Sergeant Nicolas Verendrye

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A former physician who has turned his skills to the ceaseless conflicts of western Immoren, Sergeant Nicolas Verendrye is highly esteemed by those under his command. Verendrye has found his place in the bloody press of melee, employing his medical expertise to keep his men standing and using his keen battlefield acumen to lead them to victory.

Basic Info[edit]

Sergeant Nicholas Verendrye

Mercenary Llaelese Steelhead Character Solo

Sergeant Nicholas Verendrye.jpeg
DEF 13
ARM 14
HP 5
Cost 4

Weapons and Attacks[edit]

  • Pistol - 8" range, POW 10 gun.
  • Halberd - 2" reach, P+S 11 melee weapon
    • Powerful Charge - This models gains +2 to hit with charge attacks with this weapon.

Special Abilities[edit]

Thoughts on Sergeant Nicolas Verendrye[edit]

Sergeant Nicolas Verendrye in a nutshell[edit]

A cheap Solo that makes infantry around him just a bit tougher - Steelhead Halberdiers even more so.

Comparison to Mk2[edit]

  • The major change is that most of Verendrye's special abilities are now limited to only Steelhead Halberdiers and not all Steelhead models.
  • While he still has the Field Medic ability, Verendrye himself no longer has Tough. However Field Medic now covers all friendly living Faction warrior models, including Warcasters and Warlocks.
  • Some abilities have had their names changed, but are all otherwise the same.

Combos & Synergies[edit]

  • Steelhead Halberdiers - This seems the obvious choice since most of the Sergeant's abilities now affect them and only them.
  • Field Medic is still useful for a lot of Merc units who don't already have Tough, including Warcasters/Warlocks. Handy if you don't have other options available, though Verendrye is rather squishy without his Halberdier buddies - even more so now that he no longer has Tough himself.

Drawbacks & Downsides[edit]

  • Gives others Tough, but doesn't have it himself which paints a big ol' target on him. If he's not well defended he's going to die quickly and take that tough bubble with him.
  • Wall of Steel doesn't help the Halberdiers much except against low POW blast damage.

Tricks & Tips[edit]



How can I include this model in my army?[edit]

Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.

  1. This model can be included in a pure Mercenary army.
  2. This model can be included in the following Faction armies:
  3. This model can be included in the following theme forces:



Other Mercenary models[edit]

Mercenary - Faction models (Edit)
Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker


Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)

Only lesser warlocks that can take extra large battlegroups are listed here

Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages

Special CA: Cephalyx Dominator

Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Mercenary - Theme Forces (Edit)
Hammer Strike - The Kingmaker's Army - Operating Theater

Rules Clarifications[edit]

Rules Clarification : Powerful Charge - None yet. (Edit)

Rules Clarification : Mercenary      (Edit)

  • Placeholder

Rules Clarification : Battle Brothers      (Edit)

  • Placeholder

Rules Clarification : Field Medic      (Edit)

  • Placeholder

Rules Clarification : Flank      (Edit)

  • You can gain the Flank bonus vs knocked down/stationary models (refer to the latest Errata).
  • The target enemy doesn't need to be in the flanker's LOS, just their melee range.
    • Normally it's pretty hard to have something in your melee range and it not also be in your LOS. But sometimes, if the enemy is packed in tightly and the flanker has 2" reach, then you might have the rear rank in the flanker's melee range but not LOS and this is when it becomes relevant.
  • Flank is not tied to a specific weapon, so Mount attacks and Power Attacks can benefit as well.

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
  • See specific models for case-by-case clarifications.

Rules Clarification : Wall of Steel      (Edit)

  • If you're slammed or thrown into a model with Wall of Steel, you'll immediately benefit. So you'll get the ARM bonus vs the slam/throw damage, too!
  • It's not possible to be B2B with someone at the same time you move, so you can't gain Wall of Steel at the same time you enter a damaging template (such as Covering Fire).
    • No, you cannot move an infinitely small distance and thus travel in an arc. This is Warmachine, not calculus.
    • However, if you can move througha model, ignore the above.

Rules Clarification : Set Defense - None yet. (Edit)