Retaliator

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Retaliator
Crucible Guard Light Warjack

Originally designed and crafted from the finest materials and the skilled hands of the Golden Crucible, only a small number of Vanguards were ever produced. Able to keep pace with the fleetest of warcasters, and to set their cannon-laden shield and long hafted poleaxe against their foes, the Vanguard is a highly prized masterpiece on the battlefield.


CID icon.jpg

Rules subject to change.
This model is unreleased.

This model is part of the current CID cycle (What is CID?) and the information shown below does not represent its final rules.

This is a new model, and the information here is what was given at the start of the CID cycle

Basic Info[edit]

Retaliator
Retaliator.jpg
SPD 6
STR 9
MAT 6
RAT 6
DEF 13
ARM 17
HP 26
Cost 9
See also How to Read the statblock

Weapons[edit]

  • Enthalpic Distilator - SP8 range, POW 12 ranged weapon.
    • Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:
      • Aetheric Blast - This weapon's base POW becomes 8. On a critical hit, the model hit becomes knocked down. Cloud effects overlapping the spray template expire.
      • Black Humor - This attack causes Corrosion Damage. Models hit suffer the Corrosion continous effect and suffer Grievous Wounds - A model hit by this weapon loses tough and cannot have damage removed from it for one round.
      • Alchemical Accelerant - This attack causes no damage. A model hit by this attack suffers Oil for one round. (When model affected by Oil suffers a fire damage roll, the roll is automatically boosted.
  • Axe - 1" reach, P+S 13 melee weapon.

Abilities[edit]

  • Warjack - All warjacks share the same set of special rules. Most notably being big and stompy.
  • Construct - This model is a construct and is not a living model.
  • Immunity: Corrosion - This model does not suffer corrosion damage, nor the continuous corrosion effect.
  • Immunity:Fire - This model does not suffer fire damage, nor the continuous fire effect.

Thoughts on Retaliator[edit]

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Recent Release
This model/theme has only recently been released, and the content in the "Thoughts On" section is based more on theory-machine than actual gameplay experience.

Feel free to remove this warning if you, personally, have a good level of gameplay experience with the model, have reviewed this article, and either you A) agree with the content 100% or B) for the parts you disagree with, you don't strongly disagree; and it's more a case of differing opinions between you and previous editors rather than incorrect content / bad advice.

Retaliator in a nutshell[edit]

The Retaliator is a support light warjack based on the Vanguard chassis. It brings a spray weapon with diverse attack types that allows you to take care of various issues you may run into. Although its threat range is modest, the utility it can provide is remarkable, if situational. Playing into Tough heavy armies Black Humor will mess up your opponent's day. Aetheric Blast is mainly there to clear out cloud walls, as you can clear multiple cloud markers with a single spray. The Crit KD and POW 8 are mere extras. Incendiary is your go-to against units with defensive minifeats or mid tier armour.

Combos & Synergies[edit]

  • Prospero. What's not to love about Guided Fire for boosted attack rolls on ALL the bad guys hit by its spray (also brings Crit: KD to some usefulness) AND Veteran Leader to boot?
  • Captain Eira Mackay provides boosted Fire Damage rolls and gives it extra threat range.
  • Marshal General Baldwin Gearhart & Mr. Clogg grants it Hot-Shot to melt multiwound units and hurt lights. Prey also amps its game up.

Drawbacks and Downsides[edit]

  • Don't get it confused with any Protectorate warjacks beginning with the letter R (Revenger, Repenter, Redeemer).
  • It is more situational than the Suppresor, as two out of his three attack types only tackle two issues that not every army actually has (cloud walls, Tough spam). For 4 points more you get a heavy warjack with double the sprays and Ice Cage which is a more generic ability.
  • It hits like a wet noodle and only has 1" on its axe.
  • It lacks the usual Vanguard-chassis Shield to augment its survivability.

Tricks and Tips[edit]

Placeholder.

Other[edit]

Trivia[edit]

Released 2018.03

Theme Forces[edit]

Placeholder.

