they're a Companion).

Rules Clarification : Arcane Realignment - None yet. (Edit)
Rules Clarification : Arcane Repeater - None yet. (Edit)

Rules Clarification : Reserve Accumulator      (Edit)

  • Reserve Accumulator occurs at Step 1 of the Control Phase (Replenish Focus), not at Step 5 (All other effects).
  • This means you can allocate it to a warjack at Step 3 (Allocation). (Infernal Ruling)
  • You can grab focus from the Squire even if you're under an effect that prevents you replenishing focus (such as Disruptor Bolt). "After replenishing focus" is a timing clause, not a conditional clause.