Lord Rockbottom

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Mercenary Privateer Character Solo

Fluff blurb

Basic Info[edit]

Rockbottom1
Rockbottom.jpg
SPD 4
MAT 6
RAT 6
DEF 12
ARM 14
CMD 6
HP 5
Cost 4
See also How to Read the statblock

Weapons[edit]

  • Fire Breather - 8" spray, POW 12 gun
    • Damage Type: Fire - This weapon does fire damage.
    • Continuous Fire - A model hit by this attack is set on fire. A model on fire suffers a POW 12 fire damage roll in Maintenance phase of owner's turn until the fire expires.
  • Cutlass - 0.5" reach, P+S 10 melee weapon.

Abilities[edit]

  • Mercenary - will work for as a Cygnar mercenary, Cryx mercenary, Khador mercenary, and as a Protectorate of Menoth mercenary.
  • Tough - When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down this model loses Tough.
  • Coin - Rockbottom gains +1 CMD for each unmarked coin box.
  • Paymaster [Sea Dog] - This model starts the game with 5 coins and can spend them at any time during its activation. For each coin you spend you choose one of the following Incentives. Incentives can only target friendly Sea Dog units within your CMD range. A Sea Dog unit can only benefit from one Incentive per turn.
    • Money Shot - Affected models gain +2 to ranged attack and ranged damage rolls for one turn.
    • Payday - Affected models gain boosted melee attack rolls and Overtake. (Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1".)
    • Walk It Off - Affected models gain Tough.


Thoughts on Lord Rockbottom[edit]

Lord Rockbottom in a nutshell[edit]

Rockbottom is one of the five privateer support solos alongside Hawk, Killingsworth, Dougal and the Bosun. He is arguably the best of the five because his boosts work on the Commodore Cannon. Rockbottom's function is to enhance the performance of the otherwise lackluster Sea Dog units with his coins. He is indispensable in a privateer army and should always be taken with Shae.

Combos and Synergies[edit]

He's a Privateer who supports Sea Dog units or models.

  • Sea Dog Pirates are the normal thing you take him with to make Pirates actually good. He gives them tough, lets them actually hit at range, and also gives them Overtake to use their second melee attack.
  • The Commodore Cannon & Crew love Money Shot, as does the Sea Dog Deck Gun.
  • The Devil's Shadow Mutineers Money Shot works for Zira and Morland to a lesser extent. Pay Day can theoretically allow Mar to kill lots of infantry..
  • Press Gangers enjoy Payday for setting up Gang opportunities. But this is again not plan A with him.

Drawbacks & Downsides[edit]

  • He only has five coins. Once they're gone, he's looking for a flag to score or a zone to contest.

Tricks & Tips[edit]

  • The combos described above outline what he does. It's up to you to figure out how best to spend those coins.


Other[edit]

Trivia[edit]

Originally released in Pirates of the Broken Coast (2007)

Theme Forces[edit]

Mercenary
Cryx (Edit) Cygnar (Edit)
Khador (Edit)


Protectorate of Menoth (Edit)

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

Rules Clarification : Tough - None yet. (Edit)
Rules Clarification : Coin - None yet. (Edit)

Rules Clarification : Paymaster      (Edit)

Restrictions on "Any Time" abilities (Edit)
  • "Any Time" abilities can be used at any time during a model/unit's activation, except:
    1. The model with the Any Time ability has had their activation end "prematurely". By this I mean you resolve anything which includes "its activation ends". Examples include:
      • Running, failing a charge, or failing a slam.
      • Abilities that include "then its activation ends" (such as Reposition and Teleport).
    2. You're in the middle of moving. (Note: Impact Attacks count as being in the middle of movement).
    3. You're in the middle of an attack. Note that the attack is not over until you finish step 14 of the attack sequence (Apdx A).
    4. Your opponent interrupted your activation to trigger one of their own abilities, such as Countercharge.
  • In general you can use "Any Time" abilities while you're knocked down or stationary (except Spells and Feats which specify you can't).
  • Units
    • Even if the ability says "any time during the unit's activation", a model in a unit can't use an Any Time ability if they run, fail a charge, or use an ability like Reposition.
    • Because that model's activation has ended (even if the unit's activation is still ongoing) and you can't use abilities on models that are not active.
    • So, for example:
      • You cannot use a minifeat after the Officer runs. (Infernal Ruling)
      • You cannot use a minifeat after anyone in the unit has begun a Reposition move. (Infernal Ruling)

Rules Clarification : Money Shot - None yet. (Edit)


Rules Clarification : Payday      (Edit)

Rules Clarification : Overtake      (Edit)

  • Overtake triggers at Step 12 of the attack sequence, before stuff like Berserk.

Rules Clarification : Walk It Off      (Edit)
Rules Clarification : Tough - None yet. (Edit)