Retribution of Scyrah
A group of extremist elves in the secluded elvish nation of Ios. Their gods are dying, and they believe that it is due to humanity's overuse of magic. Hence they are striving to murder all humans (or at least the magically inclined ones). This gives the elves a medium-strong theme of anti-magic and anti-warjack tech. They are also known for some of the game's best infantry, warjacks with force fields, and better-than-average combined arms.
- 1 Retribution of Scyrah for Beginners
- 2 Retribution of Scyrah Theme Forces
- 3 Retribution of Scyrah Models and Units
- 4 Retribution of Scyrah Deep Lore
Retribution of Scyrah for Beginners
The MK2 Battle Box contained Kaelyssa, Night's Whisper, Griffon, Chimera, and Manticore. Due to rebalancing on edition change this is no longer a valid caster choice for Journeyman leagues, so ensure that if purchasing for one you buy the new version.
Retribution of Scyrah Theme Forces
- This is an infantry theme force, mostly the cheaper Retribution units.
- This is Retribution's warjack-centric theme. If you want stompy elf robots, look here.
- This is another infantry theme force, this time focusing on the more elite Dawnguard troops.
- The ninja theme - lots of stealthy skirmish infantry with good DEF and maneuverability, but poor ARM and hitpoints.
Retribution of Scyrah Models and Units
- This is Elara 2, Elara1 is a solo (see below)
- This is Goreshade4. Goreshade1 to 3 are Cryx models.
Retribution of Scyrah Deep Lore
Ask a human from the Iron Kingdom about the nation of Ios, and the first thing that they will tell you is "elves live there". That is also about all they can tell you. Ios is closed, its borders sealed for generations, and those few outsiders who test this threshold never return. Even the Orgoth did not test this enigmatic nation. The little trade Ios conducts with surrounding nations is done at arm's length, often arranging for merchants to leave goods at the border for the elves to retrieve. The isolation of Iosans was something Immoren took for granted, like wind or the tides. No more. While knowledge of elven aggression remains far from common, every nation has suffered the tramp of their myrmidons and felt the heat of their wrath.
From Forces of WARMACHINE: Retribution of Scyrah: Elves have always been favored by their gods, which in part led to their downfall. We were showered with gifts and important issues were blessed by signs from above. The tragedy struck when in the height of our empire we decided that gods would venture from their dominion to Caen. Disaster was immeasurable and our empire was lost. What little exist today is but a hollow echo of our greatness. But material or even lives lost are nothing compared to true lamentation: our gods are dying or missing. This brings slow extinction and we are helplessly watching our slow doom creeping upon us.
The ancient elven empire of Lyoss once lay far to the east of what is now the Iron Kingdoms. Before the rise of humans and their blunt and brutal nations, elven civilization flourished like none before or since. Their magic knew no equal. Their science opened the world to their understanding, and their achievements became legends in their own time. At the height of their power, their hubris demanded still greater deeds, and they decided to literally bridge the gap between Caen and the Veld, the home of their gods. Incredible as it sounds, they succeeded, but the consequences of success can be as, or more, tragic as failure. As soon as their gods had crossed to Caen, the bridge catastrophically failed. The resulting explosion obliterated the city, cracked the very surface of the world, ended the Lyossian Empire, and devastated the elven race.
Shepherded by their gods to forests on the western fringe of their old civilization, the elves settled in Ios and rebuilt. Their gods lived among them, and for a time, matters seemed well. It became apparent, however, that the gods were weakening. Their connection to the worlds beyond Caen had weakened, and after many centuries, they could no longer do all that they needed to do to protect their people. In desperation, they set out alone to search for a solution and a way back to the Veld. Only one returned: Scyrah, Nis-Issyr of Spring, now called the Last Goddess. For all the centuries since, Scyrah has remained in her fane in the capital, doing all she can to aid her people even as she slowly dies.
The fate of their goddess mirrors the fate of the elven race, and the Iosans have come to understand that they are dying. Their gods have vanished or perished, and all the metaphysical tasks these deities performed languish unattended. Elven souls do not reincarnate as once they did, and every year, more soulless elven children enter this world. Devoid of passions and most emotions, these tragic aberrations embody the fate all Ios. Some Iosans are unwilling to stand by and accept this slide into oblivion. Though desperately seeking answers in all directions, a few scholars noted an apparent coincidence. Around the time their gods perished—they know exactly when this occurred, for priests across their nation went mad on the same night—humans suddenly gained the ability to use magic not granted by their gods. The coincidence was too much to bear, and the elves realized that it must have been the human magicians who slowly siphoned the life from their gods. Knowingly or not, the humans were to blame, and the only way to stop the demise of their last goddess is to end the human practice.
The bands of fanatics who embraced this belief called themselves the Retribution of Scyrah. Though long a small, fringe sect, as every other avenue of inquiry has proved fruitless, many more have turned to the Retribution in order to do something. For decades, the Retribution's trained hunters have stalked human wizards and destroyed their devices, but the sheer size of humanity and its pervasive reach makes these victories little better than flees biting a horse. Despised and dismissed, the Retribution languished, having taken on a hopeless task and lacking every resource but the will to see it done. All that changed when the Mage Hunter Eiryss brought news from Khador. Nyssor, Scyir of Winter, still lived. Sealed in a block of ice, his chosen people—the Nyss—had long kept him safe. With their corruption by the dragon Everblight, a few remaining pure Nyss had been forced to move their god, and he had fallen into the hands of the Khadoran Greylords Covenant.
The news rocked Ios. The Retribution—the one group uniquely positioned to both intervene and benefit from this turn of events—capitalized on the outpouring of rage and grew dramatically. Not only did their size increase, but long-hidden allies stepped forth to support them, lending legitimacy to their zealotry. Two of the great military Houses of Ios publicly announced their support for the Retribution. This has given the Retribution access to the kind of armed power commanded only by nations, including myrmidons. Far more elegant than the clunky, steam-powered warjacks humans rely upon, these magically animated works of art have joined an arsenal of innumerable other weaponry more than equal to anything ever produced by humanity. Though some argue that the Houses support the Retribution purely for political reasons, the pragmatic goal of retrieving Nyssor is simply too important to ignore.
The Retribution is on the move and gaining support among the Iosan people. Even House Vyre has taken up arms and joined the cause. Lord Arcanist Ossyan Vyre, a relatively junior warcaster, recently clashed with Goreshade and managed to secure Nyssor's vault. Very recently, Trollbloods were driven out of the lake region and Skorne have been massing in this staging area. An invasion seems imminent, and with much of the Retribution fighting in Khador, the future may hold very difficult times for the elves of Ios.
While Nyssor is still far from safe, each arcanist, warjack, and arcane trinket destroyed loosens the noose around Scyrah's neck. Each action to save our people is justified. Our future will be cast by fire and steel.