Other Crucible Guard models[edit]

CGLogo.jpg

(Edit)

Battlegroups
Warcasters Aurum Legate Lukas di Morray - Aurum Adeptus Syvestro - Marshal General Baldwin Gearhart & Mr. Clogg - Aurum Lucanum Athanor Locke - Captain Eira Mackay
C
R
U
C
I
B
L
E
Warcaster attachments Aurum Legate Alyce Marc - Sylys Wyshnalyrr (Mercenary) - Madelyn Corbeau (Mercenary)
"Junior" Prospero
Warjacks Light Heavy Colossal
Liberator - Retaliator - Vanguard Suppresor - Toro - Vindicator Vulcan
 
Units, Solos, & Battle Engines
Units Infantry - Assault Troopers - Combat Alchemists - Dragon's Breath Rocket - Rocketmen - Shock Troopers -
Ranking Officer : Doctor Adolpheus Morely
Solos Rocketman Ace - Mechanik - Trancer
Prospero - Gorman - Hutchuck
Battle Engines Railless Interceptor
 
Theme Forces
Primae Materia - Magnum Opus
Merc CG.jpg

(Edit)

Mercenary Battlegroups
Warcasters Ashlynn d’Elyse - Captain Bartolo Montador - Captain Damiano - Crosse2 - Durgen Madhammer - Drake MacBain - General Ossrum - Gorten Grundback

Requires a 2+ caster game.

C
R
U
C
I
B
L
E
M
E
R
C
E
N
A
R
I
E
S
'Jack Marshals
"Juniors"
Captain Sam - Colbie Sterling - Rutger Shaw - Thor Steinhammer
Crosse1
Warjacks The mercenary battlegroup members you can include in a CG army depends entirely on what type of model is commanding them. There are too many permutations to list here, please refer to one of the model entries above for full details of what it can take.
 
Mercenary Units, Solos, & Battle Engines
Units Hammerfall High Shield Gun Corps - Horgenhold Artillery Corps - Horgenhold Forge Guard - Ogrun Assault Corps - Press Gangers - Sea Dog Deck Gun - Sea Dog Pirates - Steelhead Halberdiers - Steelhead Heavy Cavalry - Steelhead Riflemen - Tactical Arcanist Corps - Thorn Gun Mages
Boomhowler & Co - Captain Sam - Blythe & Bull - Herne & Jonne - Aiyana & Holt - Lynus & Edrea
Solos Ogrun Bokur
Alten Ashley - Anastasia di Bray - Bloody Bradigan - Bosun Grogspar - Colbie Sterling - Dirty Meg - Doc Killingsworth - Hawk - Crosse1 - Lord Rockbottom - Madelyn Corbeau - Major Harrison Gibbs - Dougal MacNaile - Eilish Garrity - Ragman - Rhupert Carvolo - Rutger Shaw - Sergeant Nicolas Verendyre - Stannis Brocker - Sylys Wyshnalyrr - Taryn - Thor - Viktor Pendrake
Battle Engines Hammerfall Siege Crawler


Rules Clarifications[edit]

Note to self: I need to update this rules section after the CID rules are finalised - juckto.

RC symbol.png

Rules Clarification : Warjack      (Edit)

  • The Cortex/Induction core rule means a warjack cannot have more than 3 focus at any time (maybe 4 if they're really special).
    • Many abilities give out focus and don't state an upper limit (such as Convection and Empower). Despite not stating an upper limit, they are always "hard-limited" by the core rule.
    • A warjack can have more than 3 focus during a turn, though. For instance, a knocked down warjack can Power Up and be Allocated 2 focus, then spend 1 to shake knockdown, then another model could Empower it back up to 3.
  • Warjacks cannot spend focus outside of their activation. For instance, they can't boost free strikes or trigger Powerful Attack on Broadsides. (Infernal Ruling)

Rules Clarification : Construct - None yet. (Edit)

RC symbol.png

Rules Clarification : Corrosion      (Edit)

  • A weapon can inflict continuous corrosion without itself being a corrosion damage weapon (for example, the Acidic Touch animus). In this case, the attack can hurt models with Immunity: Corrosion it just won't apply the continuous effect.
RC symbol.png

Rules Clarification : Fire      (Edit)

  • Moving into "Shallow water" standard terrain does not cause continuous fire to expire. It's magic fire.
    • You can always use non-standard terrain if you agree with your opponent before the game starts, however.
  • A weapon can inflict continuous fire without itself being a fire damage weapon (for example, the Helios's fists). In this case, the attack can hurt models with Immunity:Fire it just won't apply the continuous effect.