Satyxis Blood Priestess

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Cryx Satyxis Solo (Attached)

fluff blurb

Basic Info[edit]

Satyxis Blood Priestess
Satyxis Blood Priestess.jpg
COST N/A
UNIT SIZE N/A
FA N/A
BASE Small
SPD 6
STR N/A
MAT 7
RAT N/A
DEF 14
ARM 12
CMD 6
FOCUS N/A
FURY N/A
THRS N/A
HP 5
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 4
N/A
FA N/A
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Sacral Blade - 1" reach, P+S 13 melee weapon
    • Damage Type: Magical - This weapon can damage incorporeal models.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Dispel - When hit with this weapon, upkeep spells and animi on the model/unit immediately expire.
      • Distillation - When a living enemy model is destroyed by this attack while this model is in its warcaster's CTRL range, immediately after the attack is resolved remove d3+3 damage points from the warcaster.
      • Rites of Blood - Once per activation, immediately after destroying a living model with this weapon, the Priestess can cast one of the spells on its warcaster's card that are COST 3 or less. She can't cast upkeeps, SELF, or CTRL spells. Use the caster's FOCUS stat to make magic attack rolls.
  • Horns - 0.5" reach, P+S 9 melee weapon

Abilites[edit]

  • Attached - Before the start of the game, attach this model to a friendly Faction warcaster for the rest of the game. Each Faction warcaster can only have one model/unit attached to it.
  • Arcane Assist - If its warcaster/warlock is in this model's CMD range during your Control Phase, the warcaster/warlock can upkeep one spell for free.
  • Temptations of Fate - While the Priestess is within 3" of its warcaster, that warcaster gains Sucker!. (Sucker! - If this model is hit with a ranged attack, it must redirect the shot to a nearby friendly warrior.)


Thoughts on Satyxis Blood Priestess[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Satyxis Blood Priestess in a nutshell[edit]

The Blood Priestess is a support solo that grants its warcaster three major things: Sucker, Arcane Assist, and killing your own troops to generate free spells.

Increasing the durability of some of the more fragile Cryx Warcasters can be very powerful. Focus efficiency in the form of Arcane Assist is also a very compelling choice for some of Cryx’s more buff-oriented caster options. We also would like to see the Blood Priestess join the fight in the mid-to-late game where her Sacral Blade’s menu of abilities can really come into effect. With the utility abilities to Heal, Dispel, or cast spells the toolbox of options are quite unique in this model.

Combos & Synergies[edit]

  • Any caster who don't want to be hit. The various Deneghra are obvious example, but Skarre after bleeding for her feat also like some ranged protection.
  • Venethrax has a particularly nasty array of spells she can cast. She has a better magic ability than a Skarlock and since she can charge, kill, and cast the spell, she also has a longer threat range as well.
  • Perform your sacrifices near a Misery Cage for extra focus efficiency.

Drawbacks & Downsides[edit]

  • Sucker! isn't optional, so your opponent might use it to force you to kill models with hits that would not have killed your caster. Especially painful for Skarre, Admiral of the Black Fleet since she is usually easier to hit than the troops.
    • If there are no other troops in range, Sucker! must be used to kill the Blood Priestess herself.
  • Arcane Assist is tethered to the Priestess's CMD range, instead of the caster's CTRL.

Tricks & Tips[edit]

  • Rites of Blood can trigger from friendly living models.
    • It can be worth earmarking some cheap living models for the Priestess to sacrifice for fuel when she's with casters who would like her to function as a pseudo-Spell Slave. Especially in the early stages of the game, and extra especially if she has access to utility buffs like Ghost Walk or Telekinesis.
    • The most cost-effective in-theme option would be Satyxis Blood Witches in Scourge of the Broken Coast, or Scharde Pirates in Slaughter Fleet Raiders, although neither are ideal choices due to Ambush and Tough, respectively. Swamp Gobber River Raiders are another appealing option.
    • When picking which schmuck she's going to sacrifice, remember you can't charge your own models; and also you want the Priestess to finish her movement somewhere that your caster will benefit from Arcane Assist next turn.
    • If possible, activate the schmuck first so that you at least get a Combat Action out of it before it dies.
    • Ideally, position the schmuck next to an enemy model so the Priestess can get a charge (for extra distance), use her horns for the charge attack, then stab the schmuck for a free spell.
    • Don't forget to expose the schmuck's back arc to the Priestess.


