Sergeant Nicolas Verendrye

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A former physician who has turned his skills to the ceaseless conflicts of western Immoren, Sergeant Nicolas Verendrye is highly esteemed by those under his command. Verendrye has found his place in the bloody press of melee, employing his medical expertise to keep his men standing and using his keen battlefield acumen to lead them to victory.

Basic Info[edit]

Sergeant Nicholas Verendrye

Mercenary Llaelese Steelhead Character Solo

Sergeant Nicholas Verendrye.jpeg
DEF 13
ARM 14
HP 5
Cost 4

Weapons and Attacks[edit]

  • Pistol - 8" range, POW 10 gun.
  • Halberd - 2" reach, P+S 11 melee weapon
    • Powerful Charge - This models gains +2 to hit on charge attacks with this weapon.

Special Abilities[edit]

  • Mercenary - will work for Cryx, Cygnar, Khador and the Protectorate of Menoth.
  • Battle Brothers (Steelhead Halberdiers) - Gains additional ARM when B2B with one or more Steelhead Halberdiers.
  • Field Medic - Friendly living Faction warrior models within 3" gain Tough.
  • Flank [Steelhead Halberdiers] - This model gains +2 to hit and +d6 damage for melee attacks vs enemy models in the melee range of other Steelhead Halberdiers models.
  • Leadership [Steelhead Halberdiers] - Friendly Steelhead Halberdiers models in this model's CMD range gain Wall of Steel. (Wall of Steel - This model gains +2 ARM bonus while it is B2B with another model in its unit. )
  • Set Defense - Charge attacks, slam attacks, and impact attacks versus this model suffer a -2 to hit penalty.

Thoughts on Sergeant Nicolas Verendrye[edit]

Sergeant Nicolas Verendrye in a nutshell[edit]

A cheap Solo that makes infantry around him just a bit tougher - Steelhead Halberdiers even more so.

Comparison to Mk2[edit]

  • The major change is that most of Verendrye's special abilities are now limited to only Steelhead Halberdiers and not all Steelhead models.
  • While he still has the Field Medic ability, Verendrye himself no longer has Tough. However Field Medic now covers all friendly living Faction warrior models, including Warcasters and Warlocks.
  • Some abilities have had their names changed, but are all otherwise the same.

Combos & Synergies[edit]

  • Steelhead Halberdiers - This seems the obvious choice since most of the Sergeant's abilities now affect them and only them.
  • Field Medic is still useful for a lot of Merc units who don't already have Tough, including Warcasters/Warlocks. Handy if you don't have other options available, though Verendrye is rather squishy without his Halberdier buddies - even more so now that he no longer has Tough himself.

Drawbacks & Downsides[edit]

  • Gives others Tough, but doesn't have it himself which paints a big ol' target on him. If he's not well defended he's going to die quickly and take that tough bubble with him.
  • Wall of Steel doesn't help the Halberdiers much except against low POW blast damage.

Tricks & Tips[edit]



How can I include this model in my army?[edit]

Mercenaries are a bit more complicated than regular faction models, they can be taken in one of three different ways.

  1. This model can be included in a pure Mercenary army.
  2. This model can be included in the following Faction armies:
  3. This model can be included in the following theme forces:



Other Mercenary models[edit]



Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter

Rules Clarifications[edit]

Rules Clarification : Powerful Charge      (Edit)

  • If you declare a charge but move less than 3", then the attack doesn't count as a "Charge Attack" and you won't get the bonus.

Rules Clarification : Mercenary      (Edit)

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Rules Clarification : Battle Brothers      (Edit)

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Rules Clarification : Field Medic      (Edit)

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Rules Clarification : Flank      (Edit)

  • You can gain the Flank bonus vs knocked down/stationary models (refer to the latest Errata).
  • Melee range is measured from your front arc so you cannot trigger Flank on models in your back arc.
  • The target enemy doesn't need to be in the Flanker's LOS, just their melee range.
    • Most of the time if something is in your melee range then it is so close it's in your LOS too, and the difference is meaningless.
    • But if you have 2" reach and you're jammed up in B2B with a bunch of closely-spaced enemies, you'll find your LOS is blocked. In this case, you might be able to trigger Flank on an enemy model that is "hiding" behind that front row of jammers, even though you don't have LOS to it.
  • Flank is not tied to a specific weapon, so Mount attacks and Power Attacks can benefit as well.

Rules Clarification : Leadership      (Edit)

  • If you have two Leaders handing out the same buff, then sometimes they stack (Bronzeback) and sometimes they don't (Exemplar Bastion). (Infernal Ruling)
  • See specific models for case-by-case clarifications.

Rules Clarification : Wall of Steel      (Edit)

  • If you're slammed or thrown into a model with Wall of Steel, you'll immediately benefit. So you'll get the ARM bonus vs the slam/throw damage, too!
  • It's not possible to be B2B with someone at the same time you move, so you can't gain Wall of Steel at the same time you enter a damaging template (such as Covering Fire).
    • No, you cannot move an infinitely small distance and thus travel in an arc. This is Warmachine, not calculus.
    • However, if you can move througha model, ignore the above.

Rules Clarification : Set Defense - None yet. (Edit)