Rocinante

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Mercenary Character Heavy Warjack

An old warjack that has served the Damiano family for generations, Rocinante takes to the field once more alongside the Steelhead Captain Amador Damiano. Amador's appearance is blurred to Rocinante, and as far as it's concerned, he is none other than the same Damiano who was the first to take it under his control. Rocinante has developed a few quirks over the years, one being an interest in children, and another being its 'watch dog' attitude toward anyone who appears remotely hostile toward Damiano. The warjack protects its allies while laying about with its weaponry amidst the enemy.

Basic Info[edit]

Rocinante
Rocinante.JPG
SPD 5
STR 11
MAT 7
RAT' 6
DEF 10
ARM 18
HP 30
Cost 18
See also How to Read the statblock

Weapons[edit]

  • Cannon - 14" range, POW 14, AOE 4 gun.
  • Battle Blade - 2" reach, P+S 18 melee weapon.

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Bond: (Damiano) - If this model begins the game in Damiano's battlegroup, it is bonded to them. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Damiano and in their CTRL range, Quick Work (Quick Work - When this model destroys one or more enemies with a melee attack during its Combat Action, immediately afterwards it can make a free basic ranged attack.)
  • Defensive Strike - Once per turn, when an enemy enters and ends their movement in this model's melee range, it may make one basic melee attack against it.
  • Guard Dog - While this model is within 3" of its warlock/warcaster and isn't knocked down or stationary, its warlock/warcaster gains Parry and +2 DEF against melee attack rolls, and models attacking the warcaster do not gain back strike bonuses.
  • Tried & True - If this model would be repaired, it repairs 1 extra HP.


Thoughts on Rocinante[edit]

Rocinante in a nutshell[edit]

Rocinante is a Nomad who's replaced his buckler with a better gun than the Mule carries (although no crit effect) and has MAT 7, RAT 6 plus a couple defensive abilities. He is roughly comparable to and arguably worse than a Cygnaran Defender but costs 2 points more. He is probably valued at 2-3 points more than he's worth and may be the worst character warjack in the game.

Combos & Synergies[edit]

Out-of-Theme Combos[edit]

  • Magnus the Warlord gives it Unyielding, making up for its low toughness. It stays near him most of the time allowing him to mix Guard Dog with his Escort spell to make him hard to assassinate.

Drawbacks and Downsides[edit]

  • Very overpriced. Compare him to Triumph at the same price. It's a joke.
  • With a Khadoran level defense and nothing resembling a shield (so Cygnaran level ARM) it's easy to kill or cripple.
  • The Mariner does its job just fine for much less.
  • Only really usable with Damiano due to theme force restrictions on character warjacks.

Tricks and Tips[edit]

  • Fire until you want to walk Rocinante into melee. He's still doing work when he's shooting and won't survive in a brawl. Fortunately if he walks into combat and beats the enemy with the Battle Blade the enemy will probably not survive.


Other[edit]

Trivia[edit]

  • Rocinante is the name of the comedic protagonist knight's horse in Miguel de Cervantes' novel, Don Quixote.
  • Rocin means "old horse"; the -ante prefix means, literally, "prior", and has the connotation "better than". Essentially the Knight was trying to give the horse a name that meant something like "superhorse" or "expert horse", but ended up with a name that most people would take to mean "nearly dead horse".
  • Having the warjack named after Rocinante implies the warjack's control is like Quixote; A crazy old man living in a romantic dream, and purhaps drawing others into his dream.

Who can control this warjack[edit]

To include this mercenary warjack in your army, it must be controlled by one of the following warcasters or marshals. Thus, to include this jack you first need to find a controller that works for your army.

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs

Theme Forces[edit]

If Rocinante is taken in Damiano's battlegroup then he can be taken in:

If he is taken in anyone else's battlegroup, he can't be taken in a theme force.

