Sea King

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Trollblood Gargantuan Warbeast

Eager to devour any who pass within reach of their webbed claws, the sea kings have heard Hoarluk Doomshaper’s call and ventured from the seas. Rising out of ancient legend to bring horror from the deep to the foes of the Trollbloods, these enormous marine beasts can easily smash a ship’s hull and devour its entire crew, leaving nothing but splintered timbers behind.

Basic Info[edit]

CID icon.jpg

This model's rules are currently under development
This model is part of the current CID cycle (What is CID?) and the information shown below does not necessarily represent its final ruleset.

This is a existing model, and the information here is the rules it had before the CID cycle. If you wish to document the CID changes before they're finalised, please do so under the Recent Changes heading.

Sea King
Sea King.jpg
SPD 5
STR 15
MAT 6
RAT 5
DEF 9
ARM 19
FURY/THR 5/6
HP 54
Cost 42
See also How to Read the statblock

Weapons[edit]

  • Vomit Swarm - 8" range, AOE 3", POW 13 gun
    • Continuous Corrosion - A model hit by this attack suffers continuous corrosion, which has a chance of doing a single point of damage each turn.
    • Poison - This weapon gains an additional die on damage rolls against living models.
    • Scuttering Swarm - After determining the point of impact, another 3" AOE is deviated from there. Models hit by the additional AOE suffer a POW 7 blast damage roll and continuous corrosion.
  • Big Meaty Fist - 2" reach, P+S 19
  • Anchor - 2" reach, P+S 21

Abilities[edit]

  • Gargantuan - Gargantuans are giant warbeasts, even bigger and stompier than normal. They all share a stack of standard special rules.
  • Amphibious - This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
  • Pathfinder - This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
  • Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2" directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.
  • Snacking - If this model boxes a living model with an attack it may optionally remove it from play and heal d3 damage points.

Animus[edit]

Vortex of the Deep - COST 2, Range 8", AOE (★), Offensive animus

If this attack misses, nothing happens. If it hits, center a 4" AOE on the model directly hit, push enemies within the AOE directly towards the model directly hit in the order you choose. Also, the AOE is shallow water that remains in play for one round.

Recent Changes[edit]

2017.07 Trollkin CID

Week 1
Cost reduced to 36 points
Vomit Swarm range increased to 10

Thoughts on Sea King[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Sea King in a nutshell[edit]

The Sea King is the third Trollblood gargantuan - and it has a threat range 2" longer than the other two for melee and it hits harder.

Combos & Synergies[edit]

  • Get Rage on him if you really want to kill something dead.

Drawbacks & Downsides[edit]

  • The Sea King is a big and debuffable target.
  • It really needs all its fury cleared off it. If your opponent messes with your fury management, you're going to have a bad time.

Tricks & Tips[edit]

  • Got an enemy sitting just out of charge range of your troops? Run a cheap model in front of them, cast Vortex of the Deep at your own model, and push the enemy into your unit's charge range.
    • Just be careful you don't block your own charges with the cheap model.


Other[edit]

Trivia[edit]

Released 2016.12

Theme Forces[edit]

Other Trollblood models[edit]

TrollbloodLogo.jpg

(Edit)

Battlegroups
Warlocks Borka1 - Borka2 - Calandra - Gunnbjorn - Grim1 - Grim2 - Grissel1 - Grissel2 - Doomshaper1 - Doomshaper2 - Doomshaper3 - Horgle2 - Jarl - Kolgrima - Madrak1 - Madrak2 - Madrak3 - Ragnor
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R
O
L
L
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L
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Warlock attachments Trollkin Runebearer
Lesser Warlock Horgle1
Light warbeasts Ice Troll - Night Troll - Pyre Troll - Slag Troll - Storm Troll - Swamp Troll - Troll Axer - Troll Basher - Troll Bouncer - Troll Impaler - Winter Troll
Heavy warbeasts Dire Troll Blitzer - Dire Troll Bomber - Dire Troll Brawler - Dire Troll Mauler - Earthborn Dire Troll
Dozer & Smigg - Mulg the Ancient - Rök
Gargantuan Glacier King - Mountain King - Sea King
 
Units, Solos, & Battle Engines
Units Dhunian Knot - Kriel Warriors - Stone Bearer - NK Bears - NK Fire Eaters - NK Raiders - Pummeler Crew - Pyg Burrowers - Pyg Bushwhackers - Pyg Lookouts - Scattergunners - Thumper Crew - Champions - Fennblades - Highwaymen - Long Riders - Runeshapers - Scouts - Sluggers - Warders
Special WA: Trollkin Sorcerer
Sons of Bragg
Solos Fell Caller Hero - Fennblade Kithkar - Northkin Shaman - Stone Scribe Chronicler - Troll Whelps - Trollkin Champion Hero - Trollkin Skinner
Braylen Wanderheart - Horgle1 - Horthol - Janissa Stonetide - Valka Curseborn
Battle Engines Hearthgut Hooch Hauler - War Wagon
 