Other[edit]

Trivia[edit]

  • Originally released in the Black Fleet CID (2017.11)

Theme Forces[edit]

Other Cryx models[edit]

CryxLogo.jpg

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Battlegroups
Warcasters Agathia - Aiakos2 - Goreshade1 - Goreshade2 - Goreshade3 - Asphyxious1 - Asphyxious2 - Asphyxious3 - Terminus - Venethrax - Scaverous - Mortenebra1 - Mortenebra2 - Skarre1 - Skarre2 - Skarre3 - Sturgis2 - Deneghra1 - Deneghra2 - Deneghra3 - Coven
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Warcaster attachments The Withershadow Combine - Satyxis Blood Priestess - Skarlock Thrall - Madelyn Corbeau (Mercenary)
Other Controllers Iron Lich Overseer (Marshal) - Aiakos1 (BGC)
Light warjacks Deathripper - Defiler - Helldiver - Nightwretch - Ripjaw - Scavenger - Shrike - Stalker
Cankerworm
Heavy warjacks Corruptor - Desecrator - Harrower - Inflictor - Leviathan - Reaper - Seether - Slayer
Barathrum - Deathjack - Erebus - Kharybdis - Malice - Nightmare
Colossal Kraken - Sepulcher
 
Units, Solos, & Battle Engines
Living Undead
Units BO Boarding Party - BO Ironmongers - BO Smog Belchers - Bloodgorgers - Marauders - Cephalyx Drudges - Cephalyx Overlords - Satyxis Gunslingers - Satyxis Blood Witches - Satyxis Raiders - Scharde Dirge Seers - Scharde Pirates Bane Knights - Bane Riders - Bane Warriors - Bile Thralls - Carrion Thralls - Mechanithralls - Necrosurgeon - Revenant Cannon - Revenant Crew - Soulhunters
Characters: Blackbane's Ghost Raiders - The Withershadow Combine
Solos Misery Cage - Satyxis Blood Priestess - Satyxis Raider Captain - Warwitch Siren
Characters: Agrimony - Aiakos1 - Axiara - Darragh Wrathe - Gerlak - Severa Blacktide
Bloat Thrall - Iron Lich Overseer - Machine Wraith - Necrotech - Pistol Wraith - Scrap Thrall - Skarlock Thrall - Soul Trapper
Characters: Bane Lord Tartarus - Mobius - Captain Rengrave - Hellslinger
Battle Engines No living engines Wraith Engine
 
Theme Forces
Black Industries - Dark Host - The Ghost Fleet - Infernal Machines - Scourge of the Broken Coast - Slaughter Fleet Raiders
Merc cryx.jpg

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Mercenary Battlegroups
Warcasters Captain Bartolo - Captain Damiano - Cognifex - Drake MacBain - Exulon - Fiona - Magnus1 - Magnus2

Requires a 2+ caster game.

C
R
Y
X
I
A
N
M
E
R
C
E
N
A
R
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Other Controllers Raluk Moorclaw (Marshal) - Rorsh & Brine (Lesser Warlock) - Wrongeye & Snapjaw (Lesser Warlock)
Warjacks, Warbeasts, & Monstrosities The mercenary battlegroup members you can include in a Cryx army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates & CA & WA - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen


Croe's Cutthroats - Nyss Hunters - Devil's Shadow Mutineers - Boomhowlers

Solos Ogrun Bokur - Swamp Gobber Raiders


Bloody Bradigan - Bosun Grogspar - Doc Killingsworth - [[Eilish Garrity - Hawk - Gorman - Gudran - Rockbottom - Dougal - Orin - Ragman - Raluk Moorclaw - Rorsh & Brine - Madelyn Corbeau (Attached)- Saxon - Seargeant Nicolas - Stannis - Wrong Eye & Snapjaw

Battle Engines None


Rules Clarifications[edit]

Rules Clarification : Magical Damage      (Edit)

  • The "Damage Type: Magical" is not inherited by "secondary" damage from a weapon. That is, stuff like arcs (Electro Leap) or hazards (Scather). (Infernal Ruling)
  • All spells have "Damage Type: Magical" (refer errata).
    • This is inherited by "immediate" secondary damage (such as Eruption of Spines). (Infernal Ruling)
    • and might be inherited by "lingering" secondary damage (see below).
  • If a spell leaves a template in play that does damage to models that walk around in it, then:
    • if it is not described as a hazard it will do magical damage to models that walk around in it. (Example: Razor Wall)
    • if it is a hazard then it will not do magical damage to models that walk around in it. Instead, it does whatever damage type is specified by the spell description. (Example: Breath of Corruption).
    • (Infernal Ruling)
  • If a weapon/spell includes Magic Damage and another kind of elemental damage it will still damage Incorporeal models. Incorporeal models are not affected by the rule "if an attack does multiple types of damage and a model is immune to at least one it is immune to the entire attack."
    The phrase "immune to non-magical damage" should be interpreted as "immune to damage that doesn't include Damage Type: Magical" (not interpreted as "has immunity to Corrosion and Electricity and Cold and etc.")