Other Mercenary models[edit]

MercenariesLogo.jpg

(Edit)

Mercenary 'Jack Controllers (Edit)
Warcasters Ashlynn - Caine3 - Captain Bart - Captain Damiano - Gastone2 - Captain Shae - Macbain - Constance - Fiona - Magnus1 - Magnus2
BGC Gastone Crosse
Marshals Colbie Sterling - Dirty Meg - Raluk Moorclaw - Rutger Shaw - Sam & the Devil Dogs
Mercenary Warjacks (Edit)
Light Buccaneer - Renegade (Magnus only) - Talon - Vanguard
Heavy Freebooter - Mangler - Mariner - Mule - Nomad - Rover
Gallant - Rocinante
Colossal Galleon
Rhulic 'Jack Controllers (Edit)
Warcasters Durgen Madhammer - General Ossrum - Gorten Grundback
Marshals
Cannot take Colossals
Thor Steinhammer
Rhulic Warjacks (Edit)
Light Blaster- Gunner
Heavy Avalancher - Basher - Driller - Rockram
Colossal Earthbreaker
Cephalyx Warcasters (Edit)
Warcasters Cognifex Cyphon - Exulon Thexus
Cephalyx Monstrosities (Edit)
Heavy Subduer - Warden - Wrecker
  M  
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C
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A
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Units, Solos, & Battle Engines
Warcaster attachments Madelyn Corbeau - Reinholdt - Wyshnalyrr
Lesser Warlocks Rorsh & Brine (Farrow) - Wrong Eye & Snapjaw (Gatorman)
Units Cephalyx Mind Bender - Cephalyx Mind Slaver - Cephalyx Overlords - High Shields - Artillery Corps - Forge Guard - Idrian Skirmishers - Kayazy Assassins - Kayazy Eliminators - Ogrun Assault Corps - Precursor Knights - Press Gangers - Sea Dog Pirates - Deck Gun - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Special CA: Cephalyx Dominator
Character Units Alexia1 - Sam & The Devil Dogs - Croe's Cutthroats - Nyss Hunters - Blythe & Bull - Boomhowlers - Herne & Jonne - Aiyana & Holt - Lynus & Edrea - Commodore Cannon - Devil's Shadow Mutineers
Solos Cephalyx Agitator - Gobber Tinker - Ogrun Bokur - Swamp Gobber River Raider
Character Solos Alexia2 - Alten Ashley - Anastasia Di Bray - Bloody Bradigan - Bosun Grogspar - Brun & Lug - Colbie - Dahlia & Skarath - Dirty Meg - Doc Killingsworth - Eilish Garrity - Eiryss1 - Eiryss2 - Hawk - Gastone1 - Gorman - Gudrun - Harlan Versh - Hutchuk - Kell Bailoch - Lanyssa - Rockbottom - Major Harrison Gibbs - Dougal - Orin - Ragman - Raluk - Rhupert - Rorsh & Brine - Rutger - Savio - Saxon - Sergeant Nick - Stannis - Taryn - Thor - Viktor - Wrong Eye & Snapjaw
Battle Engines Hammerfall Siege Crawler
 
Theme Forces (Edit)
Hammer Strike - The Irregulars - The Kingmaker's Army - Operating Theater - The Talion Charter - Llaelese Resistance

Rules Clarifications[edit]

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule menas a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Bond      (Edit)

  • Bonds are ineffective while the model is under your opponent's control. Refer the core rulebook.
  • Bonds & Themes
    • If a warjack/warbeast with a bond is in that caster's battlegroup, they can be taken in any theme force. Refer the core rulebook.
    • Exception: Battlegroup Controllers and Lesser Warlocks cannot take their bonded warjacks/warbeasts in theme forces (eg Kharybdis with Aiakos1) because BC & LW are specifically not warcasters/warlocks. (Infernal Ruling)

Rules Clarification : Quick Work      (Edit)

  • If you're still engaged in melee when Quick Work triggers, you won't be able to make the ranged attack.
  • Quick Work specifies "Combat Action" so doesn't work with Impact Attacks or out-of-activation attacks

Rules Clarification : Defensive Strike      (Edit)

  • If an enemy doesn't stop in your melee range, but continue all the way through it and out the other side, you won't get to make a Defensive Strike.
    You will get to make a free strike as per normal, though.

Rules Clarification : Guard Dog      (Edit)

  • If Rocinante is put under the control of a Jack Marshal then he effectively loses his Guard Dog ability because he does not have a controlling warcaster.
    • Simarily, he loses it while under Gastone1's control because Gastone1 is not a warcaster, he's a solo.

Rules Clarification : Tried & True - None yet. (Edit)