Theme Forces
Band of Heroes - Power of Dhunia - Storm of the North
Minion Trollblood.jpg

(Edit)

Minion Battlegroups
Warlocks Bloody Barnabas - Calaban - Helga - Jaga-Jaga - Lord Carver - Maelok - Midas - Rask - Sturm & Drang

Requires a 2+ warlock game

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Other Controllers Lesser Warlocks: Brun & Lug - Dahlia & Skarath - Rorsh & Brine - Wrongeye & Snapjaw


'Jack Marshals: Raluk Moorclaw

Warjacks & Warbeasts The minion battlegroup members you can include in a Trollblood army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what minions it can control.
 
Minion Units, Solos, & Battle Engines
Units Bog Trog Ambushers - Croak Raiders - Bone Grinders - Brigands - Commandos - Razorback Crew - Slaughterhousers - Bokur & Swamp Shamblers - Gatorman Posse - Gobber Bellows


Nyss Hunters - Blythe & Bull - Boomhowlers - Lynus & Edrea -

Solos Mist Speaker - Bog Trog Trawler - Croak Hunter - Efaarit Scouts - Feralgeist - Witch Doctor - Gobber Tinker - Gremlin Swarm - Ogrun Bokur - Gobber Chef - Thrullg - Totem Hunter


Agata, Queen of Carnage - Alten Ashley - Brun & Lug - Dahlia & Skarath - Gudrun - Hutchuk - Lanyssa - Maximus - Raluk - Rorsh & Brine - Saxon - Victor Pendrake - Wrong Eye & Snapjaw

Battle Engines Meat Thresher


Rules Clarifications[edit]

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.

Rules Clarification : Poison - None yet. (Edit)
Rules Clarification : Scuttering Swarm - None yet. (Edit)

Rules Clarification : Open Fist (aka, Power Attack Throw)     (Edit)

  • See the Throw article for a recap of the core Throw rules.
  • When you make a Throw Power Attack, no other abilities of the Fist weapon (such as Chain Strike) are applied unless they specifically mention Throws.
  • If you do a Power Attack Throw and you choose to throw the target directly away, no deviation is rolled to determine the final position of the model. (Locked thread)
  • A model that cannot be targeted by melee attacks (such as Una2's feat) cannot have models thrown at them, either. (Infernal Ruling)
  • Unresolved: Since throwing Model [A] at Model [B] involves making a melee attack vs Model [B] which is out of your melee range, it technically breaks a whole bunch of core rules. The Infernals are currently checking it.

Rules Clarification : Chain Weapon - None yet. (Edit)

Rules Clarification : Chain Strike      (Edit)

  • Chain Strike applies during Frenzies because that's an activation; but not during free strikes or when your opponent takes control of your model.
  • Chain Strike does not increase the range of Power Attacks, because you do not apply weapon special rules to Power Attacks (unless they specifically reference Power Attacks, like Hard Head does). (Locked Thread)

Rules Clarification : Knockdown      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.


Rules Clarification : Gargantuan      (Edit)

Rules Clarification : Amphibious - None yet. (Edit)

Rules Clarification : Pathfinder      (Edit)

Rules Clarification : Bulldoze      (Edit)

  • Refer to the Bulldoze page for the clarifications - it was too long a list to repeat here.

Rules Clarification : Snacking      (Edit)

  • Snacking occurs at boxed, and thus:
    • Doesn't prevent abilities that trigger at disabled (such as Tough, Self-Sacrifice, etc).
    • Might prevent abilities that trigger at boxed, depending on who the active player is and whose model the ability triggered on. Refer the 'Triggers' section (pg 10 of the pdf)
    • Does prevent abilties that trigger at destroyed (such as reaving fury from dead warbeasts, collecting soul tokens, etc)
  • You can snack friendly models.
  • You may choose where each individual point of healing goes.
  • If you kill multiple models with a single attack (such as trampling over them) then you get to heal once for each model killed.


Rules Clarification : Vortex of the Deep      (Edit)

  • Push (Edit)
    • Pushed models do not change their facing.
    • Pushed models move at half rate through difficult terrain. Also, Pathfinder doesn't apply during pushes.
    • Pushed models stop if they contact anything - a model of any size, or any obstacles or obstructions.
    • You don't get free strikes against pushed models, because it is "involuntary movement" and therefore does not count as an advance.
    • Pushed models suffer the effects of anything they move through (such as acid clouds
    • If you use a Push vs a charging model (via a free strike for example), this will stop the charge movement (refer core rulebook).
      • However, if the pushed model is in melee range of its charge target after the push, then it is considered a successful charge. (Infernal Ruling)
      • In that scenario, you measure whether the charging model moved 3" or less excluding the push distance. (Infernal Ruling)