Recently unleashed upon the enemies of the Retribution, House Vyre’s myrmidons were developed with distinct capabilities all their own. The Sphinx rends its enemies with twin force claws or uses its runespear cannon to shatter an enemy’s mystical defenses, making it more vulnerable to magical attacks.
|See also How to Read the statblock|
- Runespear Cannon - 10" range, POW 12 gun
- Heavy Force Claw - 2" reach, P+S 17 melee weapon
- Light Force Claw - 1" reach, P+S 15 melee weapon
- Open Fist - As above
- Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
- Construct - This model is a construct and is not a living model.
Thoughts on Sphinx
Sphinx in a nutshell
Cheap, resilient beatstick. There is pretty much no frills on this guy.
Combos & Synergies
- Rahn - A spellslinger who uses other spellslingers that go from range ten with most spells to range thirteen! Add that with Rahn's feat. and an extra sphinx or two and you can really bully most of the field with fifteen inch magic pew pews!
- Battle Mages are a must with the Sphinx, if you want to get some good usage out of this Egyptian monument pair him up with your favorite powerfist team of six. Then have him stand in front (or to the side) find a key target, and rein 'em in! YEAH!!!
Drawbacks & Downsides
- The Sphinx has a very niche role - too niche. He has one goal and that's to work with spellcasters and hit stuff, after that he is just a semi-cheap wolverine gundam.
Tricks & Tips
Originally released in the Warmachine: Wrath expansion (2011)
Themes for any-and-all warjacks (Edit)
Other Retribution models
|Retribution Mercenary Models/Units|
|Units||Lady Aiyana & Master Holt|
|Solos||Dahlia Hallyr & Skarath - Lanyssa Ryssyl, Nyss Sorceress - Madelyn Corbeau, Ordic Courtesan|