Rocketman Ace

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Rocketman Ace
Crucible Guard Solo

Add fluff blurb


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given at the start of the CID cycle

Basic Info[edit]

Rocketman Ace
Missing Info
Rocketman Ace.jpg
COST N/A
UNIT SIZE N/A
FA N/A
Warcaster 0
BASE Small
SPD 7
STR N/A
MAT N/A
RAT 7
M.A. N/A
DEF 14
ARM 11
CMD 9
FOCUS N/A
FURY N/A
THRS N/A
HP 5
WJP N/A
WBP N/A
UNIT SIZE N/A
COST 4
N/A
N/A
FA 2
N/A
Warcaster 1
BASE N/A
SPD N/A
STR N/A
MAT N/A
RAT N/A
DEF N/A
ARM N/A
CMD N/A
FOCUS N/A
FURY N/A
THRS N/A
HP N/A
WJP N/A
WBP N/A
UNIT SIZE N/A
COST N/A
FA N/A
N/A
Understanding
the Statblock

Weapons[edit]

  • Gravity Bomb - 4" range, 3" AOE, POW 12 gun
  • Carbine (x2) - 10" range, POW 10 guns

Abilities[edit]

  • Flight - This model ignores (almost) all terrain when moving. This model can move over other models, and ignores intervening models when declaring charges.
  • Gunfighter - This model can use its ranged weapons even while in melee, but when it does so it can only target models it's in melee with. It can even make ranged attacks after charging.
  • Breather - This model does not suffer gas effects.
  • Dodge - When an enemy misses this model with an attack at any time except when it is advancing, this model can immediately advance 2" ignoring free strikes.
  • Template:Dog Fighter
  • Leadership [Crucible Guard Rocketmen] - Friendly Crucible Guard Rocketmen models in this model's CMD range gain Dodge (as above).
  • Reposition [3"] - At the end of an activation in which it did not run or fail a charge, this model can advance up to 3", then its activation ends.


Thoughts on Rocketman Ace[edit]

Recent Release icon.jpg

Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Rocketman Ace in a nutshell[edit]

The elite of the Rocketman units the Ace should show better combat abilities than a normal Rocketman (Currently shown by higher RAT and no Cumbersome rule). She should carry a Leadership ability and be a viable solo on her own.

Combos & Synergies[edit]

  • Placeholder.

Drawbacks & Downsides[edit]

  • Placeholder.

Tricks & Tips[edit]

  • Placeholder.

Other[edit]

Trivia[edit]

Released 2018.03

Theme Forces[edit]

Placeholder.

Other Crucible Guard models[edit]

CGLogo.jpg

(Edit)

Battlegroups
Warcasters Aurum Legate Lukas di Morray - Aurum Adeptus Syvestro - Marshal General Baldwin Gearhart & Mr. Clogg - Aurum Lucanum Athanor Locke - Captain Eira Mackay
C
R
U
C
I
B
L
E
Warcaster attachments Aurum Legate Alyce Marc - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
"Junior" Prospero
Warjacks Light Heavy Colossal
Liberator - Retaliator - Vanguard Suppresor - Toro - Vindicator Vulcan
 
Units, Solos, & Battle Engines
Units Infantry - Assault Troopers - Combat Alchemists - Dragon's Breath Rocket - Rocketmen - Shock Troopers -
Ranking Officer : Doctor Adolpheus Morely
Solos Rocketman Ace - Mechanik - Trancer
Prospero - Gorman - Hutchuck
Battle Engines Railless Interceptor
 
Theme Forces
Primae Materia - Magnum Opus
Merc CG.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn d’Elyse - Captain Bartolo Montador - Captain Damiano - Crosse2 - Durgen Madhammer - Drake MacBain - General Ossrum - Gorten Grundback

Requires a 2+ caster game.

C
R
U
C
I
B
L
E
M
E
R
C
E
N
A
R
I
E
S
'Jack Marshals
"Juniors"
Captain Sam - Colbie Sterling - Rutger Shaw - Thor Steinhammer
Crosse1
Warjacks The mercenary battlegroup members you can include in a CG army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Hammerfall High Shield Gun Corps - Horgenhold Artillery Corps - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Boomhowler & Co - Captain Sam - Blythe & Bull - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Ogrun Bokur
Alten Ashley - Anastasia di Bray - Bloody Bradigan - Bosun Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Hawk - Crosse1 - Lord Rockbottom - Madelyn Corbeau - Major Harrison Gibbs - Dougal MacNaile - Eilish Garrity - Ragman - Rhupert Carvolo - Rutger Shaw - Sergeant Nicolas Verendyre - Stannis Brocker - Sylys Wyshnalyrr - Taryn - Thor - Viktor Pendrake
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Note to self: I need to update this rules section after the CID rules are finalised - juckto.