Rules Clarification : Attack Type and/or Arcane Savant     (Edit)

  • If you forget to declare your Attack Type before rolling the attack, and you and your opponent can't agree on a fair fix, then the Judge's Policy is that the first listed Attack Type is the one that will be used.

Rules Clarification : Dispel      (Edit)

  • Because Dispel causes spells to expire on a hit, it will prevent spells that trigger on a hit from triggering at all.
    • For instance, the defensive animus Spiny Growth causes any model that hits the target to suffer d3 damage. This damage will not occur if it's hit by a Dispel weapon.

Rules Clarification : Distillation      (Edit)

  • With the Coven, since their are 3 warcasters that share control of the Corruptor, what you do is choose one witch to get the heal. It doesn't get divided between them. (Infernal Ruling)

Rules Clarification : Blood Boon and/or Rites of Blood     (Edit)

  • Blood Boon doesn't interact with abilities that change the COST of a spell. (Infernal Ruling)
    • For instance, if you trigger Blood Boon while being affected by Lamentation then you can still cast a COST 3 spell (even though if you spent focus to do the same thing it would cost you 6 focus).
  • (Rites of Blood only): The Priestess doesn't need to be in the caster's CTRL area to use her ability.

Rules Clarification : Knockdown      (Edit)

  • Knockdown (Edit) - Remember, knockdown only prevents what it says it does. Refer to the Knockdown page for a recap of what a model can/can't do.


Rules Clarification : Attached      (Edit)

  • Attached models are not (normally) part of the warcaster's/warlock's battlegroup. (Infernal Ruling)
(You need the Companion rule to become part of the battlegroup).
  • Thus, attachments are not affected by battlegroup-only effects such as Energizer (unless they're a Companion).

Rules Clarification : Arcane Assist and/or Arcane Support     (Edit)

  • Arcane Assist: The caster needs to be in the support model's CMD range.
  • Arcane Support: The support model needs to be in the caster's CTRL range.

Rules Clarification : Temptations of Fate      (Edit)

  • Because the range of Temptations of Fate is the same as Sucker!, the Priestess can be killed by it. Also, it's not optional, so eventually she must be killed by it.

Rules Clarification:  : Sacrificial Pawn and/or Sucker! and/or Grim Salvation     (Edit)
(Click Expand to read)

 
  • Sacrificial Pawn & Grim Salvation are optional, but Sucker! is not
  • Grim Salvation only works vs basic attacks, not special attacks, power attacks, chain attacks.
    • Spells are not basic attacks, because they are not "made with a weapon". (Infernal Ruling)
    • CRA and CMA are basic attacks. (Infernal Ruling)
    • If a Special Attack generates an additional attack (such as Multi-Fire), the second attack will be basic and as such can have Grim Salvation used vs it. (Infernal Ruling)
  • Sacrificial Pawn & Sucker! don't work against melee attacks.
  • None of them work vs magic attacks (spells). All of them work against Magical Ranged attacks, though.
  • The model the attack is transferred to is always hit, even if they have an ability that makes them automatically get missed (such as Stealth).
    Automatically missing is determined earlier in the timing sequence than when the attack is moved. (Infernal Ruling)

From here down, the terms Sacrificial Pawn, Grim Salvation, and Sucker! are interchangeable

  • Using Sac Pawn moves all damage and effects onto the other model.
  • The new model hit may use any abilities that trigger on being hit/damaged by an enemy attack (such as Vengeance and Shock Field).
  • Sprays and AOEs
    • A model hit by a spray attack can use Sacrificial Pawn to pass it to another model. The placement of the template does not change.
      • Note that this may cause the Pawn to be hit twice by the same spray. So you then resolve two damage rolls against it.
    • A model directly hit by a AOE may use Sacificial Pawn to pass it to another model. The AOE template is moved (because Sac Pawn is resolved at Step 6 of the Attack Sequence in Apdx A, but AOE placement occurs at Step 7).
      • Depending on how far apart the original target and Pawn are, the first guy might get clipped by the AOE anyway.
      • A model indirectly hit by an AOE cannot use Sac Pawn.
  • Sacrificial Pawn multiple times
    • If a model with the Sacrificial Pawn ability passes it to another model that also has Sacrificial Pawn ability, that second model may pass it along to a third model.
    • Models can only use Sac Pawn once each, you cannot set up an infinite loop!
  • Quick Draw vs Sacrificial Pawn
    • If enemy "Model A" shoots you, and then you use Quick Draw against "Model A", but they use Sac Pawn to move your Quick Draw attack to "Model B" then ... Quick Draw has no effect (or rather, it affects "Model B" who isn't currently shooting you so is irrelevant). Point is, "Model A" can continue shooting you.
    • This won't happen with Shield Guard though (outside of a very low-probability scenario) because Shield Guard can only be triggered during an enemy turn.